ManIL 0 Posted March 11, 2024 as the title asks, will there be a tab in the editor for units in AOH3 like how there was with leaders & civs in AOH2? Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,395 Posted March 11, 2024 Will be possible to add own units by editing the json file Unity, Outlawexperience, wbladew5 and 3 others 5 1 Quote Share this post Link to post Share on other sites More sharing options...
Typik Recep 6 Posted March 11, 2024 (edited) How will it be on mobile devices? Edited March 11, 2024 by Typik Recep Quote Share this post Link to post Share on other sites More sharing options...
Guest Posted March 11, 2024 2 hours ago, Typik Recep said: How will it be on mobile devices? in no way Quote Share this post Link to post Share on other sites More sharing options...
Денис Живков 753 Posted March 12, 2024 On 3/11/2024 at 5:54 AM, Typik Recep said: How will it be on mobile devices? maybe it will be harder than on a computer Quote Share this post Link to post Share on other sites More sharing options...
Zola 20 Posted March 13, 2024 "Will the bonuses given to leaders in the editor section of the game be the same, and will these bonuses be above 25%, or will they be a maximum of 25%?" Quote Share this post Link to post Share on other sites More sharing options...
Zola 20 Posted March 13, 2024 (edited) So what I want to tell you is that in the age of history 2 game, bonuses to leaders in the editor section were 25 percent max Can this value be higher in Age of history 3 or will it be the same? Edited March 13, 2024 by Zola I sent the same message twice, so I thought I would make a different addition here. Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,395 Posted March 13, 2024 21 minutes ago, Zola said: So what I want to tell you is that in the age of history 2 game, bonuses to leaders in the editor section were 25 percent max Can this value be higher in Age of history 3 or will it be the same? It will be editable in another json file(The max value for bonus) but the bonuses are random for all of the leaders Outlawexperience, wbladew5, Unity and 1 other 4 Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,395 Posted March 13, 2024 Example: RULER_YEARS_OLD_MIN: 24, RULER_YEARS_OLD_RANDOM: 26, RULER_ROMAN_NUMBER_MAX_RANDOM: 9, RULER_MONTHLY_INCOME_MIN: -0.15, RULER_MONTHLY_INCOME_RANDOM: 0.65, RULER_TAX_EFFICIENCY_MIN: 0.65, RULER_TAX_EFFICIENCY_RANDOM: 2.65, RULER_PRODUCTION_EFFICIENCY_MIN: 1.25, RULER_PRODUCTION_EFFICIENCY_RANDOM: 2.25, RULER_PROVINCE_MAINTENANCE_MIN: 1.35, RULER_PROVINCE_MAINTENANCE_RANDOM: 2.75, RULER_MAX_MANPOWER_MIN: 250, RULER_MAX_MANPOWER_RANDOM: 1000, RULER_RECRUITMENT_TIME_MIN: 2.45, RULER_RECRUITMENT_TIME_RANDOM: 3.25, RULER_RESEARCH_MIN: 0.35, RULER_RESEARCH_RANDOM: 1.75, If you want to give a specific bonus for a Civilization you can do that by event that gives bonus for Civilization for X years. option_btn name=Amazing ai=25 bonus_duration=30 bonus_construction_cost=-15 option_end for 30 years the construction cost will be -15% Zola, Outlawexperience, Kerem Yılmaz and 2 others 5 Quote Share this post Link to post Share on other sites More sharing options...
Guest Posted March 13, 2024 36 minutes ago, Łukasz Jakowski said: Example: RULER_YEARS_OLD_MIN: 24, RULER_YEARS_OLD_RANDOM: 26, RULER_ROMAN_NUMBER_MAX_RANDOM: 9, RULER_MONTHLY_INCOME_MIN: -0.15, RULER_MONTHLY_INCOME_RANDOM: 0.65, RULER_TAX_EFFICIENCY_MIN: 0.65, RULER_TAX_EFFICIENCY_RANDOM: 2.65, RULER_PRODUCTION_EFFICIENCY_MIN: 1.25, RULER_PRODUCTION_EFFICIENCY_RANDOM: 2.25, RULER_PROVINCE_MAINTENANCE_MIN: 1.35, RULER_PROVINCE_MAINTENANCE_RANDOM: 2.75, RULER_MAX_MANPOWER_MIN: 250, RULER_MAX_MANPOWER_RANDOM: 1000, RULER_RECRUITMENT_TIME_MIN: 2.45, RULER_RECRUITMENT_TIME_RANDOM: 3.25, RULER_RESEARCH_MIN: 0.35, RULER_RESEARCH_RANDOM: 1.75, If you want to give a specific bonus for a Civilization you can do that by event that gives bonus for Civilization for X years. option_btn name=Amazing ai=25 bonus_duration=30 bonus_construction_cost=-15 option_end for 30 years the construction cost will be -15% very cool Quote Share this post Link to post Share on other sites More sharing options...
ethanorhan 3 Posted March 13, 2024 4 hours ago, Łukasz Jakowski said: Age of history 3 We can't have patience release the game Outlawexperience and wbladew5 1 1 Quote Share this post Link to post Share on other sites More sharing options...
Redguy325 240 Posted March 13, 2024 9 hours ago, Łukasz Jakowski said: Example: RULER_YEARS_OLD_MIN: 24, RULER_YEARS_OLD_RANDOM: 26, RULER_ROMAN_NUMBER_MAX_RANDOM: 9, RULER_MONTHLY_INCOME_MIN: -0.15, RULER_MONTHLY_INCOME_RANDOM: 0.65, RULER_TAX_EFFICIENCY_MIN: 0.65, RULER_TAX_EFFICIENCY_RANDOM: 2.65, RULER_PRODUCTION_EFFICIENCY_MIN: 1.25, RULER_PRODUCTION_EFFICIENCY_RANDOM: 2.25, RULER_PROVINCE_MAINTENANCE_MIN: 1.35, RULER_PROVINCE_MAINTENANCE_RANDOM: 2.75, RULER_MAX_MANPOWER_MIN: 250, RULER_MAX_MANPOWER_RANDOM: 1000, RULER_RECRUITMENT_TIME_MIN: 2.45, RULER_RECRUITMENT_TIME_RANDOM: 3.25, RULER_RESEARCH_MIN: 0.35, RULER_RESEARCH_RANDOM: 1.75, If you want to give a specific bonus for a Civilization you can do that by event that gives bonus for Civilization for X years. option_btn name=Amazing ai=25 bonus_duration=30 bonus_construction_cost=-15 option_end for 30 years the construction cost will be -15% Will there be a possiblity for Republics/Democraties for leader to be changed automatically otherwise than by death (terms, for example)? Outlawexperience 1 Quote Share this post Link to post Share on other sites More sharing options...
qxz 622 Posted March 13, 2024 14 hours ago, ethanorhan said: We can't have patience release the game Who is we? Quote Share this post Link to post Share on other sites More sharing options...
qxz 622 Posted March 13, 2024 18 hours ago, Łukasz Jakowski said: Example: RULER_YEARS_OLD_MIN: 24, RULER_YEARS_OLD_RANDOM: 26, RULER_ROMAN_NUMBER_MAX_RANDOM: 9, RULER_MONTHLY_INCOME_MIN: -0.15, RULER_MONTHLY_INCOME_RANDOM: 0.65, RULER_TAX_EFFICIENCY_MIN: 0.65, RULER_TAX_EFFICIENCY_RANDOM: 2.65, RULER_PRODUCTION_EFFICIENCY_MIN: 1.25, RULER_PRODUCTION_EFFICIENCY_RANDOM: 2.25, RULER_PROVINCE_MAINTENANCE_MIN: 1.35, RULER_PROVINCE_MAINTENANCE_RANDOM: 2.75, RULER_MAX_MANPOWER_MIN: 250, RULER_MAX_MANPOWER_RANDOM: 1000, RULER_RECRUITMENT_TIME_MIN: 2.45, RULER_RECRUITMENT_TIME_RANDOM: 3.25, RULER_RESEARCH_MIN: 0.35, RULER_RESEARCH_RANDOM: 1.75, If you want to give a specific bonus for a Civilization you can do that by event that gives bonus for Civilization for X years. option_btn name=Amazing ai=25 bonus_duration=30 bonus_construction_cost=-15 option_end for 30 years the construction cost will be -15% What about the portraits? Are they randomly generated or can the modder use their own portrait? Outlawexperience 1 Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,395 Posted March 14, 2024 Will be possible to add own the Rulers images, Advisors, Generals etc EdgeLord, wbladew5, Mov and 5 others 7 1 Quote Share this post Link to post Share on other sites More sharing options...
EdgeLord 89 Posted March 14, 2024 Will it be possible to change leaders of a nation with a specific one through events/missions and would the same work for advisors and generals? wbladew5 and Outlawexperience 2 Quote Share this post Link to post Share on other sites More sharing options...
Zola 20 Posted March 14, 2024 How will the nation creation system be in the Age of history 3 game, will it be like in age of history 2, how will the event of making flags or something like that?creati wbladew5 1 Quote Share this post Link to post Share on other sites More sharing options...