Redguy325 240 Posted March 13, 2024 (edited) I propose a simple change so that in the editor or .json file you can change the name of the leader for the tag if something like that is not already there. Edited March 13, 2024 by Redguy325 BALONA30, Warnnexx, thecarvalhogamer and 1 other 3 1 Quote Share this post Link to post Share on other sites More sharing options...
Outlawexperience 338 Posted March 13, 2024 2 hours ago, Redguy325 said: I propose a simple change so that in the editor or .json file you can change the name of the leader for the tag if something like that is not already there. Yes, I 100% agree, there should be option to change leader title in the .json file for a specific civilization AmericanLiberia 1 Quote Share this post Link to post Share on other sites More sharing options...
Outlawexperience 338 Posted March 13, 2024 34 minutes ago, Unity said: Also through events Yes, that's a good idea 👍 Unity and AmericanLiberia 2 Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,396 Posted March 14, 2024 It is already added for the type of Government RulerTitle: XYZ, { Government: [ { Name: "Democracy", Extra_Tag: "", GOV_GROUP_ID: 0, RulerTitle: President, RulerRoman: false, KingsImages: false, Color: [206, 181, 97], AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONISTS: false, IncreaseManpowerCost: -5, MaxNumberOfLoans: 2, IncreaseTaxEfficiencyCost: -0.02, }, { Name: "Monarchy", Extra_Tag: "m", GOV_GROUP_ID: 0, RulerTitle: King, RulerRoman: true, KingsImages: true, Color: [255, 194, 36], AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONISTS: false, AdvisorCost: -0.05, MonthlyLegacy: 0.35, MaxManpower: 1000, }, { Name: "ConstitutionalMonarchy", Extra_Tag: "n", GOV_GROUP_ID: 0, RulerTitle: King, RulerRoman: true, KingsImages: true, Color: [30, 65, 100], AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONISTS: false, GeneralCost: -0.05, MonthlyLegacy: 0.15, IncreaseTaxEfficiencyCost: -0.025, }, { Name: "Communism", Extra_Tag: "c", GOV_GROUP_ID: 1, RulerTitle: GeneralSecretary, RulerRoman: false, KingsImages: false, Color: [204, 0, 0], AVAILABLE_SINCE_AGE_ID: 6, REVOLUTIONISTS: false, MilitaryBuildingsCost: -0.04, ConstructionTime: -0.10, GeneralAttack: 1, }, { Name: "Fascism", Extra_Tag: "f", GOV_GROUP_ID: 2, RulerTitle: SupremeLeader, RulerRoman: false, KingsImages: false, Color: [51, 108, 168], AVAILABLE_SINCE_AGE_ID: 1, REVOLUTIONISTS: false, GeneralCost: -0.1, MaxManpower: 2000, MonthlyLegacy: 0.2, }, { Name: "Republic", Extra_Tag: "r", GOV_GROUP_ID: 0, RulerTitle: President, RulerRoman: false, KingsImages: false, Color: [0, 90, 166], AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONISTS: false, AdministrationBuildingsCost: -0.025, InvestInEconomyCost: -0.025, RecruitmentTime: -5, }, { Name: "PresidentialRepublic", Extra_Tag: "p", GOV_GROUP_ID: 0, RulerTitle: President, RulerRoman: false, KingsImages: false, Color: [134, 44, 44], AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONISTS: false, MilitaryBuildingsCost: -0.025, DevelopInfrastructureCost: -0.025, MonthlyLegacy: 0.15, }, { Name: "MerchantRepublic", Extra_Tag: "g", GOV_GROUP_ID: 0, RulerTitle: Leader, RulerRoman: false, KingsImages: true, Color: [130, 46, 46], AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONISTS: false, ProductionEfficiency: 3.5, EconomyBuildingsCost: -0.025, RecruitmentTime: 5, }, { Name: "ParliamentaryRepublic", Extra_Tag: "q", GOV_GROUP_ID: 0, RulerTitle: President, RulerRoman: false, KingsImages: false, Color: [152, 134, 40], AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONISTS: false, ProductionEfficiency: 2.0, UnitsDefense: 1, IncreaseTaxEfficiencyCost: -0.025, }, { Name: "Horde", Extra_Tag: "h", GOV_GROUP_ID: 2, RulerTitle: Khan, RulerRoman: true, KingsImages: true, Color: [28, 99, 75], AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONISTS: false, UnitsAttack: 2, RecruitArmyCost: -5, MaxNumberOfLoans: -1, }, { Name: "CityState", Extra_Tag: "s", GOV_GROUP_ID: 0, RulerTitle: Governor, RulerRoman: false, KingsImages: true, Color: [117, 28, 136], AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONISTS: false, CITY_STATE: true, ProvinceMaintenance: 4, UnitsDefense: 1, BuildingSlot: 1, }, { Name: "Theocracy", Extra_Tag: "o", GOV_GROUP_ID: 0, RulerTitle: HighPriest, RulerRoman: true, KingsImages: true, Color: [254, 228, 116], AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONISTS: false, MonthlyIncome: 2, MonthlyLegacy: 0.15, MaxNumberOfLoans: 2, }, { Name: "Tribal", Extra_Tag: "t", GOV_GROUP_ID: 3, RulerTitle: Chieftain, RulerRoman: false, KingsImages: true, Color: [51, 153, 102], AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONISTS: false, ConstructionCost: 0.1, ConstructionTime: 0.10, MaxManpower: 1000, }, { Name: "Rebels", Extra_Tag: "u", GOV_GROUP_ID: 4, RulerTitle: Leader, RulerRoman: false, KingsImages: true, Color: [92, 92, 92], AVAILABLE_SINCE_AGE_ID: 0, ConstructionCost: 2.0, UnitsAttack: -2, UnitsDefense: -2, REVOLUTIONISTS: true, }, ], Age_of_History: Governments } Redguy325, EsourthW, Outlawexperience and 2 others 5 Quote Share this post Link to post Share on other sites More sharing options...
dodoaltac 55 Posted March 14, 2024 20 hours ago, Łukasz Jakowski said: It is already added for the type of Government RulerTitle: XYZ, { Government: [ { Name: "Democracy", Extra_Tag: "", GOV_GROUP_ID: 0, RulerTitle: President, RulerRoman: false, KingsImages: false, Color: [206, 181, 97], AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONISTS: false, IncreaseManpowerCost: -5, MaxNumberOfLoans: 2, IncreaseTaxEfficiencyCost: -0.02, }, { Name: "Monarchy", Extra_Tag: "m", GOV_GROUP_ID: 0, RulerTitle: King, RulerRoman: true, KingsImages: true, Color: [255, 194, 36], AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONISTS: false, AdvisorCost: -0.05, MonthlyLegacy: 0.35, MaxManpower: 1000, }, { Name: "ConstitutionalMonarchy", Extra_Tag: "n", GOV_GROUP_ID: 0, RulerTitle: King, RulerRoman: true, KingsImages: true, Color: [30, 65, 100], AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONISTS: false, GeneralCost: -0.05, MonthlyLegacy: 0.15, IncreaseTaxEfficiencyCost: -0.025, }, { Name: "Communism", Extra_Tag: "c", GOV_GROUP_ID: 1, RulerTitle: GeneralSecretary, RulerRoman: false, KingsImages: false, Color: [204, 0, 0], AVAILABLE_SINCE_AGE_ID: 6, REVOLUTIONISTS: false, MilitaryBuildingsCost: -0.04, ConstructionTime: -0.10, GeneralAttack: 1, }, { Name: "Fascism", Extra_Tag: "f", GOV_GROUP_ID: 2, RulerTitle: SupremeLeader, RulerRoman: false, KingsImages: false, Color: [51, 108, 168], AVAILABLE_SINCE_AGE_ID: 1, REVOLUTIONISTS: false, GeneralCost: -0.1, MaxManpower: 2000, MonthlyLegacy: 0.2, }, { Name: "Republic", Extra_Tag: "r", GOV_GROUP_ID: 0, RulerTitle: President, RulerRoman: false, KingsImages: false, Color: [0, 90, 166], AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONISTS: false, AdministrationBuildingsCost: -0.025, InvestInEconomyCost: -0.025, RecruitmentTime: -5, }, { Name: "PresidentialRepublic", Extra_Tag: "p", GOV_GROUP_ID: 0, RulerTitle: President, RulerRoman: false, KingsImages: false, Color: [134, 44, 44], AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONISTS: false, MilitaryBuildingsCost: -0.025, DevelopInfrastructureCost: -0.025, MonthlyLegacy: 0.15, }, { Name: "MerchantRepublic", Extra_Tag: "g", GOV_GROUP_ID: 0, RulerTitle: Leader, RulerRoman: false, KingsImages: true, Color: [130, 46, 46], AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONISTS: false, ProductionEfficiency: 3.5, EconomyBuildingsCost: -0.025, RecruitmentTime: 5, }, { Name: "ParliamentaryRepublic", Extra_Tag: "q", GOV_GROUP_ID: 0, RulerTitle: President, RulerRoman: false, KingsImages: false, Color: [152, 134, 40], AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONISTS: false, ProductionEfficiency: 2.0, UnitsDefense: 1, IncreaseTaxEfficiencyCost: -0.025, }, { Name: "Horde", Extra_Tag: "h", GOV_GROUP_ID: 2, RulerTitle: Khan, RulerRoman: true, KingsImages: true, Color: [28, 99, 75], AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONISTS: false, UnitsAttack: 2, RecruitArmyCost: -5, MaxNumberOfLoans: -1, }, { Name: "CityState", Extra_Tag: "s", GOV_GROUP_ID: 0, RulerTitle: Governor, RulerRoman: false, KingsImages: true, Color: [117, 28, 136], AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONISTS: false, CITY_STATE: true, ProvinceMaintenance: 4, UnitsDefense: 1, BuildingSlot: 1, }, { Name: "Theocracy", Extra_Tag: "o", GOV_GROUP_ID: 0, RulerTitle: HighPriest, RulerRoman: true, KingsImages: true, Color: [254, 228, 116], AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONISTS: false, MonthlyIncome: 2, MonthlyLegacy: 0.15, MaxNumberOfLoans: 2, }, { Name: "Tribal", Extra_Tag: "t", GOV_GROUP_ID: 3, RulerTitle: Chieftain, RulerRoman: false, KingsImages: true, Color: [51, 153, 102], AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONISTS: false, ConstructionCost: 0.1, ConstructionTime: 0.10, MaxManpower: 1000, }, { Name: "Rebels", Extra_Tag: "u", GOV_GROUP_ID: 4, RulerTitle: Leader, RulerRoman: false, KingsImages: true, Color: [92, 92, 92], AVAILABLE_SINCE_AGE_ID: 0, ConstructionCost: 2.0, UnitsAttack: -2, UnitsDefense: -2, REVOLUTIONISTS: true, }, ], Age_of_History: Governments } Make theocratic states vary from each faith, calling an islamic theocracy ruler a high priest is dumb, make it (and this is a bit untraditional but makes sense for modern eras) hakim (ruler in arabic) or wali (meaning governor in arabic) Outlawexperience 1 Quote Share this post Link to post Share on other sites More sharing options...