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Mirolit

Blueprints mechanics for technological research

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I think it's worth adding "blueprints". A civilization that has researched a certain technology receives a "blueprint" for it. It willn't bring much benefit to the civilization itself, but can be transferred to another (for example, to an ally). The civilization to which the blueprint was transferred receives a bonus in the form of accelerated research of this technology. It also allows to diversify the mechanics of spies: a civilization lagging behind in technological development will be able to steal blueprints from rivals, thereby speeding up research on new technologies.

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Well yeah. It makes sense. And it would help to revive the game in the scenarios of the 20th century

On 17.03.2024 at 23:33, Mirolit said:

Я думаю, стоит добавить "чертежи". Цивилизация, которая исследовала определенную технологию, получает "чертеж" для нее. Это не принесет большой пользы самой цивилизации, но может быть передано другой (например, союзнику). Цивилизация, которой был передан чертеж, получает бонус в виде ускоренного исследования этой технологии. Это также позволяет разнообразить механику шпионов: цивилизация, отстающая в технологическом развитии, сможет красть чертежи у соперников, тем самым ускоряя исследования новых технологий.

 

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Lukash can already decide this (which is better suited to the balance of A oh 3), if he still decides to add similar mechanics

On 20.03.2024 at 01:27, thecarvalhogamer said:

Итак, если я являюсь союзником какой-либо нации и исследую танки, могу ли я отправить этот проект другой стране, и он будет разрабатываться быстрее?

 

Edited by mrx

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