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Rodak Polak

Petition about tribes and proposition how they may work

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Will AoH 3 include more African tribes and peoples than AoH 2?

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As for the tribes and how they should work:

  • A tribe is a country that has up to 10 technologies. Once 11 technologies are developed, one ceases to be a tribe
  • The number of provinces occupied by a tribe depends on the technological level and with each newly developed technology, amount of province increases by one until it is civilized (0 technologies - 1 province, 1 technology - 2 provinces, ..., 10 technologies - 11 provinces, 11 technologies - still 11 provinces but you are civilized and you lose ability to gain provinces by developing technology)
  • To get a new province after unlocking a new technology, you should migrate from one province to another. Then you have both these provinces
  • Migrating without developing another technology does not add another province, but accelerates technology research, as it was in AoH 2
  • Migration that separates part of the territory from the rest of the tribe should be impossible. Each province should have contact with our other province
  • If an AI tribe has bad relations with its neighbor, it should strive to migrate so as not to border with this neighbor
  • After obtaining the appropriate level of technology, civilization聽occurs spontaneously. The player can only delay civilization聽by slowing down technology development聽and by camping in weak provinces
  • Uncivilized tribes have no access to any map modes. They do not know the details of other provinces, either regarding their population growth or their economy. They also know nothing about their neighbors and their provinces. The cards are revealed along with technological development

These are my ideas for tribes

Edited by Rodak Polak

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20 minutes ago, 艁ukasz Jakowski said:

Taki plan 偶e trzeba odblokowa膰 X technologii kub konkretn膮 technologie 偶eby m贸c w og贸le zmieni膰 typ rz膮du na inny.

Ca艂kiem ciekawe z tym limitem prowincji i raczej mo偶e automatycznym rozwojem terytorialnym.

Nie wiem czy w og贸le b臋dzie migracja bo ka偶da Cywilizacja ma wi臋cej prowincji ni偶 wcze艣niej.

A to ca艂kiem ciekawe.

Og贸lnie ten typ rz膮du ma mie膰 spore minusy, zamiast bonus贸w jak ka偶dy inny typ rz膮du.

image.thumb.png.5eb4409d1414a41b26c4e92aa314d5b4.png

Please don't forget in the scenario to add the American tribes!, aboriginals and Maori in nz

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15 hours ago, 艁ukasz Jakowski said:

Nie wiem czy w og贸le b臋dzie migracja bo ka偶da Cywilizacja ma wi臋cej prowincji ni偶 wcze艣niej.

Je艣li nie b臋dzie migracji, to mo偶e zrobi膰 co艣 takiego, 偶e z ka偶d膮 nowo wypracowan膮 technologi膮 (a偶 do osi膮gniecia ucywilizowania) dostaje si臋 mo偶liwo艣膰 zaj臋cia jednej wybranej przez gracza prowincji s膮siaduj膮cej z jego pa艅stwem. Tak 偶eby jednak gracz mia艂 jaki艣 wp艂yw na to w kt贸r膮 stron臋 rozwinie si臋 jego plemi臋.聽

Dla plemion otoczonych przez s膮siad贸w, kt贸re nie mia艂yby mo偶liwo艣ci zdobycia nowych teren贸w mo偶e by膰 inny bonus. Po opracowaniu nowej technologii ka偶de plemi臋 ma do wyboru:

  • albo zaj膮膰 jedn膮 wybran膮 s膮siedni膮 prowincj臋
  • albo dosta膰 +500 manpowera

Jedne plemiona zwi臋ksza艂yby swoje terytorium a inne sw贸j potencja艂 militarny

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