Rodak Polak 597 Posted May 7, 2024 I propose that each province should include in its description, apart from the type of terrain, the height above sea level (either as a curios or in a functional form): <0 m above sea level: +1 to attacking, -1 to defending 0 - 500 m.a.s.l.: no effect 500 - 1000 m.a.s.l.: -1 to attacking, +1 to defending 1000 - 2000 m.a.s.l.: -2 to attacking, +2 to defending 2000 - 5000 m.a.s.l.: -3 to attacking, +3 to defendiing 5000 - 9999 m.a.s.l.: -4 to attacking, +4 to defending ✅The type of terrain and the altitude above sea level are two different things ✅It should be an additional indicator independent of the type of terrain ✅ This will allow you to divide the difficulty level of the fight depending on the height of the mountains, so that it will be visible that fighting in the Himalayas is more difficult than in the Pyrenees ✅This will increase the player's emotions during the unit skirmish What do you think @Łukasz Jakowski? Outlawexperience and Wayne23lololh 2 Quote Share this post Link to post Share on other sites More sharing options...
qxz 622 Posted May 7, 2024 Sea Level? I think that is too much Wayne23lololh 1 Quote Share this post Link to post Share on other sites More sharing options...
aa30388 38 Posted May 10, 2024 I think the height isn't important, but the height difference with neighbour provinces. So for example in Tibetan plateau which everywhere is quite high, you won't take non-logical buffs, but if your attacking from a low heightened province to a high one, then there should be effects Wayne23lololh, qluum and Rodak Polak 3 Quote Share this post Link to post Share on other sites More sharing options...