Generał_wrzód 15 Posted May 9, 2024 (edited) Trade System: Create a dynamic trade system where players can exchange resources. The value of resources can fluctuate based on supply and demand, encouraging players to strategically trade for maximum profit. Army Supply System: Implement a system where armies need a continuous supply of resources to maintain their strength. This includes weapons, armor, and other equipment. Players must ensure their supply lines are secure and efficient to keep their armies at peak performance. Food and Production Mechanics: Incorporate the need for food for both civilian population and armies. Players need to manage their food production and storage to prevent starvation. Additionally, introduce a production mechanic where players can manufacture goods and equipment using available resources. This could include farming for food, mining for raw materials, and crafting for equipment. The efficiency of production can be influenced by factors such as technology level, workforce, and availability of resources. @Łukasz Jakowski Edited May 9, 2024 by Generał_wrzód Taquito_Dictador 1 Quote Share this post Link to post Share on other sites More sharing options...
Edmilson Gomes 10 Posted May 9, 2024 (edited) Concordo com as três ideias, é disso que o jogo precisa, um sistema de comércio e consumo, daria mais utilidade aos recursos, e daria pra fazer uma jogatina sem for focada na guerra. Edited May 9, 2024 by Edmilson Gomes . Generał_wrzód 1 Quote Share this post Link to post Share on other sites More sharing options...