Wayne23lololh 1,645 Posted June 20, 2024 (edited) Hello everyone, There were interesting foreshadowed features about monarchy, where monarchic countries were specified by rank, like minor countries count, major countries kingdoms, etc... This feature would make the game more immersive and skirmish. This feature would be mainly automatic, except for empires and caliphate. This feature would be based on rank, religion and if it is added, cultures. Imagine seeing that Ottoman Empire in 1444 is a sultanate, and in 1517 a caliphate ! It will bring more variety to the game. Template : Monarchy Level Monarch name Conditions (always the minimum) Bonus Europe/Christian : Will be available for these following cultures : ROMANCE Italian Maltese French Occitan Arpitan Spanish Leonese Asturian Portuguese Galician Wallonian Romanian GERMANIC German English Dutch Flemish Frisian Luxemburgish CELTIC Breton SLAVIC Polish Silesian Slovak Bohemian (Czech) Russian Ukrainian BALTIC Lithuanian Latgalian Latvian Semigalian Prussian When a civilization upgrades, the monarchy can’t downgrade until the leader dies or change (Empire is the exception, where it must be proclaimed by the civilization, if German Empire lost a war and the emperor is still on the crown, it will downgrade to a king, bringing disadvantages). County (Disable in 1848): Count Count Local power Duchy : Duchy Duke First half of Minor power +3% Manpower +3.5 Legacy Points +0.3 Prestiges +15% Tax Income Grand Duchy (disable in 1848): Grand Duchy Grand Duke Second half of Minor power to fist half of major power +5% manpower -3% Army Maintenance +3.5 Legacy Points +5 Prestiges +15% Tax Income Principality : Principality Prince First half of major power (optional, an event will pop up) +8% manpower -5% Army Maintenance +3.5 Legacy Points +5 Prestiges +15% Tax Income Can be an elector in HRE Kingdom : Kingdom King Second half of major power to first half of great power +15% manpower -7% Army Maintenance +3.5 Legacy Points +5 Prestiges +15% Tax Income Empire : Empire Emperor second half of great power Must be proclaimed when all conditions are archived. Legacy points cost : 50 Gold Cost : 50 +30% manpower -10% Army Maintenance +3.5 Legacy Points +5 Prestiges +15% Tax Income +10% Subject Tribute Income +5% aggressive expansion The empire besides of other titles, must be proclaimed by the kingdom. When all conditions are archived, an event will pop up: Title: Become an Empire Simple Description: The country attains its full potential; it would be even more efficient if our king becomes an emperor ! Should the country accept ? Triggers: in the board Outcome 1: Yes, for our country greatness! (list of bonuses in the board) Outcome 2: No (Nothing bad) And when the empire "lost" its title : Title: Empire, no more Simple Description: By spontaneous reason, our prestige is lowered, and our title of empire is no longer reasonable. Triggers: the empire downgrades its rank to kingdom Outcome : Okay... (bonuses are no longer active) Middle East/Sunni Islam : Will be available for these following cultures : SEMITIC Amhara Arabs Tigré Syriac Mehri CHUSHITIC Afar Beja Sidama Austronesian Javanese Malay Bornean Sulavesi Emirate : Emirate Emir Local to fist half of minor power +10% Manpower +3% Economic Bonus Sultanate : Sultanate Sultan Minor to major power +15% manpower -5% Army Maintenance +1.5 Legacy Points +2 Prestiges +5% Tax Income Empire : Empire Emperor Great power Must be proclaimed when all conditions are archived. Legacy points cost : 50 Gold Cost : 50 +25% manpower -10% Army Maintenance +3.5 Legacy Points +5 Prestiges +15% Tax Income +10% Subject Tribute Income +5% aggressive expansion Empire is for strong countries which aren't a caliphate (not owning Mecca and Medina) Caliphate (disable in 1924): The Caliphate is for the strongest Islamic Sultanate, owning Mecca and Medina, giving several bonuses. The Caliphate could lose its title if it loses the ownership of Mecca and Medina, and the new owner of these cities will become the caliphate. Caliphate Caliph Possess holy cities (Mecca, Medina) When all conditions are reunited, an even will pop up, with no right to decline. +30% manpower -10% Army Maintenance +4 Legacy Points +7 Prestiges +5% Tax Income +3% Subject Tribute Income +15% religion conversion +30 relations with all Shiite countries -3% agressive expansion Title: Caliphate Title Simple Description: Mecca and Medina are now ours, the title of Caliphate is now granted ! Triggers: in the board Outcome : OK (list of bonuses on the board, the Sultanate becomes a Caliphate) Persian/Shia Islam : Will be available for Persian culture. Shahdom : Shahdom Shah -7% Army Maintenance +2 Legacy Points +2 Prestiges +5% Tax Income Empire : Empire Emperor Great power Must be proclaimed when all conditions are archived. Legacy points cost : 50 Gold Cost : 50 +25% manpower -10% Army Maintenance +3.5 Legacy Points +5 Prestiges +15% Tax Income +10% Subject Tribute Income +5% aggressive expansion Japanese/Shintoism : Will be available for Japanese group (Yamato, Ainu, Ryukyu) Daimyo: Daimyo Daimyo Minor power +3% manpower +1 Prestiges Daimyos are mainly vassals of Shogunate. Shogunate: Shogunate (Later renamed to Empire) Shogun (later renamed to Emperor) Capital : Tokyo Major power +15% manpower +3.5 Legacy Points +5 Prestiges +15% Tax Income +5% Stability Chinese/Confucianism : Will be available for Chinese group: Han Hui Manchu Hakka Min Yue Miao-Yao Kingdom : Kingdom Wang Minor power to Major power +5% manpower -5% Army Maintenance +2.5 Legacy Points +2 Prestiges +5% Tax Income Empire : Empire Huangdi Great power +25% manpower -8% Army Maintenance +4 Legacy Points +5 Prestiges +15% Tax Income Special civilization monarchical types : These types will be available only for these civilizations. Archduchy of Austria (can level up to Empire, with all conditions earned): (disable in 1800) Archduchy Archduc Major power +8% manpower -8% Army Maintenance +4 Legacy Points +5 Prestiges +15% Tax Income Khedivate of Egypt (became a sultanate if independent) : (disable in 1924) Khedivate Khedive Vassal of Caliphate No rank required -3% Army Maintenance +1 Legacy Points +1.2 Prestiges +2% Tax Income And more.... Others (ancient time/religion, maybe before 600): Roman paganism Zoroastrianism Hinduism and more (not complete) Kingdom : Kingdom King Minor power +5% manpower -2% Army Maintenance +0.5 Legacy Points +1.5 Prestiges +5% Tax Income Empire : Empire Emperor Major power Must be proclaimed when all conditions are archived. Legacy points cost : 25 Gold Cost : 25 +20% manpower +3.5 Legacy Points + 3 Prestiges +10% Tax Income +5% Subject Tribute Income +10% aggressive expansion Bonus : Tribal Government : Tribal state is a level up tribe, and a more organized one, it will evolve to a tribal empire when it reaches a certain province number. 1. If a nomadic tribe is not included in the concept of a "tribal kingdom", but can be included in tribal state : Germanic paganism Baltic Paganism Slavic paganism Finnish paganism West African Paganism Aztec paganism Zun paganism Bon paganism and of course Hellenic paganism 2. If nomadic rulers enter the "tribal kingdom" Tengrism (renamed to khanate) Manichaean (renamed to khanate) Shamanism (renamed to khanate) Buddhism Animism (general paganism) Thanks to Денис Живков Tribal State: Tribal State Chieftain Local power An evolution of tribe, with lighted malus Construction Cost +10% Construction Time +10% Maximum Manpower –1000 Units Attack –1 Units Defense -1 Tribal Kingdom: Kingdom King Local power to first half of Minor power Construction Cost +15% Construction Time +15% Maximum Manpower +5% Tribal Empire : Empire Emperor Second half of Minor power Construction Cost +5% Construction Time +5% Maximum Manpower +10% Tribal kingdom variant ; Khanate: Khanate Khan Tribal kingdom with these religions : Tengrism Manichaean Shamanism Buddhism Then it is converted to Islam (Sunni) Major power +25% manpower -7% Army Maintenance +2.5 Legacy Points +2 Prestiges +5% Tax Income ___ Tribes, aside from tribal monarchy, should have harsher penalties in core construction, population growth, religion conversion, more easy to be converted, etc... This also will be lighted for tribal monarchy. If it is possible, make tribes more transparent than non-tribal and tribal state countries. There need to have the two conditions reunited. As always, open to criticism and correction of your part. Edited July 6, 2024 by Wayne23lololh Automatic feature, add more, cultures Krakurt, Fire Quickly, Lim10 and 5 others 8 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted June 21, 2024 This is the reworked second point of dynamic ideology. previous topic : Krakurt 1 Quote Share this post Link to post Share on other sites More sharing options...
Денис Живков 753 Posted June 21, 2024 23 hours ago, Wayne23lololh said: Hello everyone, There were interesting foreshadowed features about monarchy, where monarchic countries were specified by rank, like minor countries count, major countries kingdoms, etc... This feature would make the game more immersive and skirmish. This feature would be mainly automatic, except for empires and caliphate. Imagine seeing that Ottoman Empire in 1444 is a sultanate, and in 1517 a caliphate ! Template : Monarchy Level Monarch name Conditions Bonus Europe/Christian : When a civilization upgrades, the monarchy can’t downgrade until the leader dies or change (Empire is the exception, where it must be proclaimed by the civilization, if German Empire lost a war and the emperor is still on the crown, it will downgrade to a king, bringing disadvantages). Duchy (disable in 1848): Duchy Duke +3% Manpower +3.5 Legacy Points +0.3 Prestiges +15% Tax Income Grand Duchy : Grand Duchy Grand Duke Over 30 province Rank in top 30% +5% manpower -3% Army Maintenance +3.5 Legacy Points +5 Prestiges +15% Tax Income Principality (disable in 1918): Principality Prince Rank in top 20% +8% manpower -5% Army Maintenance +3.5 Legacy Points +5 Prestiges +15% Tax Income Kingdom : Kingdom King Over 60 province Rank in top 15% +15% manpower -7% Army Maintenance +3.5 Legacy Points +5 Prestiges +15% Tax Income Empire : Empire Emperor Over 200 province Rank in the top 10% and Rank in the top 5% in modern time (2000 and later) Must be proclaimed when all conditions are archived. Legacy points cost : 50 Gold Cost : 50 +30% manpower -10% Army Maintenance +3.5 Legacy Points +5 Prestiges +15% Tax Income +10% Subject Tribute Income +5% aggressive expansion The empire besides of other titles, must be proclaimed by the kingdom. When all conditions are archived, an event will pop up: Title: Become an Empire Simple Description: The country attains its full potential; it would be even more efficient if our king becomes an emperor ! Should the country accept ? Triggers: in the board Outcome 1: Yes, for our country greatness! (list of bonuses in the board) Outcome 2: No (Nothing bad) And when the empire "lost" its title : Title: Empire, no more Simple Description: By spontaneous reason, our prestige is lowered, and our title of empire is no longer reasonable. Triggers: the empire downgrades its rank to kingdom Outcome 1: Okay... (bonuses are no longer active) Middle East/Sunni Islam : Emirate : Emirate Emir +10% Manpower +3% Economic Bonus Sultanate : Sultanate Sultan Rank in Top 80% Over 20 provinces +15% manpower -5% Army Maintenance +1.5 Legacy Points +2 Prestiges +5% Tax Income Empire : Empire Emperor Over 200 province Rank in the top 10% and Rank in the top 5% after 2000 Must be proclaimed when all conditions are archived. Legacy points cost : 50 Gold Cost : 50 +25% manpower -10% Army Maintenance +3.5 Legacy Points +5 Prestiges +15% Tax Income +10% Subject Tribute Income +5% aggressive expansion Empire is for strong countries which aren't a caliphate (not owning Mecca and Medina) Caliphate (disable in 1924): The Caliphate is for the strongest Islamic Sultanate, owning Mecca and Medina, giving several bonuses. The Caliphate could lose its title if it loses the ownership of Mecca and Medina, and the new owner of these cities will become the caliphate. Caliphate Caliph Strongest Sunni Muslim country or/and Possess holy cities (Mecca, Medina) When all conditions are reunited, an even will pop up, with no right to decline. +30% manpower -10% Army Maintenance +4 Legacy Points +7 Prestiges +5% Tax Income +3% Subject Tribute Income +15% religion conversion +30 relations with all Shiite countries -3% agressive expansion Title: Caliphate Title Simple Description: Mecca and Medina are now ours, the title of Caliphate is now granted ! Triggers: in the board Outcome 1: OK (list of bonuses on the board, the Sultanate becomes a Caliphate) Persian/Shia Islam : Shahdom Shah -7% Army Maintenance +2 Legacy Points +2 Prestiges +5% Tax Income Japanese/Shintoism : Shogunate (Later renamed to Empire) Shogun (later renamed to Emperor) Capital : Tokyo Rank in top 20% +15% manpower +3.5 Legacy Points +5 Prestiges +15% Tax Income +5% Stability Daimyo Daimyo Vassal of a Shogunate +3% manpower +1 Prestiges Daimyos are vassals of Shogunate. Chinese/Confucianism : Kingdom : Kingdom Wang Rank in top 70% +5% manpower -5% Army Maintenance +2.5 Legacy Points +2 Prestiges +5% Tax Income Empire : Empire Huangdi Rank in top 30% +25% manpower -8% Army Maintenance +4 Legacy Points +5 Prestiges +15% Tax Income Special civilization monarchical types : These types will be available only for these civilizations. Archduchy of Austria (can level up to Empire, with all conditions earned): (disable in 1800) Archduchy Archduc Rank in top 20% +8% manpower -8% Army Maintenance +4 Legacy Points +5 Prestiges +15% Tax Income Khedivate of Egypt (became a sultanate if independent) : (disable in 1924) Khedivate Khedive Vassal of Caliphate -3% Army Maintenance +1 Legacy Points +1.2 Prestiges +2% Tax Income And more.... Bonus : Tribal Government : Tribal state is a level up tribe, and a more organized one, it will evolve to tribal empire when it reaches a certain province number. Tribal State : Tribal State Chieftain Rank in the top 80% An evolution of tribe, with lighted malus Construction Cost +10% Construction Time +10% Maximum Manpower –1000 Units Attack –1 Units Defense -1 (Tribal) Empire : Empire Emperor Province number : 45 Construction Cost +15% Construction Time +15% Maximum Manpower +5% Tribes, asides of tribal states, should have harsher penalties in core construction, population growth, religion conversion, more easy to be converted, etc... This also will be lighted for tribal states. If it is possible, make tribes more transparent than non-tribal and tribal state countries. As always, open to criticism and correction of your part. I thought about making a post about it, but you got ahead of my idea and made it even better. In more detail, I can't beat you. Wayne23lololh and Naval 1 1 Quote Share this post Link to post Share on other sites More sharing options...
okbomeř 1 Posted June 21, 2024 Hi Wayne23lololh and Денис Живков 1 1 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted June 22, 2024 (edited) 13 hours ago, Денис Живков said: I thought about making a post about it, but you got ahead of my idea and made it even better. In more detail, I can't beat you. I edited it by adding your suggestion, btw, I add for tribal kingdom Buddhism, Manichaean, Shamanism and Animism Edited June 22, 2024 by Wayne23lololh Quote Share this post Link to post Share on other sites More sharing options...
Денис Живков 753 Posted June 22, 2024 9 hours ago, Wayne23lololh said: I edited it by adding your suggestion, btw, I add for tribal kingdom Buddhism, Manichaean, Shamanism and Animism make also "Bon" and add Shamanism. Wayne23lololh 1 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted June 23, 2024 Added. Now it is no more percent based, but rank based. Quote Share this post Link to post Share on other sites More sharing options...
Krakurt 8 Posted June 26, 2024 Hello man, I am a huge fan of your ideas, you're also the reason why I created this account so I can compliment you and say your ideas are good and should be implemented ingame and btw did lukasz saw this already? Wayne23lololh 1 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted June 26, 2024 22 minutes ago, Krakurt said: Hello man, I am a huge fan of your ideas, you're also the reason why I created this account so I can compliment you and say your ideas are good and should be implemented ingame and btw did lukasz saw this already? Thank you very much ! I don't know if Łukasz already saw this 😅 Krakurt 1 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted June 27, 2024 So @Łukasz Jakowski, will there be something like that ? There was a similar feature like this in AoH2, and it would be a little disappointing if it won't be present in AoH3 with any improvement. Quote Share this post Link to post Share on other sites More sharing options...