Wayne23lololh 1,645 Posted July 7, 2024 (edited) Hello everyone, There were interesting foreshadowed features about monarchy, where monarchic countries were specified by rank, like minor countries count, major countries kingdoms, etc... This feature would make the game more immersive and skirmish. This feature would be mainly automatic, except for empires and caliphate. It will be based on three factors : cultures, religion and rank. Based from the videos, I theorize that the rank order is such as it: Local power --------> Regional power --------> Minor power --------> Major power --------> Great power --------> Superpower (optional) Imagine seeing that Ottoman Empire in 1444 is a sultanate, and in 1517 a caliphate ! It will bring more variety to the game. Template : Monarchy Level Monarch name rank needed Benefits Europe/Christian : Will be available for these following cultures : ROMANCE Italian Maltese French Occitan Arpitan Spanish Leonese Asturian Portuguese Galician Wallonian Romanian GERMANIC German English Dutch Flemish Frisian Luxemburgish CELTIC Breton SLAVIC Polish Silesian Slovak Bohemian (Czech) Russian Ukrainian BALTIC Lithuanian Latgalian Latvian Semigalian Prussian When a civilization upgrades, the monarchy can’t downgrade until the leader dies or change (Empire is the exception, where it must be proclaimed by the civilization, if German Empire lost a war and the emperor is still on the crown, it will downgrade to a king, bringing disadvantages). County (Disable in 1848): Count Count Need to be a Local power Duchy : Duchy Duke Need to be a Regional power +3% Manpower +3.5 Legacy Points +0.3 Prestiges +15% Tax Income Grand Duchy (disable in 1848): Grand Duchy Grand Duke Need to be a Minor power +5% manpower -3% Army Maintenance +3.5 Legacy Points +5 Prestiges +15% Tax Income OR Principality : Principality Prince Need to be a Minor power (optional, an event will pop up) +8% manpower -5% Army Maintenance +3.5 Legacy Points +5 Prestiges +15% Tax Income Can be an elector in HRE Kingdom (Tsardom for Slavic) : Kingdom (Tsardom) King (Tsar) Need to be a Major power +15% manpower -7% Army Maintenance +3.5 Legacy Points +5 Prestiges +15% Tax Income Empire : Empire Emperor (Tsar for Slavic) Need to be a Great power Must be proclaimed when all conditions are archived. Legacy points cost : 50 Gold Cost : 50 +30% manpower -10% Army Maintenance +3.5 Legacy Points +5 Prestiges +15% Tax Income +10% Subject Tribute Income +5% aggressive expansion The empire besides of other titles, must be proclaimed by the kingdom. When all conditions are archived, an event will pop up: Title: Become an Empire Simple Description: The country attains its full potential; it would be even more efficient if our king becomes an emperor ! Should the country accept ? Triggers: in the board Outcome 1: Yes, for our country greatness! (list of bonuses in the board) Outcome 2: No (Nothing bad) And when the empire "lost" its title : Title: Empire, no more Simple Description: By spontaneous reason, our prestige is lowered, and our title of empire is no longer reasonable. Triggers: the empire downgrades its rank to kingdom Outcome : Okay... (bonuses are no longer active) Middle East/Sunni Islam : Will be available for these following cultures with Sunni Islam as religion: Semitic Amhara Arabs Tigré Syriac Mehri Chusitic Afar Beja Sidama Austronesian Javanese Malay Bornean Sulavesi Iranian Ossetian Kurdish Tadjik Persian Dari Balochian Pashto and Bengali. Tribe : Tribe Chieftain Need to be a Local power Construction Cost +25% Construction Time +25% Maximum Manpower –5000 Maximum number of Loans –1 Units Attack –2 Units Defense -2 Sultanate : Sultanate Sultan Need to be a Minor power +15% manpower -5% Army Maintenance +1.5 Legacy Points +2 Prestiges +5% Tax Income Empire : Empire Emperor Great power Must be proclaimed when all conditions are archived. Legacy points cost : 50 Gold Cost : 50 +25% manpower -10% Army Maintenance +3.5 Legacy Points +5 Prestiges +15% Tax Income +10% Subject Tribute Income +5% aggressive expansion Empire is for strong countries which aren't a caliphate (not owning Mecca and Medina) Caliphate (disable in 1924): The Caliphate is for the strongest Islamic Sultanate, owning Mecca and Medina, giving several bonuses. The Caliphate could lose its title if it loses the ownership of Mecca and Medina, and the new owner of these cities will become the caliphate. Caliphate Caliph Possess holy cities (Mecca, Medina) When all conditions are reunited, an even will pop up, with no right to decline. +30% manpower -10% Army Maintenance +4 Legacy Points +7 Prestiges +5% Tax Income +3% Subject Tribute Income +15% religion conversion +30 relations with all Shiite countries -3% agressive expansion Title: Caliphate Title Simple Description: Mecca and Medina are now ours, the title of Caliphate is now granted ! Triggers: in the board Outcome : OK (list of bonuses on the board, the Sultanate becomes a Caliphate) Persian/Shia Islam : Will be available for Persian culture wit Shia Islam as a religion: Tribe : Tribe Chieftain Need to be a Local power Construction Cost +25% Construction Time +25% Maximum Manpower –5000 Maximum number of Loans –1 Units Attack –2 Units Defense -2 Shahdom : Shahdom Shah Need to be a Major power -7% Army Maintenance +2 Legacy Points +2 Prestiges +5% Tax Income Empire : Empire Emperor Need to be a Great power Must be proclaimed when all conditions are archived. Legacy points cost : 50 Gold Cost : 50 +25% manpower -10% Army Maintenance +3.5 Legacy Points +5 Prestiges +15% Tax Income +10% Subject Tribute Income +5% aggressive expansion Japanese/Shintoism : Will be available for the Japanese group (Yamato, Ainu, Ryukyu) with Shintoism as a religion: Yamato Ainu Ryukyu Tribe : Tribe Chieftain Need to be a Local power Construction Cost +25% Construction Time +25% Maximum Manpower –5000 Maximum number of Loans –1 Units Attack –2 Units Defense -2 Daimyo: Daimyo Daimyo Need to be a Regional power +3% manpower +1 Prestiges Daimyos are mainly vassals of Shogunate. Shogunate: Shogunate (Later renamed to Empire) Shogun (later renamed to Emperor) Capital : Tokyo Need to be a Major power +15% manpower +3.5 Legacy Points +5 Prestiges +15% Tax Income +5% Stability Chinese/Confucianism : Will be available for Chinese groups with Confucianism as a religion: Han Hui Manchu Hakka Min Yue Miao-Yao Tribe : Tribe Chieftain Need to be a Local power Construction Cost +25% Construction Time +25% Maximum Manpower –5000 Maximum number of Loans –1 Units Attack –2 Units Defense -2 Kingdom : Kingdom Wang Need to be a Minor power +5% manpower -5% Army Maintenance +2.5 Legacy Points +2 Prestiges +5% Tax Income Empire : Empire Huangdi Need to be a Great power +25% manpower -8% Army Maintenance +4 Legacy Points +5 Prestiges +15% Tax Income Special civilization monarchical types : These types will be available only for these civilizations. Archduchy of Austria (can level up to Empire, with all conditions earned): (disable in 1800) Archduchy Archduc Need to be a Major power +8% manpower -8% Army Maintenance +4 Legacy Points +5 Prestiges +15% Tax Income Khedivate of Egypt (became a sultanate if independent) : (disable in 1924) Khedivate Khedive Vassal of Caliphate No rank required -3% Army Maintenance +1 Legacy Points +1.2 Prestiges +2% Tax Income Emirate : For Kuwait, UAE, etc... Emirate Emir Need to be a Regional power +10% Manpower +3% Economic Bonus And more.... Others (ancient time/religion, maybe before 600): Roman paganism Zoroastrianism Hinduism and more (not complete) Tribe : Tribe Chieftain Need to be a Local power Construction Cost +25% Construction Time +25% Maximum Manpower –5000 Maximum number of Loans –1 Units Attack –2 Units Defense -2 Kingdom : Kingdom King Need to be a Minor power +5% manpower -2% Army Maintenance +0.5 Legacy Points +1.5 Prestiges +5% Tax Income Empire : Empire Emperor Need to be a Major power Must be proclaimed when all conditions are archived. Legacy points cost : 25 Gold Cost : 25 +20% manpower +3.5 Legacy Points + 3 Prestiges +10% Tax Income +5% Subject Tribute Income +10% aggressive expansion Tribal Government : It would be like that if the country doesn't reach the conditions for the Middle East, Persian, Japanese, Chinese, and Others. I take the logic that a civilized tribe became a Monarchy, without government change, so the Hellenic tribes can be a democracy, by changing its government. It would be based on these following requirements : 1. If a nomadic tribe is not included in the concept of a "tribal kingdom", but can be included in tribal state : Germanic paganism Baltic Paganism Slavic paganism Finnish paganism West African Paganism Aztec paganism Zun paganism Bon paganism and of course Hellenic paganism 2. If nomadic rulers enter the "tribal kingdom" Tengrism (renamed to khanate) Manichaean (renamed to khanate) Shamanism (renamed to khanate) Buddhism Animism (general paganism) Thanks to Денис Живков Tribal State: Tribal State Chieftain Need to be a Local power An evolution of tribe, with lighted malus Construction Cost +10% Construction Time +10% Maximum Manpower –1000 Units Attack –1 Units Defense -1 Tribal Kingdom: Kingdom King Need to be a Regional power Construction Cost +15% Construction Time +15% Maximum Manpower +5% Tribal Empire : Empire Emperor Need to be a Minor power Construction Cost +5% Construction Time +5% Maximum Manpower +10% Tribal kingdom variant ; Khanate: Khanate Khan Tribal kingdom with these religions : Tengrism Manichaean Shamanism Buddhism Then it is converted to Islam (Sunni) With these cultures : Kipchak sub-group (Turkic group) Mongolic group Iranian sub-group (Indo-Iranian group) Need to be a Major power +25% manpower -7% Army Maintenance +2.5 Legacy Points +2 Prestiges +5% Tax Income ___ Tribes, aside from tribal monarchy, should have harsher penalties in core construction, population growth, religion conversion, more easy to be converted, etc... This also will be lighted for tribal monarchy. If it is possible, make tribes more transparent than non-tribal and tribal state countries. The lore can be difficult to visualize but not the gameplay. As always, open to criticism and correction of your part. Edited July 9, 2024 by Wayne23lololh EdgeLord, bizacjum, Fire Quickly and 1 other 4 Quote Share this post Link to post Share on other sites More sharing options...
Den2009 2 Posted July 7, 2024 @Wayne23lololh- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - this is one of those people who want every country in the game to be unique Wayne23lololh 1 Quote Share this post Link to post Share on other sites More sharing options...
LLaarryy 2 Posted July 7, 2024 and he's so real for that Wayne23lololh 1 Quote Share this post Link to post Share on other sites More sharing options...