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Age of History 3
Reodant2

Ideas #3

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i. If the war between the bots was hard and exhausted the forces of both countries, then peace is concluded for a long time from 10+ years.

II. The player can violate the peace treaty and declare war, in contrast to this, attacker army will have lowered morale, and the attacked one has higher morale

III. Hordes are raiding states with -15-100 relations (Without declaring war)

IV. I also suggest adding the depletion of the army after the capture of several castles. (For example, the Turks attacked Hungary, but after taking several castles, their Army weakened)

V. Bots don't attack a country that is stronger than him. During a war, a weak country defends itself on its territory - (Exception: A strong country is engaged in a war on other lands)

VI. In the Middle Ages and ancient times, bots would not attack states that were far away from them. (Example: Britain in 1440 did not attack any tribe in Australia and their army did not capture them)

VII. The system of unclaimed lands. (Example: In the 1st year of our era, the Roman Empire does not know about the existence of the American Continent and, accordingly, the rest of the map except for Europe and parts of Asia are covered with fog, the fog is removed over time. In ancient times, the coast of North Africa, a large part of Eurasia (Not counting Siberia) and that's it. And in the medieval era, with the onset of 1492, a part of America opens up for European countries. 

VIII. Small countries (such as independent German towns in the Holy Roman Empire) cannot establish colonies on other continents.

IX. Debuffs for an army attacking in winter, late autumn or early spring. (until 1950) (Example: Napoleon entered Russia in 1812, the cold weather set in and his army began to die)

X. The system of knightly orders and merc army (No clue about how It will work.)

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