PiePants 72 Posted September 19, 2024 Should countries/civilisations be provided with unique bonuses or perks, akin to what you might see in other 4X games like Civilisation, ARA, or Humankind? E.g., 20% production bonuses from certain buildings, more income from trade, army generals do 25% more damage, unique buildings, military units, and research unlocks etc. I'd love to see these sorts of things in AOH3. My worry is that without anything unique to each country, province or civilisation, there won't be much difference in playing each nation, save for the starting size of the empire. Playing as France, Australia, or South Africa in a Modern World shouldn't 'feel' the same as each other, and shouldn't feel the same as playing as Rome, Byzantium, or Greece in a more classical age, but without something unique to each civilisation, I wonder if they will feel the same. Let me know your thoughts on this idea below - I'd love to know how you would want civilisations to 'feel' unique. Outlawexperience and Matvey 2 Quote Share this post Link to post Share on other sites More sharing options...
LynTheCookie 1 Posted October 20, 2024 I agree, that would be great. I don't think Lukas will add it in the vanilla game due to how many playable civs are in there, but if it's possible to mod it in, we could have some fun gameplay differences. Maybe the Missions system could work as a replacement? Because you can create unique mission trees for each nation in each scenario, and if you put an easy early-game mission that gives a nation unique modifiers for the rest of the game, maybe that could work to give the player an edge in playing a certain civilization in a specific way. bulbanoof 1 Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,396 Posted October 20, 2024 18 minutes ago, LynTheCookie said: I agree, that would be great. I don't think Lukas will add it in the vanilla game due to how many playable civs are in there, but if it's possible to mod it in, we could have some fun gameplay differences. Maybe the Missions system could work as a replacement? Because you can create unique mission trees for each nation in each scenario, and if you put an easy early-game mission that gives a nation unique modifiers for the rest of the game, maybe that could work to give the player an edge in playing a certain civilization in a specific way. Warnnexx, Noobs Dudes, Outlawexperience and 9 others 12 Quote Share this post Link to post Share on other sites More sharing options...