staldemo 58 Posted September 28, 2024 When besieging any province, all provinces that will be occupied after the siege ends should subtly flash with a border outline. This will help players easily understand which regions they will be able to occupy, which will be transferred to them after the siege, and which ones have fortifications. "Can't vouch for my English, I translated it using ChatGPT." PiePants, Solu, histroy and 6 others 8 1 Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,387 Posted September 28, 2024 Added lines to show which provinces will be occupied after the siege is completed. Lines are visible when the siege menu is opened. Kastamonu Ayısı, YusufAliDE, ARWD and 16 others 16 2 1 Quote Share this post Link to post Share on other sites More sharing options...
Marerjh 284 Posted September 28, 2024 4 minutes ago, Łukasz Jakowski said: Added lines to symbolize which provinces will be occupied after end of siege. Lines are visible when the siege menu is opened. Simple brightening might work better. Just like when you hover over civilization in potential rivals list. Those lines are kinda... meh kurdebalans, empyao, ARWD and 5 others 4 4 Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,387 Posted September 28, 2024 Additionally, if an army is selected and the province contains a defensive structure, the defense level will be displayed in the hover menu. Outlawexperience, staldemo, BatataGamer55 and 11 others 14 Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,387 Posted September 28, 2024 Most of the game's values can be edited. game/gameValues/GV_Siege.json { SIEGE_REGIMENTS_MIN: 4, SIEGE_MIN_MORALE: 0.25, SIEGE_MAX_PROGRESS: 25, SIEGE_FORT_DEFENSE_DEFAULT: 50, SIEGE_FORT_DEFENSE_PER_FORT_LVL: 175.0, SIEGE_FORT_DEFENSE_PER_GROWTH_RATE_LVL: 1.0, SIEGE_FORT_DEFENSE_PER_MANPOWER_LVL: 3.5, DEVASTATION_MAX: 0.5, DEVASTATION_PER_MONTH_DEFAULT: -0.0048, DEVASTATION_PER_MONTH_OCCUPIED: 0.0032, DEVASTATION_LOOTED: 0.0475, OCCUPY_PROVINCE_DECREASE_GROWTH_RATE: -0.1, LOOT_PROVINCE_PER_PROVINCE_INCOME: 3.5, LOOT_PROVINCE_RECOVERY_PER_MONTH: 0.0225, } Praefectus Italicum, Outlawexperience, MisterT and 11 others 14 Quote Share this post Link to post Share on other sites More sharing options...
Das Moss Man 486 Posted September 28, 2024 lukasz will you be able to unsend orders to attack a province? Solu and Praefectus Italicum 2 Quote Share this post Link to post Share on other sites More sharing options...
Das Moss Man 486 Posted September 28, 2024 13 minutes ago, Das Moss Man said: lukasz will you be able to unsend orders to attack a province? make it so you can stop divisions moving to province after you order them to Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,387 Posted September 28, 2024 Of course, but if the army has made over 50% progress moving from one province to another, it must continue moving to that province. game/gameValues/GV_Army.json MOVE_UNITS_LOCKED_MOVE: 0.5, Ragronr, Wayne23lololh, Unity and 9 others 11 1 Quote Share this post Link to post Share on other sites More sharing options...
YusufAliDE 246 Posted September 29, 2024 14 hours ago, Łukasz Jakowski said: Added lines to show which provinces will be occupied after the siege is completed. Lines are visible when the siege menu is opened. a simple glow effect would be nice these lines look very bad Unity 1 Quote Share this post Link to post Share on other sites More sharing options...