SamDerminji 55 Posted October 6, 2024 1. Rebellions as a Mechanic to Prevent Overexpansion ("Blobbing") Frequent Rebellions: The larger a civilization expands, especially into foreign or distant lands, the higher the risk of rebellions. This could be tied to factors like: Cultural and religious differences between the core civilization and conquered territories. Geographical distance from the capital. Resource inequality or lack of development in newly acquired provinces, making them more prone to unrest. Rebellions could be more frequent and severe in regions that have historically been resistant to foreign rule (like North Africa), preventing the unchecked growth of empires. Rebellion Penalty Based on Expansion: As the empire expands into more foreign lands, the likelihood of revolts increases proportionally. Rebellion penalties could be greater in faraway provinces and territories with different religions or cultures. 2. Auto-collapse Mechanism if a Civilization Loses Core Territory Core Territory Loss Mechanism: If a civilization loses control over its starting core territories, a "collapse event" could be triggered. This would cause the civilization to splinter into smaller entities, lose foreign holdings, or fall into civil war. Cores Tracking: The game would cache the original core provinces of each civilization. If these core provinces are fully occupied by another civilization or lost in a war, the empire would automatically collapse. Exploding the Empire: Foreign territories would either: Be returned to local powers or neighboring civilizations with cores on that land. Become uncolonized or rebel provinces if no other civilizations have a historical claim. This mechanic would prevent situations like Castile losing Spain but still holding onto parts of Africa, which is unrealistic. 3. Battle Penalty for Non-Colonial Civilizations Fighting Outside Their Continent Continental Battle Penalty: Civilizations without a Colonial Decree (those not focused on expansion overseas) should receive a battle penalty when fighting outside their home continent. This penalty could include: Reduced morale or supply lines for troops. Slower reinforcements due to long distances and unfamiliar terrain. This would make wars between non-colonial empires in distant lands more difficult and more realistic. Colonial Powers Exempt: Colonial civilizations (with established colonies and navies) would be exempt from this penalty, reflecting their ability to project power globally. This would create a natural distinction between global powers and more localized ones. 4. Dealing with Colonial Territories After Core Losses Uncolonized Territory Mechanic: If a colonial power loses control over its core provinces (as with the collapse mechanic), its colonial holdings could revert to uncolonized provinces or break into independent colonial nations. This would simulate a realistic outcome where, without a core homeland, the empire can no longer maintain control over far-flung colonies. Other Possible Features Cultural Integration Policies: Empires could invest in integrating conquered territories culturally and religiously to reduce the likelihood of rebellions. Difficulty in Maintaining Large Empires: Large empires could face an increased administration cost and complexity, leading to more internal strife if they grow too quickly. Fire Quickly, Yahya, Matvey and 1 other 4 Quote Share this post Link to post Share on other sites More sharing options...