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# Events Triggers - Age of History 3

has_variable=some_variable
has_variable_not=some_variable

# Every time a Civilization runs an event (makes a decision), the 'id' of the event is stored in the Civilization's database of variables.
# Example of an 'id' from the event file:
# id=unique_id_of_event
#
# This allows you to use:

has_variable=unique_id_of_event



### NOTE
# A civilization must have this variable, it can be used to create a chain of events.
next_and
has_variable=capital_city_economic_development

 

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