Renibuff 10 Posted October 25, 2024 Hello, dear Lukasz Jakowski. I bought your game and played it for 5 and a half hours already. And I really wanted to point out 2 things that irritated me a little. 1. "Casus belly" - the problem is that it doesn't exist! I understand that for new strategy players it's very convenient, but for people who played games of the same paradoxes, it's irritating. When a war is justified against you, you can prepare for it, as can the bot itself. But for now, this mechanic is not in the game and I have no idea when my opponent with a -99 attitude will attack me. If it's not too much trouble, I would like you to add it to the game. 2. "Tasks", when I first heard that you would make a task system, I was very happy because I thought it would be like in EU 4, but when I went in, I saw that the tasks almost do not affect anything and as if they were added just like that. You probably already understood that I want you to add a system like in EU 4. BUT I also understand that adding tasks for at least 10 countries for each scenario is very difficult. Therefore, I could suggest that in the future you simply make semi-global updates in which you add tasks for some scenarios. Of course, you may think why this is if there are "events", but I will immediately answer that with the help of events it is much more difficult to make a "non-historical branch of events", for example: it is somehow strange if you decide to change your ideology for Germany in 1939 and you still receive a notification about the attack on Poland, and if you refuse, the chain of events will be interrupted. Of course, it is possible to recreate a "non-historical branch of events", but isn't it easier for you and for modders to use a more convenient task system that does not force the player to some time frame and gives him freedom? Thanks for reading my comment and thanks for the great game. Quote Share this post Link to post Share on other sites More sharing options...