Trashcycling 17 Posted November 30, 2024 Basically, add a mechanic called prosperity, where if you aren't at war time, it slowly ticks up, and if you are at war time, it ticks down. If prosperity is high enough, the province will improve its manpower and growth rate over time. SLOWLY, very slowly, so it is not op. On the other hand, having any devastation in a province will get rid of its prosperity, and decrease its manpower and growth rate rather quickly. Nukes should delete all prosperity, and most growth rate and manpower from a province. They currently only delete a bit of the population and economy. YouravaragebrazilianAoCfan 1 Quote Share this post Link to post Share on other sites More sharing options...
YouravaragebrazilianAoCfan 293 Posted December 2, 2024 Nice idea! Quote Share this post Link to post Share on other sites More sharing options...