Jump to content
Age of History
AddPlck

The System from the East: Project-Zetvl

Recommended Posts

Posted (edited)
22 hours ago, ImLolFrankberto said:

I absolutely love this mod. I've been tinkering here and there yesterday, and I applied it to my RF Submod, and it turned out really well! The only bad thing I found is that obviously the vassals are released, and that causes conflicts that ruin most of the scenarios, but otherwise it is very complete and I love it.

Screenshot_20250717-121532.thumb.jpg.a382698c6f4b76b5bb44375212316422.jpg

Screenshot_20250717-121505.thumb.jpg.a394326788907765f6f61ac16cb2b1b0.jpg

Screenshot_20250717-022425.thumb.jpg.624886cb27e486ebf109b47e094031d8.jpg

Something I'm interested in and would like to know is how to make the "World News" section appear, and obviously, how to understand how the approaches work and are made. If you can answer this, thank you so much, this is definitely a good project for AoH2 modding 🙏

change the receiver of the event to neutral, then it is world news.

about the vassal being released from this. can you describe it in detail? i think it should be possible to fix this.

Edited by AddPlck
substitution noun

Share this post


Link to post
Share on other sites

Could you make it to where when the auto-connections does its thing, it doesn't reset the provinces affected?

Screenshot 2025-07-21 183628.png

Screenshot 2025-07-21 183642.png

Share this post


Link to post
Share on other sites

On 7/18/2025 at 5:25 PM, AddPlck said:

change the receiver of the event to neutral, then it is world news.

about the vassal being released from this. can you describe it in detail? i think it should be possible to fix this.

I've played his mod and it seems like just the same vanilla issue. If lord is smaller than vassal, then the second one will declare independence after some time

Btw, I love this mod. There is possibility that I'll even add it to my mod (of course with credits, and if you are not against it)

Share this post


Link to post
Share on other sites

Okay... so... I love this engine and will be very happy if you don't have anything against me using it into my mod @AddPlck... but I have like one problem:

How can I change this how events big are and their bg? Cause I saw in RF that some events there are bigger than normal or smaller than normal, and that they have a custom bg

Share this post


Link to post
Share on other sites

I have a few suggestions:

1. Mutually Exclusive Focuses (I think that this is how they were called in HoI4) - If you will choose one focus, you can choose another 

2. Switching Focuses - The Tree will change for a country, even if it will stay with the same tag (can be really useful sometimes, trust me)

3. Effects for focuses - Switching of trees would been one of them. Rest would beene just normal outcomes like the same that AoH2 events already have

4. Outcome for building - You would at first choose a building and a province(s), and then level. Level 0 would just destroy the building 

Eventually...

5. Political Parties - can be hard to code and sometimes unusable. In scenario editor, the player would have an option to disable or enable it and to edit them. Generic parties (didn't edited by the player) would got the same name as ideologies. Player can delete or add a party AND add a date for elections, how many years there will be elections, when the first elections will be after the game start (generic - just after the time that was given in where to set how often they will be), coalitions between parties (I think that it would been also a nice to have it as outcome for events too) and that country won't be having a elections at all. This if leader would change will be your choice (but sometimes it would just suck, so I propose to don't do it)

6. Regions - By this I mean to do anything with regions. Anything what you want. Just make them useful or less useless. It would been so nice to eventually make them as possibility to choose in annexing in peace conferences over the provinces (less clicking)

@AddPlck

Share this post


Link to post
Share on other sites

7 hours ago, Historyk said:

Tengo algunas sugerencias:

1. Enfoques mutuamente excluyentes (creo que así se llamaban en HoI4): si eliges un enfoque, puedes elegir otro. 

2. Cambio de enfoque: el árbol cambiará para un país, incluso si permanece con la misma etiqueta (puede ser muy útil a veces, créeme).

3. Efectos para los enfoques: El cambio de árboles sería uno de ellos. El resto serían resultados normales, similares a los que ya presentan los eventos AoH2.

4. Resultado de la construcción: Primero elegirías un edificio y una o varias provincias, y luego subirías de nivel. El nivel 0 simplemente destruiría el edificio. 

Eventualmente...

5. Partidos políticos: pueden ser difíciles de programar y, a veces, inutilizables. En el editor de escenarios, el jugador tendría la opción de deshabilitarlos o habilitarlos y editarlos. Los partidos genéricos (no editados por el jugador) tendrían el mismo nombre que las ideologías. El jugador puede eliminar o añadir un partido y añadir la fecha de las elecciones, cuántos años habrá elecciones, cuándo serán las primeras elecciones después del inicio del juego (genéricos: justo después de la fecha indicada para establecer su frecuencia), coaliciones entre partidos (creo que también sería bueno tenerlo como resultado de los eventos) y que el país no tenga elecciones. Si el líder cambia, esto será tu decisión (aunque a veces sería un fastidio, así que propongo no hacerlo).

6. Regiones: Con esto me refiero a hacer cualquier cosa con las regiones. Lo que quieras. Simplemente hazlas útiles o menos inútiles. Sería genial que eventualmente se pudiera elegir anexarlas en conferencias de paz sobre las provincias (menos clics).

@AddPlck

 

Aside from that, I recognize how difficult it would be to program or adapt. But a random leader system like AoH3's would be very nice.

Share this post


Link to post
Share on other sites

On 8/5/2025 at 4:41 PM, Historyk said:

Okay... so... I love this engine and will be very happy if you don't have anything against me using it into my mod @AddPlck... but I have like one problem:

How can I change this how events big are and their bg? Cause I saw in RF that some events there are bigger than normal or smaller than normal, and that they have a custom bg

For this you must configure the file "MenuConfig.json"

Screenshot_20250806-204345.thumb.jpg.4e7463ed86dba39366b75833a7292943.jpg

Most things that say "False" set them to True and that's it.

Share this post


Link to post
Share on other sites

11 hours ago, ImLolFrankberto said:

For this you must configure the file "MenuConfig.json"

Screenshot_20250806-204345.thumb.jpg.4e7463ed86dba39366b75833a7292943.jpg

Most things that say "False" set them to True and that's it.

Thanks

Share this post


Link to post
Share on other sites

11 hours ago, ImLolFrankberto said:

For this you must configure the file "MenuConfig.json"

Screenshot_20250806-204345.thumb.jpg.4e7463ed86dba39366b75833a7292943.jpg

Most things that say "False" set them to True and that's it.

I can't find it, in which folder it is?

Share this post


Link to post
Share on other sites

Another things!

1. I saw that vassals always automatically changes the color to it's lord one. I know that it would been cool sometimes, but in my opinion it should been optional 

2. I also saw that of you are already in alliance, then even if you are the leader you have a large minus to chance to another country into that alliance. I think that this minus should either been much smaller, or it should been donen that leaders of alliances won't get it, and that every invited member will join the already existing alliance (if accepted). Also, if a country is already in a alliance, and accept the new invitation, then it should just leave this one which it is in right now. If the invited country is also a leader of a alliance, then every country in that old faction will join the new one

@AddPlck

Share this post


Link to post
Share on other sites

5 hours ago, Historyk said:

No lo encuentro, ¿en qué carpeta está?

If you are a Mobile or PC user, you have to create it in the part that says "Export Files" in the Editor. When you do it just put it in the UI folder and that's it.

Share this post


Link to post
Share on other sites

Posted (edited)
3 hours ago, ImLolFrankberto said:

If you are a Mobile or PC user, you have to create it in the part that says "Export Files" in the Editor. When you do it just put it in the UI folder and that's it.

What do you mean by export files? In game or outside?

Edit: nvm, found it

Edited by Historyk

Share this post


Link to post
Share on other sites

20 hours ago, ImLolFrankberto said:

For this you must configure the file "MenuConfig.json"

Screenshot_20250806-204345.thumb.jpg.4e7463ed86dba39366b75833a7292943.jpg

Most things that say "False" set them to True and that's it.

I still don't know how make different size of each of them like in RF (screenshot about what I'm talking about lower here)

Screenshot_20250807_232446_Red Flood FORWARD!.jpg

Screenshot_20250807_232443_Red Flood FORWARD!.jpg

Share this post


Link to post
Share on other sites

On 7/8/2025 at 17:26, Historyk said:

Todavía no sé cómo hacer diferentes tamaños de cada uno de ellos como en RF (captura de pantalla sobre lo que estoy hablando aquí abajo)

Captura de pantalla_20250807_232446_Red Flood ¡ADELANTE!.jpg

Captura de pantalla_20250807_232443_Red Flood ¡ADELANTE!.jpg

Oh yeah, that's it, I don't even know lol. I think it has to do with the size of the image.

Share this post


Link to post
Share on other sites

On 6/6/2025 at 5:12 PM, AddPlck said:

I didn't have the ability to modify the code for the game's combat system before, so I've added some code for the BE mod combat system here.

However, there are certain flaws within the code of their mod that could lead to an astronomical inflation in the number of troops retreating from a province, potentially reaching tens of millions or even billions (in multi-civilization battle scenarios).

Should I ever possess the capability to amend this segment of the code in the future, I shall undoubtedly craft my own battle system code with meticulous precision.

Can you add 2.5 engine vassals system. (Can you make that vassals can't form or join alliance

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games