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OwnM3Z0

IM BACK, and an old Idea that lukasz might find interesting

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helloooo everyone, long time no see, some of you may remember i was quite active on here in the past, those who dont, it doesn't matter, what matters is what i have to say

i wont get into my opinion on aoh3, or even what i think about Aoh2 de, those topics are already overmilked and i'd just be recycling the same stuff, and honestly, despite all the criticism of aoh2 de (which i kinda understand), its super fun, way more fun than aoh3 in my opinion, if i was going to be negative there would be plenty of subject matter, but thats not what im here for today, im here to present an old idea i'd given, in a more simplified way

 

@Łukasz Jakowski i didnt find an ideas topic for aoh2 de, so i figured i'd drop this here as an idea for an update for both aoh2 de and aoh3 since any aoh2de update seems to be shortly after imported to aoh3 (nation templates for example)

 

reworked cores

this concept is very simple, instead of each civilization having its own cores and population, multiple civilizations will fall under one core, for example, bavaria, saxony, and any other state that exists within the provinces that already have a german core will all automatically be flagged as having a german core and a german majority population similar to how religion is auto assigned to all provinces when you add a nation, they'll all share the same population and wont need to assimilate, and you can actually just form germany by controlling the 3 biggest population core cities, this process will be automatically done for any civilization that has its capital in a province that falls under a fixed core map within provinces that have certain cores assigned, for provinces with multiple cores you can choose which core the civilization has as its main core

provinces left empty will just have the automatic core of any civilization you put on it

this core map can be set in the scenario editor by users, controlling which provinces have german cores and which have polish cores at the start based on the era of choice for different scenarios, this will also fix any potential issue with old saves, since old users will have their games on unupdated versions of the scenarios similar to how a change you made to a scenario wont appear on a game you made before the change and cause issues, so they'll just keep their gameplay cores the exact same

you wont need to assimilate other nations that share your core obviously, you can however use the new settlers, the population relocation feature, and asimilation to gradually decrease the population of for example the polish core in your province, once it drops below or reaches 20% population, the core gets destroyed, but to add your core, you need to reach 50% population, this will allow for more than one core to exist normally, and allow you to destroy cores, all of which are using features that already exist

you dont even have to adapt this to every scenario as lukasz, simply adding the feature for the playerbase to use would be an amazing addition

everything from here are optional additions to this simple idea:

1-you can add core groups, which are pretty much cores that wont try to assimilate eachother and will cause less instability when ruling over provinces with eachothers cores, such as for example the cores of egypt, syria, the levant countries, sudan, berbers, etc, but this can be easily fixed by just for example making all of the levant and arabia under the arab core, but it might not work in areas like europe where the french for example arent the same as the british but the french would be less likely to rebel

 

2-this could allow for interesting diplomacy if you want to update the AI, where for example morroco, algeria, libya and tunisia all have berber cores, thus will have a higher chance of high relations, maybe even if you want to update rebellions in the future,

 

3-you could add similar to the set names of leaders like 20 AI generated nonexistent dynasty names for berber, arab, persian 

 

thoughts?

Edited by OwnM3Z0

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