Informations
113 topics in this forum
-
- 48 replies
- 11.1k views
Mission tree
Last reply by Kimseal, -
-
- 7 replies
- 2.8k views
Each time you play, the game will track your civilization's stats and save gameplay statistics for every session as that civilization. The game will record details such as: the number of days played, maximum income, total wars fought, provinces conquered, regiments recruited, generals and advisors hired, and buildings constructed.
Last reply by Minhcity, -
- 15 replies
- 2.8k views
New additional generals images for year 1900+
Last reply by Minhcity, -
- 9 replies
- 3.1k views
With just one click, the mod is ready to play! Discover how easy it is to personalize your Age of History 3 experience by downloading mods from the Steam Workshop!
Last reply by Abdulraheem1999, -
- 7 replies
- 1.7k views
New buttons for random scenario and random Civilizations
Last reply by Thee OG Emerald EYE, -
- 3 replies
- 1.9k views
Introducing the first true mod for Age of History 3 A new campaign scenario set in 725 Heptarchy. Originally intended to be part of the main game, this scenario was removed and has now become the inaugural mod for AoH3! Simply subscribe, launch the game, and start playing! https://steamcommunity.com/sharedfiles/filedetails/?id=3348769067
Last reply by Joaoj, -
- 5 replies
- 2.9k views
How to Add Translations for Different Languages to Your Mod game/_FAQ/Translations_For_Your_Mod.txt Each mod can have its own translation files! ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### You can add anything that needs to be translated to the translat…
Last reply by OwnM3Z0, -
- 12 replies
- 4.1k views
Steam workshop is now live! And will be available at launch! https://steamcommunity.com/app/2772750/workshop/
Last reply by daniiiiiii, -
- 18 replies
- 7.2k views
To build nukes, you must research the necessary technology and have a nuclear reactor at level one or higher. Once you've met those requirements, you can build a nuke 😛
Last reply by Goldensyrup, -
- 0 replies
- 4.4k views
Greetings! Experience the game's 23 diverse scenarios, spanning various historical eras. Check out a list of scenarios available in the game at launch: https://store.steampowered.com/news/app/2772750/view/7364039644898396488
Last reply by Łukasz Jakowski, -
- 29 replies
- 8.2k views
New alliances map mode highlights all civilizations with atleast one alliance.
Last reply by Thiago Emperor, -
- 11 replies
- 4.9k views
Tomorrow on my YouTube channel a new video about "Move the Armies, new feature for better gameplay" 😛 Here is a preview. https://www.youtube.com/@ukaszJakowski/
Last reply by Yahya, -
- 5 replies
- 4.4k views
You can allow the AI to control your armies when your Civilization is at war.
Last reply by Yahya, -
- 5 replies
- 1.8k views
New wars map mode highlights all civilizations at war in red. Additionally, the button displays the current total number of wars worldwide.
Last reply by Dominus, -
- 19 replies
- 4.2k views
World War 2 The scenario includes a few events. Before starting a game in the new game menu, it is possible to turn off events for the scenario.
Last reply by HaSa, -
- 49 replies
- 7.4k views
1440 - 2442 Timelapse - Age of History 3, 1000 Years!
Last reply by AgeOfOz, -
- 1 follower
- 12 replies
- 2.3k views
Age of History 3 - Fan-made Trailer
Last reply by Wayne23lololh, -
- 4 replies
- 3.3k views
If the player's army has a poor composition, the game will display a special button with additional information about the army's structure. By clicking on it, the army's deployment will also be shown. From this army composition, it's clear that the player has too many units in the first line and too few in the second line.
Last reply by Wayne23lololh, -
- 14 replies
- 4.3k views
You can now click on diplomacy category/group buttons like 'Rivals' or 'Neighboring Civilizations' on the left side to view more information about these civilizations, not just their flags. ------->
Last reply by MisterT, -
- 33 replies
- 10.2k views
The lord won't be able to call on its vassals to war. The lord will be obligated to defend its vassals. Vassals will provide more manpower and income to the lord. The vassals/colonies called to the war are too powerful. All of this can be changed in: game/gameValues/GV_Vassals.json VASSAL_INCOME_TO_LORD: [0.0, 0.025, 0.05], VASSAL_MANPOWER_TO_LORD: [0.0, 0.1, 0.25], VASSAL_CAN_DECLARE_WAR_DEFAULT: true, LORD_CAN_CALL_VASSALS_TO_A_WAR: false, LORD_AUTO_JOIN_VASSALS_DEFENSIVE_WAR: true, It can't be like that:
Last reply by RamonMercader, -
- 15 replies
- 3.1k views
Now it is possible to change Colors of the Players' Army. It can also be modded to give each background a different shape, not just a change of color.
Last reply by YouravaragebrazilianAoCfan, -
- 11 replies
- 3.1k views
Despite my initial advantage in a War with Courland, I was ultimately defeated due to a shortage of manpower. Courland, on the other hand, maintained a steady supply of troops, allowing them to replenish their forces and sustain their offensive!
Last reply by Omar2806, -
- 10 replies
- 3.3k views
A new additional menu is available when creating a new army, displaying how the army will be deployed on the battlefield. This feature can be turned on or off by clicking the information icon.
Last reply by Praefectus Italicum, -
- 2 replies
- 1.4k views
It is now possible to search within the Civilization ranking.
Last reply by Wayne23lololh, -
- 4 replies
- 2.2k views
It is now possible for players to compare their civilization with any other civilization from the diplomacy menu.
Last reply by Łukasz Jakowski,