Jump to content
Age of History 3
Łukasz Jakowski

Age of History 3 - Vassals update

Recommended Posts

10 minutes ago, Łukasz Jakowski said:

The lord won't be able to call on its vassals to war. The lord will be obligated to defend its vassals.

Vassals will provide more manpower and income to the lord.

 

The vassals/colonies called to the war are too powerful.

 

All of this can be changed in:

game/gameValues/GV_Vassals.json

	VASSAL_INCOME_TO_LORD: [0.0, 0.025, 0.05],
	VASSAL_MANPOWER_TO_LORD: [0.0, 0.1, 0.25],

	VASSAL_CAN_DECLARE_WAR_DEFAULT: true,
	LORD_CAN_CALL_VASSALS_TO_A_WAR: false,
	LORD_AUTO_JOIN_VASSALS_DEFENSIVE_WAR: true,

 

It can't be like that:

 

I agree with you on the modification that will make the scenario of World War I and II much better. But please do not cancel the feature of preventing a Vassals from declaring war.

Share this post


Link to post
Share on other sites

9 minutes ago, Łukasz Jakowski said:

A lord can choose individually for each vassal whether they are allowed to declare war on their own

Add select all feature to block all vassals of war declaration

Share this post


Link to post
Share on other sites

I think this is not good because in real war vassals have this duty to save the lord when a battle or even a war was in run so, I think that vassals can be a great support for many reasons:

One of the reason is that the lord will not lose in case of war all of his man power and also losing the vassals which he control.

The second reason is the fact that I can't understand why the vassals can't rebel from the Lord this is an unrealistic thing because for example arabs had a war with ottomans for independence in many occasions so unable them to not uprising against the lord is a bit strange due to the fact that they will remain forever under the domain of the ottomans which is wrong

The third reason is the call allies in war button is not even wrong or overpowered because if you are playing as france and france had a lot of vassals under the King this is also the vassal duty to defend the lord in any situation and this is completely normal to happend even to revolt as a vassal is completely obviously.

So basically I think that option is not fiting with the reality of the history  maybe I'm wrong or maybe I'm right,this is my opinion.

Share this post


Link to post
Share on other sites

5 minutes ago, Praefectus Italicum said:

I think this is not good because in real war vassals have this duty to save the lord when a battle or even a war was in run so, I think that vassals can be a great support for many reasons:

One of the reason is that the lord will not lose in case of war all of his man power and also losing the vassals which he control.

The second reason is the fact that I can't understand why the vassals can't rebel from the Lord this is an unrealistic thing because for example arabs had a war with ottomans for independence in many occasions so unable them to not uprising against the lord is a bit strange due to the fact that they will remain forever under the domain of the ottomans which is wrong

The third reason is the call allies in war button is not even wrong or overpowered because if you are playing as france and france had a lot of vassals under the King this is also the vassal duty to defend the lord in any situation and this is completely normal to happend even to revolt as a vassal is completely obviously.

So basically I think that option is not fiting with the reality of the history  maybe I'm wrong or maybe I'm right,this is my opinion.

Maybe your opinion is right but I think the game has become better this way. Anyway you can watch the video that appears in Spain on the Lukasz channel you can see a country rebelling against Lord

Share this post


Link to post
Share on other sites

23 minutes ago, Praefectus Italicum said:

I think this is not good because in real war vassals have this duty to save the lord when a battle or even a war was in run so, I think that vassals can be a great support for many reasons:

One of the reason is that the lord will not lose in case of war all of his man power and also losing the vassals which he control.

The second reason is the fact that I can't understand why the vassals can't rebel from the Lord this is an unrealistic thing because for example arabs had a war with ottomans for independence in many occasions so unable them to not uprising against the lord is a bit strange due to the fact that they will remain forever under the domain of the ottomans which is wrong

The third reason is the call allies in war button is not even wrong or overpowered because if you are playing as france and france had a lot of vassals under the King this is also the vassal duty to defend the lord in any situation and this is completely normal to happend even to revolt as a vassal is completely obviously.

So basically I think that option is not fiting with the reality of the history  maybe I'm wrong or maybe I'm right,this is my opinion.

The problem is that each vassal can have minimum 26 regiments. Development influences regiments limit much weaker, you can counter whole Poland with one-provinced vassal.

Imagine:

Bohemia (30 regiments) + Krakow (vassal, 26 regiments) = 56 regiments

Poland (40 regiments)

Vassals are too overpowered. They are basically your ally.

P.S. Vassal can rebel against his lord. Where'd you saw it can't?

Edited by Marerjh

Share this post


Link to post
Share on other sites

7 minutes ago, Marerjh said:

The problem is that each vassal can have up to 26 regiments. Development influences regiments limit much weaker, you can counter whole Poland with one-provinced vassal.

Imagine:

Bohemia (30 regiments) + Krakow (vassal, 26 regiments) = 56 regiments

Poland (40 regiments)

Vassals are too overpowered.

If you mean in that sense yes I agree with you but let say you are the Russian empire and you have ottoman empire as a vassal this can't be okay for the ottoman to have only 15.000 as a vassal if they are an empire extended on 3 continents)) you know what I mean?

Maybe for small countries this is okay to don't have such an army because of their economy or territory but at the same time even 25 k troops maybe is a bit higher than normal but at least 18 k have to be because even the ottomans vassals in Europe like Bosnia, Serbia ,Montenegro ,Wallachia and Moldavia had an army to defend themselves from the ottoman incursions or even if they tried some sort of emancipation during a period of hundreds of years.

Edited by Praefectus Italicum

Share this post


Link to post
Share on other sites

1 hour ago, Marerjh said:

The problem is that each vassal can have minimum 26 regiments. Development influences regiments limit much weaker, you can counter whole Poland with one-provinced vassal.

Imagine:

Bohemia (30 regiments) + Krakow (vassal, 26 regiments) = 56 regiments

Poland (40 regiments)

Vassals are too overpowered. They are basically your ally.

P.S. Vassal can rebel against his lord. Where'd you saw it can't?

"They are basically your ally." Alright, that's a great idea! Lets ally our vassals so we could call them to war 😃.

Edited by ISyncradar

Share this post


Link to post
Share on other sites

14 minutes ago, ISyncradar said:

"They are basically your ally." Alright, that's a great idea! Lets ally our vassals so we could call them to war 😃.

Ha! You can have only 1 ally simultaneously. To have more allies you need to pick additional advantages or legacies.

Edited by Marerjh

Share this post


Link to post
Share on other sites

 

9 minutes ago, Marerjh said:

To have more allies you need to pick additional advantages of legacies.

Wait, that's real? Then, I guess it will be more balanced.

Edited by ISyncradar

Share this post


Link to post
Share on other sites

2 hours ago, Łukasz Jakowski said:

All of this can be changed in:

game/gameValues/GV_Vassals.json

How that would correspond with alliances?
Like Slovakia or Vichy France as Germany's puppets (vassals) could join into war against Comintern if Germany started offensive first.

Maybe add call to war to be depended from type of goverment or age or together? Only feature for fascism for example if it's victorian age only.

Share this post


Link to post
Share on other sites

There'll be also any option to have some sort of total control on the vassals? (So that we can move their armies, recruit units in their territories with their money and resources, control their economy etc..) 

Edited by ItalianB4ll21

Share this post


Link to post
Share on other sites

1 hour ago, staldemo said:

I suggest that instead of going into the files to change it, the player could change it in the settings of the game or a separate game company

there's far to many options on file to put in that menu then you'll end up with endless mess of options 

Share this post


Link to post
Share on other sites

19 minutes ago, Unity said:

there's far to many options on file to put in that menu then you'll end up with endless mess of options

This is correctly noted, but you can sort in this case with different sections

"I can't vouch for English, I use a translator"

Share this post


Link to post
Share on other sites

How about leaving the function of calling a vassal into war, but in a way that requires good relations and is expensive for the overlord? Let’s say the call costs legacy points and increases the vassal’s desire for freedom.

Share this post


Link to post
Share on other sites

I don't like this, because vassals lost half of its meaning.

Definition : The term vassalage refers to the relationship between a vassal and his suzerain. In general, the suzerain granted land to his vassal in exchange for taxes and military services in case of need. Feudalism and vassalage originated in the Roman Empire, whose manors were ruled by aristocratic lords who had power over the inhabitants.

But I propose two other compromises:

  • If the vassal isn't granted by the lord to declare war, the lord can take all manpower, but still be less likely
  • The possibility to integrate the vassal. It will be automatic, and will happens only if the relation between the lord and the vassal is more than 70, the liberty desire is less than 20%, war weariness is less than 30%, and the lord must be at peace

I posted a topic about vassal being a government. Special governments - Ideas for Quality of Life Improvements

 

but hey, i'll be tolerent with it as always, my motto

Edited by Wayne23lololh

Share this post


Link to post
Share on other sites

Guest
This topic is now closed to further replies.


  • Popular Now


  • Our picks

    • Campaign: Small Scenarios
      In this topic, share your ideas for Campaign scenarios.

      These scenarios focus on a small part of the map, with the rest designated as wasteland.

       

      For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.

      What are your ideas for small historical scenarios?

       


       
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 196 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
    • Age of History 3 - Buildings ideas
      Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3.

       

      The buildings will be grouped into four categories:

      1. Administration

      2. Military

      3. Economy

      4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization

       

      All of the buildings can be upgraded, here is example:

      Library -> University -> Academy

      Each building costs differently and gives different bonuses.

       

       

      This is what your building idea post should look like, example

       

      Building Group: Administration

      Name: Tax Office

      Cost: 60 Gold

      Construction Time: 90 Days

      Maintenance Cost: 0.2 gold per month

      The name of the technology that unlocks this building (Optional)

      And write here what bonuses this building provides. Example:

      Bonuses:

      Local Tax Efficiency: +10%

      Manpower per month: +25

       

      The same goes for building upgrades.

       

      The most important thing with new building ideas is to not stick to the old game, get creative and offer new bonuses not available in Age of History 2, and maybe new things and mechanics will be added to the game

       

      Template for the post:

       

      Building Group:

      Name:

      Cost:

      Construction Time:

      Maintenance Cost: 

      The name of the technology that unlocks this building:

      Bonuses:

       

       


       

       

       
      • 286 replies
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games