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Wayne23lololh

Special governments - Ideas for Quality of Life Improvements

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Here's some examples for goverment that should be only available for some countries:

  • National Socialism: Germany
  • Archuduchy: Austria
  • Shahdom: Persia
  • Tsardom: Russia, Bulgaria
  • Khanate: Sibir, Crimea, Bhukhara, Kokand, Golden Horde, etc...
  • Shogunate: Medieval Japanese States
  • Juche: North Korea
  • Ancient Democracy: Athens
  • Herenvolk Democracy: CSA, Union of South Africa

And more...

Subject government:

  • Reichkommisariat: National Socialism
  • Colony
  • Satellite: Fascism, Communism

And more too...

Edited by Wayne23lololh

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I won't ping, because it makes me feel bad, I don't like to force anyone for attention.

However, this concerns me about how unique countries could be with government, with unique bonuses and group ID, even if this features has upgraded a lot compared to the prequel. This would also fix the issue about subject types, making them government, but only available if it is a subject !

This would also fix the eventual outnumbered government to choose for a civilization, because if there are more than 50 governments, and 30 of them are specific for only one civilization, this would be pure waste.

Edited by Wayne23lololh

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Posted (edited)

I liked the idea with vassal ideologies, as it contributed to good role-playing and added more interest to the game. However, for independent states, it seems a bit unnecessary to me. The examples mainly show ideologies that, if I may say so, are more about titles.

  • National Socialism: Germany – This is Nazism, which, if I remember correctly, is already added.
  • Archduchy: Austria
  • Shahdom: Persia
  • Khanate: Sibir, Crimea, Bukhara, Kokand, Golden Horde, etc.
  • Tsardom: Russia, Bulgaria

These are all still monarchies without any significant differences, just with a different name for the ruler’s title. (The others already seem like full ideologies, in my opinion.)

Personally, I wouldn’t want to be restricted by a set list of ideologies, as it would limit my freedom for my crazy role-playing ideas. I would suggest a slightly different approach: instead of having special ideologies for certain tags, the names of these ideologies could change depending on the tag itself.

"Can't vouch for my English, I translated it using ChatGPT."

Edited by staldemo

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45 minutes ago, staldemo said:

I liked the idea with vassal ideologies, as it contributed to good role-playing and added more interest to the game. However, for independent states, it seems a bit unnecessary to me. The examples mainly show ideologies that, if I may say so, are more about titles.

  • National Socialism: Germany – This is Nazism, which, if I remember correctly, is already added.
  • Archduchy: Austria
  • Shahdom: Persia
  • Khanate: Sibir, Crimea, Bukhara, Kokand, Golden Horde, etc.
  • Tsardom: Russia, Bulgaria

These are all still monarchies without any significant differences, just with a different name for the ruler’s title. (The others already seem like full ideologies, in my opinion.)

Personally, I wouldn’t want to be restricted by a set list of ideologies, as it would limit my freedom for my crazy role-playing ideas. I would suggest a slightly different approach: instead of having special ideologies for certain tags, the names of these ideologies could change depending on the tag itself.

"Can't vouch for my English, I translated it using ChatGPT."

Yeah, I like that, government names changing according to the civilization !

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this is an amazing idea to do the colonies if im being completely honest, its so simple yet so effective, and the text file style code you added makes it look actually doable, the issue with alot of ideas is that they're easier said than done even IF they're really good

 

for example i had this idea of separating the idea of cores from province demographics and making cores only represent the civilizations right to rule without having anything to do with the population, in this idea the population would be divided ethnically in the way it is irl, but i don't think its a good idea because it requires a massive change to the base game

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7 minutes ago, OwnM3Z0 said:

this is an amazing idea to do the colonies if im being completely honest, its so simple yet so effective, and the text file style code you added makes it look actually doable, the issue with alot of ideas is that they're easier said than done even IF they're really good

 

for example i had this idea of separating the idea of cores from province demographics and making cores only represent the civilizations right to rule without having anything to do with the population, in this idea the population would be divided ethnically in the way it is irl, but i don't think its a good idea because it requires a massive change to the base game

That's sound great too ! And you're right about ideas that could be hard to add due to codes. But I think this would work like claimants for formable nations, I based from this

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1 hour ago, YouravaragebrazilianAoCfan said:

Zionism could be added for israel,Integralism for brazil,british fascism for UK and more!

Why cant I only think of far right ideologies i'm center-right last time I checked but cant think of leftist or centre ideologies that could be exclusive

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Posted (edited)
5 hours ago, YouravaragebrazilianAoCfan said:

Why cant I only think of far right ideologies i'm center-right last time I checked but cant think of leftist or centre ideologies that could be exclusive

Juche in North Korea ? Mfs that would add every variant of communism/socialism !

Extra: Makhnovchtchina (Libertarian Ukraine), not leftist but an example

 

This topic should not be forgotten !

Edited by Wayne23lololh

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Rework

 

1. Claimant: This will limit the availability of the government to only one or few countries.

	Claimant_Tag: {ger}
If set to false, this type of government doesn't require any claimants.

 

2. Dynamic Government names: This will add roleplay, without making it complicated. Dynamic statuses will vary according to economy, workforce and population size. If it should apply to muslim monarchy, then monarchy should be divided into:

  • HRE-German hierarchy
  • Russian hierarchy
  • British hierarchy
  • Muslim world hierarchy
  • Chinese hierarchy
  • Default (common) hierarchy

It would not be possible to downgrade, this can be only upgradable.

	CHANGE_GOVERNMENT_MONARCHY_TO_DUCHY_IF_MANPOWER_OVER: 17.000,

 

	CHANGE_GOVERNMENT_MONARCHY_TO_DUCHY_IF_ECONOMY_OVER: 50.000,

 

	CHANGE_GOVERNMENT_MONARCHY_TO_DUCHY_IF_POPULATION_OVER: 80.000,

I don't know how add several conditions

 

3.a. Vassal Locked Government: This will define if the government should be for vassals.

	VASSAL_GOV: false

 

b. Subject Lord Government Tag: This will make this vassal government only unlockable according to the lord government.

	VASSAL_LORD_GOV_Tag: false

If set to false, this type of government doesn't require any lord's government so will be unlocked for all government of the game.

 

Example: Archduchy of Austria (Archduchy will be only available for Austria)

	Name: "Archduchy",
		Extra_Tag: "q",
		GOV_GROUP_ID: 2,
		Claimant_Tag: {aus}

		VASSAL_GOV: true
		VASSAL_LORD_GOV_Tag: "z"

 

Example 2: Duchy of Lithuania (the tag will "m", but the government will vary according to these 3 factors)

	Name: "Duchy",
		Extra_Tag: "m",
		GOV_GROUP_ID: 2,
		Claimant_Tag: false

		VASSAL_GOV: false
		VASSAL_LORD_GOV_Tag: false

 

 

 

EDITED AGAIN !

 

Edited by Wayne23lololh

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the examples dont make sense as those would be monarchy but the implementation is insane to add flags with same stat as overlord ideology but with different flag as free ideology

1 hour ago, Wayne23lololh said:

Rework

 

1. Claimant: This will limit the availability of the government to only one or few countries.

	Claimant_Tag: {ger}
If set to false, this type of government doesn't require any claimants.

 

2.a. Vassal Locked Government: This will define if the government should be for vassals.

	VASSAL_GOV: false

 

b. Subject Lord Government Tag: This will make this vassal government only unlockable according to the lord government.

	VASSAL_LORD_GOV_Tag: false

If set to false, this type of government doesn't require any lord's government so will be unlocked for all government of the game.

 

Example: Archduchy of Austria

	Name: "Archduchy",
		Extra_Tag: "q",
		GOV_GROUP_ID: 2,
		Claimant_Tag: {aus}

		VASSAL_GOV: true
		VASSAL_LORD_GOV_Tag: "z"

 

Example 2: Grand Duchy of Lithuania

	Name: "Duchy",
		Extra_Tag: "b",
		GOV_GROUP_ID: 2,
		Claimant_Tag: false

		VASSAL_GOV: false
		VASSAL_LORD_GOV_Tag: false

 

 

 

 

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22 hours ago, YouravaragebrazilianAoCfan said:

the examples dont make sense as those would be monarchy but the implementation is insane to add flags with same stat as overlord ideology but with different flag as free ideology

 

Edited, I forget to change the example becase I planned to suggest dynamic government names, but I think it can be made by events

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On 9/30/2024 at 12:11 PM, Wayne23lololh said:

1. Claimant: This will limit the availability of the government to only one or few countries.

	Claimant_Tag: {ger}
If set to false, this type of government doesn't require any claimants.

 

 Example A: German Reich, Sational Socialism

{
	Name: "National Socialism",
	Extra_Tag: "z",
	GOV_GROUP_ID: 5,
	Claimant_Tag: {ger}

	SUBJECT_GOV: false
	SUBJECT_TYPE: false
	SUBJECT_LORD_GOV_Tag: false
}				
			
			

 

2. Dynamic Government names: This will add roleplay, without making it complicated. Dynamic statuses will vary according to economy, workforce and population size:

 

HRE-German hierarchy

County (Count) - > Duchy (Duke) - > Principality (Prince) - > Kingdom (King)

Russian hierarchy

County - > Principality - > Tsardom - > Empire

Muslim world hierarchy

Emirate (Emir) - > Sultanate (Sultan) - > Empire (Emperor) - > Caliphate (Caliph)

Chinese hierarchy

Kingdom (Wang) - > Empire (Huangdi)

Default hierarchy

Kingdom (King) - > Empire (Emperor)

 

It would not be possible to downgrade, this can be only upgradable.

	CHANGE_GOVERNMENT_MONARCHY_TO_DUCHY_IF_MANPOWER_OVER: 17.000,

 

	CHANGE_GOVERNMENT_MONARCHY_TO_DUCHY_IF_ECONOMY_OVER: 50.000,

 

	CHANGE_GOVERNMENT_MONARCHY_TO_DUCHY_IF_POPULATION_OVER: 80.000,

I don't know how add several conditions

 

3.a. Vassal Locked Government: This will define if the government should be for vassals.

	VASSAL_GOV: false

 

b. Subject Lord Government Tag: This will make this vassal government only unlockable according to the lord government.

	VASSAL_LORD_GOV_Tag: false

If set to false, this type of government doesn't require any lord's government so will be unlocked for all government of the game.

 

c. Subject type (optional): If types of subject will be a thing in AoH3 (vassal, colony, puppet, personal union), it will be the base governments.

	SUBJECT_TYPE: "Vassal"

 

Here are some bonuses for the following subjects governments:

Government

Modifiers

Vassal

Production Cost -5%

Economic Growth +3%

Army Manpower -50%

Liberty desire per year +0.3%

Colony

Resource Production Cost -5%

Research Cost -5%

Stability -20%

Unrest +25%

Army Manpower -70%

Liberty desire per year +0.7%

Puppet

Research Speed +2%

Stability -20%

Army Manpower -20%

Liberty desire per year +0.5%

Personal Union

Research Speed +2%

Stability +2%

Subject integration +3 % per year (integrate at 100%)

 

Example 😄

Reichkommisariat: Puppet

{
	Name: "Reichkommisariat",
	Extra_Tag: "z",
	GOV_GROUP_ID: 5,
	Claimant_Tag: false

	SUBJECT_GOV: true
	SUBJECT_TYPE: "puppet"
	SUBJECT_LORD_GOV_Tag: "z"
}				
			
			

 

Reichkolonie: Colony

{
	Name: "Reichkomlonie",
	Extra_Tag: "j",
	GOV_GROUP_ID: 5,
	Claimant_Tag: false

	SUBJECT_GOV: true
	SUBJECT_TYPE: "colony"
	SUBJECT_LORD_GOV_Tag: "z"
}				
			
			

 

Reichprotektorate: Vassal

{
	Name: "Reichprotektorate",
	Extra_Tag: "t",
	GOV_GROUP_ID: 5,
	Claimant_Tag: false

	SUBJECT_GOV: true
	SUBJECT_TYPE: "vassal"
	SUBJECT_LORD_GOV_Tag: "z"
}				
			
			

 

Reichdominion: Personal Union

{
	Name: "Reichdominion",
	Extra_Tag: "d",
	GOV_GROUP_ID: 5,
	Claimant_Tag: false

	SUBJECT_GOV: true
	SUBJECT_TYPE: "personal union"
	SUBJECT_LORD_GOV_Tag: "z"
}				
			
			

 

Reichskommisariats would be a colony subject type as mentioned here

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