By Chairman Baad
Soundtracks! They shape the atmosphere of a mod and can control the emotion and tone of the player's game session. With many modders opting to replace the soundtrack of the base game (courtesy of Kevin MacLeod), actually getting new songs for the game can be very tedious. However, I have cracked the code of soundtrack creation and discovered 3 techniques to automate and simplify this otherwise time-consuming process.
NOTE: This modding instruction assumes you're using Windows and have Notepad++ installed. If you don't have Notepad++, you can install it here.
1. Using yt-dlp and FFmpeg to Download Playlists
Let's begin with downloading songs! You're most likely going to grab songs from YouTube, in which case there are two special tools that can speed this up. My go-to YouTube downloader is yt-dlp because it's feature-rich, open-source, and way faster compared to services like Kapwing or those shady online downloaders. yt-dlp works from the command-line, meaning you can only use it through Command Prompt. And trust me, it's actually way easier than it sounds.
One of the most useful features yt-dlp has for creating a soundtrack is the ability to download entire playlists. It also works with a media framework called FFmpeg to convert video and audio into other formats. By using both of these tools together, we can quickly download a set of videos and then convert them to .ogg format without having to process each video one at a time. So now let's learn how to use these tools to download a playlist for use as an AoH2 soundtrack!
To get started, create a new folder on your desktop and name it whatever you want. Download the latest version of yt-dlp from here. (scroll down and get the file named yt-dlp.exe) Download the full build of FFmpeg from here. 7-Zip File Manager is required to extract the builds. Once you've downloaded yt-dlp and FFmpeg, place everything in the folder you just created and rename the extracted FFmpeg folder to "ffmpeg". Open Command Prompt and run this command:
cd Desktop\[folder name]
Replace [folder name] with the name of the folder you created. Now, you need to find a playlist. For an AoH2 mod, I recommend search terms like "epic trailer music" or "strategy game soundtrack" since it's what most modders usually go for. Go back into Command Prompt and run this command:
yt-dlp -U -f ba -o "%(title)s.%(ext)s" --restrict-filenames --no-abort-on-error -x --audio-format "vorbis" --ffmpeg-location ffmpeg\bin [playlist-url]
Replace [playlist url] with the link to the playlist you've chosen. Once you run the command, all the files from the playlist you chose will be downloaded and converted into a music file you can use in AoH2. 2. Editing an Age_of_Civilizations File
This step deals with making your music files play in AoH2 itself. See, Age of History 2 uses files named "Age_of_Civilizations" (a relic of the game's previous identity) to store lists of game elements like civilizations and scenarios. If something doesn't appear in Age_of_Civilizations, it won't show up when you go to play the game. AoH2's music folder contains 3 files of interest: an Age_of_Civilizations file, Impact_Allegretto.ogg, and Scheming_Weasel.ogg. Impact_Allegretto.ogg is the music you hear whenever you start the game, while Scheming_Weasel.ogg is the music you hear while using the console. Here's how to use your downloaded music files in AoH2!
Start by deleting all the files in the AoH2 music folder except for the 3 files I just mentioned. Drag all the audio files you got from YouTube into the music folder. Open the Age_of_Civilizations file in Notepad++ and delete everything in it. After that, you'll want to open Command Prompt again. This time, you'll want to run this command:
cd C:\Program Files (x86)\Steam\steamapps\common\AoCII\music
This is the location for vanilla AoH2. A lot of mods will rename "AoCII" to something different, so just replace "AoCII" to whatever the mod directory is named. Once you've done that, run the dir command. This will list each file in the music folder and allow you to copy all the file names at once. Hold down ALT and drag over each file name until all the file names are selected, then copy them and paste them into Notepad++. In Notepad++, delete Age_of_Civilizations, Impact_Allegretto.ogg, and Scheming_Weasel.ogg from the list. On the very last item in the list, add a semicolon at the end. Hit Ctrl+A to select the list, Ctrl+J to join all the items into one line, and Ctrl+F to bring up the Find and Replace tool. Click on Replace, put a space in the "Find what" box and a semicolon in the "Replace with", hit Replace All, and you're all set to use your new soundtrack in AoH2. Just don't forget to save! 3. The Hidden Power of .obb Files
This one is specific to Android, but it can save your players a ton of storage space, which is a big deal for people who have issues installing mods on their phones. Open MT Manager, tap on "Android", and then on "obb". You'll notice a folder named "age.of.civilizations2.jakowski.lukasz". If you have mods installed, you'll see a similarly named folder for each mod you have. If there aren't any folders, you can create one and name it age.of.civilizations2.jakowski.lukasz. If you open the folder, you may see an .obb file which contain the soundtrack for your mod. If not, that's OK! You can download my recreation of HoI4's Sabaton Soundtrack and use that. But if you see an .obb already in the folder, take note of the file name, "main.4.age.of.civilizations2.jakowski.lukasz". You can swap the .obb that gets loaded by renaming it to that string.
Now comes the part where you add your soundtrack to an .obb file.
Have an .obb file ready. Again, you can use my Sabaton Soundtrack if you haven't already found the one AoH2 actually uses. Open the .obb with "ZIP Viewer", open the "music" folder inside it, and delete everything except Age_of_Civilizations. Download your AoH2 music folder from your PC to your phone. Open your downloaded music folder and select everything inside. Prepare to add everything from your own music folder to the music folder in the .obb. Set the level to "Storage" and keep "Replace all" as the update mode, and then hit OK. Once that's finished, exit the .obb and rename it to main.4.age.of.civilizations2.jakowski.lukasz if needed. Or if you're working with a mod, name the .obb file main.4.[whatever the folder for the mod is called]. And with that, you've successfully ported your soundtrack to Android without touching any ay-pea-kays! If the songs don't play, try setting the level to "AРK mode" instead of "Storage". If you want to use someone else's .obb file in AoH2, simply go to Android/obb/age.of.civilizations2.jakowski.lukasz and overwrite the .obb in there with the one you downloaded.
By Chairman Baad
This is a recreation of the Sabaton Soundtrack DLCs for Hearts of Iron IV. The loading and console music are the normal songs from Kevin MacLeod. Everything else is Sabaton songs.
PC (.zip) - Android (.obb)
The original DLCs from HoI4 are here and here.
Bu video daha Heaarts of Stone modunun %10'udur bu size modun nasıl olacağı hakkında ufak bir fragmandır
Hearts Of Stone'un amacı size harika bir aoh2 deneyimi sunmak ve size HOI4 oynuyormuş gibi hissetmektir bundan dolayı senaryolar az ama kaliteli olacaktır
Modda Olacak Özellikler
+Hearts Of Iron 4 simgeleri
+Hearts Of Iron 4 sesleri ve müzikleri
+Yeni ideolojiler ve ideoloji simgeleri
+5 tane Hoı4 senaryosu olacak
+Tüm büyük devletlere fokus ağacı
Modda olacak Senaryolar
+The Great War
+The Gathering Storm
+Millenium Dawn (2000 ve 2018)
Eğer mod beğenilirse V1.5'le yeni senaryolar eklenecek
Mc poze do rodo is a brazilian funk musician who made a lot of - in my opinion - good songs, in the process became a meme.
There's a soundtrack I made to the game with a playlist from youtube.
Não preciso dizer quem é o mc poze do rodo, né?
Bom, aqui eu posto a playlist de mc poze que eu tirei do youtube para colocar no jogo.
By Dave ☢
Age of Civilizations 2: Ultimate Overhaul
It's been a while!
Welcome, dear people, who are still interested in the Development of UO! I do not know why the discord invite is invalid, i set it to forever, lmao.
So, I'm back. (Again), and we are still working on the mod. But due to the current situation of the Virus in europe, this all can just crumble down. I am happy, that I didn' t stop development, because these last time were incredibly harsh. But I'm back. (Fixed the Discord server link.)
We need Scenario & event creators!
Age of Civilizations is a game that focuses on grand strategy, politics and other government driven elements. Łukasz Jakowski however, included something in the game that is rare in other grand strategy games. Customization. Customizing civilizations, leaders, maps, Whole scenarios, events in these scenarios, etc, etc...
This, i think is a very good thing. The only bad thing about this, is that the game focuses more on the custom creative aspect than the realistic grand strategy one. This mod is going to be an overhaul for both these things.
Unfortunately, a mod with the same goals named Addon+ is being created right now. My mod is still in a Debug alpha phase, and i can't release it in a state like this.
This mod will include the following list of things:
Translated Loading Screens
The Great War (World War I) With historical events, leaders and custom civilizations, starting in 1st of January, 1914. (I've started doing it, The events are halfway done!)
Overhauling the World War II Scenario in the following ways:
Adding historical events with descisions.
Setting an other start time for the Scenario for better readiness.
Giving More corresponding bonuses to leaders given by their personality.
Scenario "Die Folge" (The aftermath) happening right after the first world war, (Yes, believe it or not, lots of stuff happened after the first world war) containing a variety of events.
Scenario "A Modern Mona Lisa" Containing the events of mostly Hitler taking control over germany (1920-1930). If you want to play as a country, that is falling apart at the moment, this is for you.
A Cold War Scenario is also being made, but i'm not promising anything for this one.
Including a large variety of backgrounds, from a realistic one with every little mountain on earth, to a low resolution one for computers that can't handle the mod that good.
From the leftist Communism the the Extreme right Fascism there are an estimate of ~15 ideologies being made right now including governments that are only avalible on 1 country in real life, or none anymore such as Patriotism (Hungary) Democratic Republic, Despotic Monarchy, so on and so forth. Planning on creating an election system for democratic countries just like in Hearts of Iron IV.
Yes, every Scenario, Custom Leader, Loading screen and such will be translated into other*1 languages.
Custom Maps will be added to the mod, with custom scenarios, so people can create something new on a new map. Current map plans include Hungary, Austria, Germany, Washington, Budapest and The map of Graz.
Of course, if we make scenarios, we need to make sure, that we have good leaders for each scenario. From a Revolutionary Gavrillo Princip to an alternative timeline Franz Ferdinand, there will be as much leaders as possible.
Thank you for reading!
Current Status: Started with V0.0.4.8 on 22nd of january 2020
-A HOI4 style focus tree, but in this mod, it's called "Descision Tree", to avoid being sued by Paradox.
(I can't show you the whole thing just yet.)
-There will be lots of new stuff in the game, as we just decompiled it. These new system include:
-More types of Vassals (Dominion, Colony, Crown Colony, State, Soviet Socialist State, etc, etc...)
-Democratic elections all four years, if the country is: Democratic, Republic, City State, Patriotism
-Ideological support system (See: hearts of iron 4) as you do your actions
-Changing the values of terrains, planning before war nescessary
-Adding seasons, each one having it's own effects on attacks, income and happiness
-Adding a "secret service" action, where up to 400 people can work on a specific assignment, such as:
*1: Other: This mod will not be translated to all languages, as that would be pretty hard to make. If you'd like to translate to your own, come to our discord!
If you want to help me create the mod, or get a look in the development diary with more images about the mod, feel free to join our discord server!: https://discord.gg/MnYRMxh
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls