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Rodak Polak

Port and shipyard

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What do you think about separate port, that is curently in the game, into port and shipyard

  • port -  trading tasks - bonus in prestige and additional income
  • shipyard - allows you to send soldiers to sea

Maybe there won't be a navy in the game but my solution could introduce some primitive version of the navy

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Maybe in the technology tree we should be able to develop shipyards so that more and more units can sail into the sea

  • Primitive shipyard - allows 10 units to go to sea
  • Small shipyard - allows 25 units to go to sea
  • Average shipyard - allows 50 units to go to sea
  • Large shipyard - allows 80 units to go to sea
  • Modern shipyard - allows 100 units to go to sea
  • Future shipyard - allows 150 units to go to sea

It would be good if the number of units at sea was limited, so that it would not be possible to have 500,000 units at sea as it was in AoH2

This is a bad solution, so that by sending only one "ship" we could conquer all of England. It is impossible in real world

Also it should not be possible to combine units at sea like it is on the land in the game

Edited by Rodak Polak

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6 hours ago, Łukasz Jakowski said:

Port building will give economic advantages

hello Łukasz, if I may suggest something, I think moving from land to sea should take longer than moving from land to land. And ports could reduce the time needed to sail out to the sea/ocean. I think it just makes the most sense. Also as a side note, moving troops should cost money (the further they move, the more it should cost) to better represent logistics. I hope you see and consider this 🙂

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@Łukasz Jakowski

16 hours ago, Łukasz Jakowski said:

It will no longer be required to build a port to be able to go to sea.

All you need to do is research one technology which allows going to the sea.

 

Port building will give economic advantages

Access to the sea should always be allowed but be limited until reaching said sea technology instead of not being able to have sea access because of technology that not every country is going to have. It should be more like how far your army and ships can go before they turn back. After you research a technology you should be able to go anywhere. Ancient empires like the Romans and the Carthaginians had naval invasions but could not venture far out into the sea.

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