Redguy325 240 Posted February 10, 2024 (edited) Another day, another ideas Parliaments Introduction Łukasz proposed the idea of adding Parliament to the game. I fully support this idea. However, Parliament brings about many challenges. How would it be set up for nations? How would seats in Parliament be allocated, and how to create such a Parliament? Here is my proposed answer to all these questions. So, let's start from the beginning. Parliament Creator First and foremost, let's discuss the creation of a parliament. Parliaments, like most things in AOH3, would be defined in text files. There could be a single file containing information about all parliaments enclosed in curly braces "{}", or there could be a folder where new text files could be added to introduce new parliaments. What would need to be defined in parliaments? Primarily, the name, the country or countries (tags) where such a parliament scheme applies, the number of members of parliament, and finally, political parties. Though it seems to me that this is not all. Parliaments have different appearances, starting from the layout of seats; I can suggest a standard layout (circular arrangement) and the British layout (government sitting on one side of the chamber and opposition on the other), through nuances within the layouts themselves (e.g., the angle formed by the arrangement of seats in the parliament). Additionally, in reality, in many countries, parliaments consist of two chambers instead of one. The possibility of including two chambers of parliament is negligible, but I would consider it for the purposes of this article. There has also been mention of the potential establishment of International Organizations in AOH3 as part of various scenarios. Some of these organizations IRL also have their own parliaments, or something that could be considered as such (e.g., the United Nations General Assembly or the European Parliament). Such organizations would make much more sense if they had an impact on gameplay - which they could have through parliaments. For such parliaments, I would add the option of specifying the number of MPs simply as "x-s" - X Seats for State. Thus, the UN General Assembly could allocate one vote per state, but the EU Parliament would have a set number of seats, with each country receiving a different number of seats depending on its population, or number of provinces, or whatever. Below are the codes for two different parliaments and how they would appear in the game: { CHAMBERS: "2" { Name:"Sejm", ARRANGMENT: C {ANG:180}, SEATS: 460, ELECTS_GOVERNMENT: true, VOTE:PROPORTIONAL{BONUS:1.25,TRESHOLD:5} #5 means 5%, in code it could be even 0.05, it isn't important here }, { Name:"Senat", ARRANGMENT: C {ANG:180}, SEATS: 100, VOTE:ELECTORAL }, LENGTH: 4l, TAG: {POL,POL2,POL3}, POLITIC_PARTIES: { Name: "Nowa Lewica", Sh_Name: "NL", R: 129, G: 27, B: 103, BEHAVIOUR: {"Pro-Europeanist","Liberal","Socialist"}, ANT-BEHAVIOUR:{"Eurosceptic","Conservative","Christian","Freemarket"}, LEADER:{"leader1","leader2","leader3"}, }, { Name: "Platforma Obywatelska", Sh_Name: "PO", R: 249, G: 160, B: 58, BEHAVIOUR: {"Pro-Europeanist","Liberal","Freemarket"}, ANT-BEHAVIOUR:{"Eurosceptic","Conservative"}, LEADER:{"leader1","leader2","leader3"}, }, { Name: "Polskie Stronnictwo Ludowe", Sh_Name: "PSL", R: 62, G: 180, B: 61, BEHAVIOUR: {"Pro-Europeanist","Christian-Democrat","Freemarket","Agrarian"}, ANT-BEHAVIOUR:{"Anti-Agrarian","Socialist"}, LEADER:{"leader1","leader2","leader3"}, }, { Name: "Prawo i Sprawiedliwość", Sh_Name: "PiS", R: 7, G: 58, B: 118, BEHAVIOUR: {"Eurosceptic","Conservative","Christian","Socialist"}, ANT-BEHAVIOUR:{"Pro-Europeanist","Freemarket","liberal"}, LEADER:{"leader1","leader2","leader3"}, }, { Name: "Konfederacja Wolność i Niepodległość", Sh_Name: "Konfederacja", R: 21, G: 40, B: 68, BEHAVIOUR: {"Eurosceptic","Conservative","Christian","Freemarket"}, ANT-BEHAVIOUR:{"Pro-Europeanist","Socialist","liberal"}, LEADER:{"leader1","leader2","leader3"}, }, }, # Order of the parties in file would determine their left-to-right position in the parliament Some of the code is explained here In-game appearance with some parties showed for example. { CHAMBERS: "1" { Name:"ImaginaryBritishStyle", ARRANGMENT: B {width:10}, SEATS: 629, ELECTS_GOVERNMENT: true, }, LENGTH: 5l, TAG: {}, POLITIC_PARTIES: { Name: "Labour Party", Sh_Name: "Labour", R: 228, G: 0, B: 60, BEHAVIOUR: {"Pro-Europeanist","liberal","Socialist"}, }, { Name: "Scottish National Party", Sh_Name: "SNP", R: 253, G: 243, B: 142, BEHAVIOUR: {"Pro-Europeanist","Nationalist","liberal"}, REGION: SCO # REGION means the party is based in the region where country tagged "SCO" has cores }, { Name: "Conservative Party", Sh_Name: "Tories", R: 0, G: 135, B: 220, BEHAVIOUR: {"Eurosceptic","Conservative","Freemarket"}, }, } Parliament's In-game appearance with "Tories" as ruling party. Parliaments in game In the game, Parliaments would be visibly represented through a window, perhaps replacing the "laws" section if a Parliament exists. This window would display information as follows: Parliament would possess the ability to form governments, particularly in parliamentary republics (for instance, not in the US). This process would entail winning elections and securing over 50% of the seats in the chamber designated as the "lower" chamber by the party chosen by the player to support. This information could be integrated into the "Parliament" scheme or within missions. The primary function of Parliament would be to enact laws, which would confer both bonuses and costs. These laws could garner support from various parties, contingent upon the "behavior" tag of both the party and the law itself (more on this later). I won't delve into potential code for the laws here, as it would largely resemble code used elsewhere, except for the inclusion of the "behavior" tag, which is essential. (And Vote Requirement for pass, Without this tag, the standard requirement of a simple majority—50%+1—would suffice.) This revised version aims to clarify the functions and mechanics of Parliament within the game, enhancing understanding and engagement for players. Political Parties I hope my ideas will reach Łukasz and he will eventually add some of mechanics I proposed above. Thanks for reading. Edited February 13, 2024 by Redguy325 merged code in both articles Wayne23lololh, Irinevs, Magnum and 33 others 33 3 Quote Share this post Link to post Share on other sites More sharing options...
WATER 227 Posted February 10, 2024 Really a lot of good ideas. Redguy325, wbladew5, Outlawexperience and 3 others 6 Quote Share this post Link to post Share on other sites More sharing options...
Outlawexperience 338 Posted February 10, 2024 (edited) Perfect idea, I hope Łukasz sees it Edited February 10, 2024 by Outlawexperience Денис Живков, Evis7, thecarvalhogamer and 3 others 6 Quote Share this post Link to post Share on other sites More sharing options...
Edmilson Gomes 10 Posted February 11, 2024 @Lukasz jakowska acho a ideia desse cara muito boa, você poderia pelo menos visualizar. Barbaris and Outlawexperience 2 Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,406 Posted February 11, 2024 Bardzo ciekawie wygląda ta prezentacja 😛 Widać napracowanko ❤️ No ale na razie nic nie mogę obiecać Evis7, agah, DanielZ and 21 others 13 1 10 Quote Share this post Link to post Share on other sites More sharing options...
Outlawexperience 338 Posted February 11, 2024 10 hours ago, aunitydevteam said: I already suggested a map Mode for voting like for presidents I used this example but instead each province can have the color of political party This is nice, if there was a "party popularity" statistic for each province that could be edited in the scenario editor and and influenced by some actions "propaganda campaign, speech" it would work really good Unity, Wayne23lololh and Rodak Polak 1 2 Quote Share this post Link to post Share on other sites More sharing options...
Redguy325 240 Posted February 11, 2024 6 hours ago, Łukasz Jakowski said: Bardzo ciekawie wygląda ta prezentacja 😛 Widać napracowanko ❤️ No ale na razie nic nie mogę obiecać Dzięki za odczytanie! Łukasz Jakowski, WATER, Wayne23lololh and 1 other 2 2 Quote Share this post Link to post Share on other sites More sharing options...
mysta 85 Posted February 11, 2024 12 hours ago, Redguy325 said: Another day, another ideas Parliaments Introduction Łukasz proposed the idea of adding Parliament to the game. I fully support this idea. However, Parliament brings about many challenges. How would it be set up for nations? How would seats in Parliament be allocated, and how to create such a Parliament? Here is my proposed answer to all these questions. So, let's start from the beginning. Parliament Creator First and foremost, let's discuss the creation of a parliament. Parliaments, like most things in AOH3, would be defined in text files. There could be a single file containing information about all parliaments enclosed in curly braces "{}", or there could be a folder where new text files could be added to introduce new parliaments. What would need to be defined in parliaments? Primarily, the name, the country or countries (tags) where such a parliament scheme applies, the number of members of parliament, and finally, political parties. Though it seems to me that this is not all. Parliaments have different appearances, starting from the layout of seats; I can suggest a standard layout (circular arrangement) and the British layout (government sitting on one side of the chamber and opposition on the other), through nuances within the layouts themselves (e.g., the angle formed by the arrangement of seats in the parliament). Additionally, in reality, in many countries, parliaments consist of two chambers instead of one. The possibility of including two chambers of parliament is negligible, but I would consider it for the purposes of this article. There has also been mention of the potential establishment of International Organizations in AOH3 as part of various scenarios. Some of these organizations IRL also have their own parliaments, or something that could be considered as such (e.g., the United Nations General Assembly or the European Parliament). Such organizations would make much more sense if they had an impact on gameplay - which they could have through parliaments. For such parliaments, I would add the option of specifying the number of MPs simply as "x-s" - X Seats for State. Thus, the UN General Assembly could allocate one vote per state, but the EU Parliament would have a set number of seats, with each country receiving a different number of seats depending on its population, or number of provinces, or whatever. Below are the codes for two different parliaments and how they would appear in the game: { CHAMBERS: "2" { Name:"Sejm", ARRANGMENT: C {ANG:180}, SEATS: 460, ELECTS_GOVERNMENT: true, }, { Name:"Senat", ARRANGMENT: C {ANG:180}, SEATS: 100, }, LENGTH: 4l, TAG: {POL,POL2,POL3}, POLITIC_PARTIES: { Name: "Nowa Lewica", Sh_Name: "NL", R: 129, G: 27, B: 103, BEHAVIOUR: {"Pro-Europeanist","Liberal","Socialist"}, }, { Name: "Platforma Obywatelska", Sh_Name: "PO", R: 249, G: 160, B: 58, BEHAVIOUR: {"Pro-Europeanist","Liberal","Freemarket"}, }, { Name: "Polskie Stronnictwo Ludowe", Sh_Name: "PSL", R: 62, G: 180, B: 61, BEHAVIOUR: {"Pro-Europeanist","Christian-Democrat","Freemarket","Agrarian"}, }, { Name: "Prawo i Sprawiedliwość", Sh_Name: "PiS", R: 7, G: 58, B: 118, BEHAVIOUR: {"Eurosceptic","Conservative","Christian","Socialist"}, }, { Name: "Konfederacja Wolność i Niepodległość", Sh_Name: "Konfederacja", R: 21, G: 40, B: 68, BEHAVIOUR: {"Eurosceptic","Conservative","Christian","Freemarket"}, }, } # Order of the parties in file would determine their right-to-left position in the parliament In-game appearance with some parties showed for example. { CHAMBERS: "1" { Name:"ImaginaryBritishStyle", ARRANGMENT: B {width:10}, SEATS: 629, ELECTS_GOVERNMENT: true, }, LENGTH: 5l, TAG: {}, POLITIC_PARTIES: { Name: "Labour Party", Sh_Name: "Labour", R: 228, G: 0, B: 60, BEHAVIOUR: {"Pro-Europeanist","liberal","Socialist"}, }, { Name: "Scottish National Party", Sh_Name: "SNP", R: 253, G: 243, B: 142, BEHAVIOUR: {"Pro-Europeanist","Nationalist","liberal"}, REGION: SCO # REGION means the party is based in the region where country tagged "SCO" has cores }, { Name: "Conservative Party", Sh_Name: "Tories", R: 0, G: 135, B: 220, BEHAVIOUR: {"Eurosceptic","Conservative","Freemarket"}, }, } Parliament's In-game appearance with "Tories" as ruling party. Parliaments in game In the game, Parliaments would be visibly represented through a window, perhaps replacing the "laws" section if a Parliament exists. This window would display information as follows: Parliament would possess the ability to form governments, particularly in parliamentary republics (for instance, not in the US). This process would entail winning elections and securing over 50% of the seats in the chamber designated as the "lower" chamber by the party chosen by the player to support. This information could be integrated into the "Parliament" scheme or within missions. The primary function of Parliament would be to enact laws, which would confer both bonuses and costs. These laws could garner support from various parties, contingent upon the "behavior" tag of both the party and the law itself (more on this later). I won't delve into potential code for the laws here, as it would largely resemble code used elsewhere, except for the inclusion of the "behavior" tag, which is essential. (And Vote Requirement for pass, Without this tag, the standard requirement of a simple majority—50%+1—would suffice.) This revised version aims to clarify the functions and mechanics of Parliament within the game, enhancing understanding and engagement for players. Political Parties Parties serve as the central actors within Parliamentary systems, both in real life and in my mechanic. In code, they would be responsible for passing laws (missions), as mentioned earlier. Political parties would aim to secure seats in Parliament every x years and compete for public favor. Players would have the ability to bolster different parties through missions, and party popularity would also fluctuate randomly through events. The popularity of parties would be constantly visible to the player, and every four years, this popularity would influence the new composition of Parliament. Each party would be characterized by its "BEHAVIOUR" tags. These tags would determine which laws the party supports and which it opposes. I hope my ideas will reach Łukasz and he will eventually add some of mechanics I proposed above. Thanks for reading. Bro you are crazy. If you can give me a contact address where I can reach you, we can do a study on the navy and military units, I would love to do that! muhoaga and Redguy325 1 1 Quote Share this post Link to post Share on other sites More sharing options...
Rodak Polak 597 Posted February 11, 2024 13 hours ago, Redguy325 said: Parliaments I will write in polish and under Mr. Łukasz post i will try to translate it to english Dobra robota, ale nie wydaje mi się, żeby nazywanie każdej partii w każdym demokratycznym kraju było rozsądne. Po pierwsze to dużo roboty, a po drugie partie się rozwiązują, powstają nowe, zmieniają sie i swoje postulaty. Dlatego ja bym zrobił w każdym demokratycznym kraju 9 partii: W krajach, gdzie system jest 2-partyjny (jak Stany Zjednoczone) też powinno być 9 partii (dlatego, że nawet ich 2 partie zmieniają się na przestrzeni dziejów wędrując po całym kompasie politycznym), ale do parlamentu dostawałyby się tylko 2 partie z największym poparciem. Uważam też, że wystarczy tylko jedna izba parlamentu. Po co utrudniać dodając kolejną. Demokracji powinno nie dać się zmienić na inny ustrój, chyba że wygra partia: autorytarno-lewicowa - możliwość zmiany ustroju na komunizm autorytarno-centrowa - możliwość zmiany ustroju na faszyzm/nazizm autorytarno-prawicowa - możliwość zmiany ustroju na monarchie Outlawexperience 1 Quote Share this post Link to post Share on other sites More sharing options...
Redguy325 240 Posted February 11, 2024 16 minutes ago, Rodak Polak said: I will write in polish and under Mr. Łukasz post i will try to translate it to english Dobra robota, ale nie wydaje mi się, żeby nazywanie każdej partii w każdym demokratycznym kraju było rozsądne. Po pierwsze to dużo roboty, a po drugie partie się rozwiązują, powstają nowe, zmieniają sie i swoje postulaty. Dlatego ja bym zrobił w każdym demokratycznym kraju 9 partii: W krajach, gdzie system jest 2-partyjny (jak Stany Zjednoczone) też powinno być 9 partii (dlatego, że nawet ich 2 partie zmieniają się na przestrzeni dziejów wędrując po całym kompasie politycznym), ale do parlamentu dostawałyby się tylko 2 partie z największym poparciem. Uważam też, że wystarczy tylko jedna izba parlamentu. Po co utrudniać dodając kolejną. Demokracji powinno nie dać się zmienić na inny ustrój, chyba że wygra partia: autorytarno-lewicowa - możliwość zmiany ustroju na komunizm autorytarno-centrowa - możliwość zmiany ustroju na faszyzm/nazizm autorytarno-prawicowa - możliwość zmiany ustroju na monarchie Jest to jakiś pomysł, myślę że istnienie domyślnych partii w przypadku braku wpisania własnych ma jakiś sens, choć dla ludzi tworzących partie w pliku tekstowym to nigdy nie powinien być problem. Dodatkowo myślę że klasyczny kompas polityczny trochę ogranicza istnienie różnych partii, bo zakłada że niektóre rzeczy będą iść ze sobą w parze. Dla przykładu w Polsce Nacjonaliści (powiedzmy: Konfederacja) z zasady są przeciwni Unii Europejskiej i są też Konserwatystami, ale już w Szkocji Szkocka Partia Narodowa jest euroentuzjastyczna i Liberalna światopoglądowo. Kompas polityczny strasznie to zawęża, wiec myślę że mój pomysł z wieloma atrybutami poglądów (Ja to nazwałem "Zachowaniem") powinien być w większości parlamentów, a takie 9 podstawowych bezimiennych partii jako jakiś system domyślny, i te partie miałyby swoje atrybuty, za każdym razem te same. WATER, Outlawexperience and Rodak Polak 1 2 Quote Share this post Link to post Share on other sites More sharing options...
Redguy325 240 Posted February 11, 2024 (edited) 2 hours ago, Outlawexperience said: This is nice, if there was a "party popularity" statistic for each province that could be edited in the scenario editor and and influenced by some actions "propaganda campaign, speech" it would work really good As a proponent of editing everything, I would go even further. I would put two different ways of electing to parliament - through general votes and through "regional" votes (First-past-the-post) to be determined in the Editor. In the latter case, maybe even some constituency mechanics? You could in game or game editor change constituencies binding several provinces into one constituency. It would perfectly fit even US Presidential election where "states" could be constituencies. And manipulating it in game would be another interesting mechanic and cheating in elections funny addition 🙂 Edited February 11, 2024 by Redguy325 Outlawexperience 1 Quote Share this post Link to post Share on other sites More sharing options...
reau 36 Posted February 11, 2024 You can say that we can combine different ideologies. Quote Share this post Link to post Share on other sites More sharing options...
WATER 227 Posted February 11, 2024 4 hours ago, Redguy325 said: Как сторонник редактирования всего, я бы пошел еще дальше. Я бы предложил два разных способа избрания в парламент – через всеобщее голосование и через «региональное» голосование ( First-прошедшее большинство ), которые будут определяться в Редакторе. В последнем случае, может быть, даже какая-то избирательная механика? Вы можете в игре или редакторе игры изменить округа, объединив несколько провинций в один округ. Это идеально подходило бы даже к президентским выборам в США, где «штаты» могли бы быть избирательными округами. И манипулирование этим в игре было бы еще одной интересной механикой и забавным дополнением к мошенничеству на выборах 🙂 How do you think about implementing anarchism in a game? wbladew5 and Outlawexperience 1 1 Quote Share this post Link to post Share on other sites More sharing options...
new lakhal 2.0 142 Posted February 11, 2024 17 hours ago, Łukasz Jakowski said: This presentation looks very interesting. You can see a lot of work has been done, but I can't promise anything yet Honestly I think you should put it's Is will make game little bit fun and little bit challenge to pass laws Outlawexperience and Wayne23lololh 2 Quote Share this post Link to post Share on other sites More sharing options...
Outlawexperience 338 Posted February 11, 2024 5 hours ago, WATER said: How do you think about implementing anarchism in a game? I guess by giving some debuffs and making it harder to pass laws Quote Share this post Link to post Share on other sites More sharing options...
Redguy325 240 Posted February 14, 2024 On 2/11/2024 at 11:49 AM, mysta said: Bro you are crazy. If you can give me a contact address where I can reach you, we can do a study on the navy and military units, I would love to do that! If you really want to, RedG#1984 or zapadguy on dc Quote Share this post Link to post Share on other sites More sharing options...
groggogotdoxxed 5 Posted February 25, 2024 Here's how it should be instead, instead of the kinds of state structures being stationary and determined by the center, the moderate, and the extremes. It should instead be determined by the economic system of a particular country. For example if it's a commodity economy, the state structure should be a democracy. If it's a feudal economy, it should be disparate fiefdoms. If the feudal economy is in its later stages, it should be absolute monarchies. W języku polskim - In Polish: Oto, w jaki sposób powinno być zamiast tego, że struktury stanowe są stacjonarne i określone przez centrum, umiarkowane i skrajności. Zamiast tego powinien być ustalony przez system ekonomiczny określonego kraju. Na przykład, jeśli jest to gospodarka towarowa, struktura państwa powinna być demokracją. Jeśli jest to gospodarka feudalna, powinna to być odmienne lence. Jeśli gospodarka feudalna znajduje się w późniejszych etapach, powinna być absolutnymi monarchami. Quote Share this post Link to post Share on other sites More sharing options...
Guest Posted February 25, 2024 1 hour ago, groggogotdoxxed said: Here's how it should be instead, instead of the kinds of state structures being stationary and determined by the center, the moderate, and the extremes. It should instead be determined by the economic system of a particular country. For example if it's a commodity economy, the state structure should be a democracy. If it's a feudal economy, it should be disparate fiefdoms. If the feudal economy is in its later stages, it should be absolute monarchies. W języku polskim - In Polish: Oto, w jaki sposób powinno być zamiast tego, że struktury stanowe są stacjonarne i określone przez centrum, umiarkowane i skrajności. Zamiast tego powinien być ustalony przez system ekonomiczny określonego kraju. Na przykład, jeśli jest to gospodarka towarowa, struktura państwa powinna być demokracją. Jeśli jest to gospodarka feudalna, powinna to być odmienne lence. Jeśli gospodarka feudalna znajduje się w późniejszych etapach, powinna być absolutnymi monarchami. kurwa bober Quote Share this post Link to post Share on other sites More sharing options...
Dadi39 2 Posted March 20, 2024 Dobry pomysł bracie Quote Share this post Link to post Share on other sites More sharing options...
Guest Posted March 20, 2024 chcę żeby systema parlamentowa była w grze. Quote Share this post Link to post Share on other sites More sharing options...
GeneralHitler 37 Posted March 21, 2024 This is Good Idea. Quote Share this post Link to post Share on other sites More sharing options...
Fire Quickly 42 Posted July 13, 2024 The best offer of this system for the game Quote Share this post Link to post Share on other sites More sharing options...
Dipto479 117 Posted July 14, 2024 @Łukasz Jakowski Quote Share this post Link to post Share on other sites More sharing options...