Thefernofrommars 86 Posted April 1, 2024 I see a lot of people asking for modern combat suggestions without thinking about the implications of it, some people simply don't understand that Lukas wants a EU4-like game with the ability to make modern scenarios as a bonus, most of the attention is on the 1400 - 1600s timeframe. In other words, asking for things like capitulations wouldn't make sense if it was the only thing in the game, so I instead ask for combat to be changed slightly through each period in the research tree. 1790 - 1870: This era was defined by line warfare, this was before the idea of "front lines" was really practical. Battles are quick events, with most battles being reliant on territorial advantage rather then unit composition. Large infantry/artillery stacks are key to success in this era. 1870 - 1920: Battles are slower, more casualties are taken. You can mobilize your population into the army, causes unrest and the units are worse then your professional army, although useful nonetheless. Encircling armies will give a penalty to the encircled army, front lines are important to keep encirclements from happening. Blockading causes unrest, it's important to build a navy during this time. 1920 - 1990: Battles are more mobile with the invention of technologies like tanks, units are faster and battles are shorter. Don't know exactly what to add to this, as it's out of my scope. 1990 - 2030: Battles are slower with the re-introduction of trench warfare, slow moving fronts reliant on strategic plays, front lines are important. Unit upkeep is higher, with professional armies being generally smaller in comparison to armies in the far past. korea_5680, Wayne23lololh, Łukasz Jakowski and 3 others 5 1 Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,363 Posted April 1, 2024 The battle system won't change much over time WilliamElCapo19, Diego123, Outlawexperience and 9 others 9 1 2 Quote Share this post Link to post Share on other sites More sharing options...
Thefernofrommars 86 Posted April 1, 2024 26 minutes ago, Łukasz Jakowski said: The battle system won't change much over time Ah I see, that's totally fair. I would like to see elements like blockades and an attrition mechanic be implemented though. wbladew5, Wayne23lololh, Haloele and 2 others 5 Quote Share this post Link to post Share on other sites More sharing options...
Guest Posted April 2, 2024 11 hours ago, Łukasz Jakowski said: The battle system won't change much over time As long as it does change, though Quote Share this post Link to post Share on other sites More sharing options...
paul2kdj 118 Posted April 2, 2024 12 hours ago, Łukasz Jakowski said: The battle system won't change much over time So it still does change, right? Quote Share this post Link to post Share on other sites More sharing options...
Mirolit 185 Posted April 3, 2024 (edited) On 4/2/2024 at 3:55 AM, Łukasz Jakowski said: The battle system won't change much over time As I offered earlier, it's worth making at least a restriction for crossing heavily fortified provinces (so that it's impossible to bypass the conditional "Maginot Line" without losses in speed and troops). Also, will the units differ in speed and ability to stay surrounded? In real history, the speed of an army depends on the speed of the slowest unit, with cavalry faster than infantry, motorized infantry faster than cavalry, etc. At the same time, in the Middle Ages, encircled troops couldn't defend for a long time, because they depended on supply convoys. As technology developed, new ways emerged to speed up the movement of armies or organize their supply: backpacks (since Napoleonic Wars), trucks (speed+supply), airplanes (air supply), a strategy of long-term roadblocks, and so on. Will technology affect the speed and morale of units? Edited April 3, 2024 by Mirolit Kiwi, Wayne23lololh and Hitler the secend 3 Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,363 Posted April 3, 2024 28 minutes ago, Mirolit said: Will technology affect the speed and morale of units? yes Diego123, Haloele, erik0 and 10 others 8 5 Quote Share this post Link to post Share on other sites More sharing options...
OwnM3Z0 1,101 Posted April 4, 2024 12 hours ago, Łukasz Jakowski said: yes Lukasz you don't have to make drastic change, just make the modern units work like aoh2 units with better encirclement tactics and maybe less going all over the place, and make modern units cant capture more than one province at a time, thats it, just make the units only move thru enemy provinces once occupied and make ai line up soldiers on every border province in modern periods, and bam, frontline system ARWD 1 Quote Share this post Link to post Share on other sites More sharing options...
Thefernofrommars 86 Posted April 5, 2024 On 4/3/2024 at 6:41 AM, Łukasz Jakowski said: yes Hypothetically, would the best unit composition be 2 flanks, 5 backline, 3 frontline? assuming that anything above 30 gives attrition Quote Share this post Link to post Share on other sites More sharing options...
Hitler the secend 113 Posted April 5, 2024 2 hours ago, Thefernofrommars said: Hypothetically, would the best unit composition be 2 flanks, 5 backline, 3 frontline? assuming that anything above 30 gives attrition If it's going to be anything like eu4 (it looks similar to eu4 at least) then technically that's the best army comp. Although we are not going to have any artillery in early game Quote Share this post Link to post Share on other sites More sharing options...
Thefernofrommars 86 Posted April 5, 2024 39 minutes ago, Hitler the secend said: If it's going to be anything like eu4 (it looks similar to eu4 at least) then technically that's the best army comp. Although we are not going to have any artillery in early game The battle system is eerily close to victoria 2 Quote Share this post Link to post Share on other sites More sharing options...