Average Geography Nerd 11 Posted May 26, 2024 (edited) I think the game really needs historical AI that is programmed to try and achieve certain goals (at least for relevant nations) and that has situational awareness. If a nation is losing badly, it should know to try and make peace. It was always really annoying in Age of History 2 when we had to take over most of the nation to get what we wanted out of the conflict. To go into more detail about what I mean by "AI Objectives", the AI should be inclined to go after territories that it historically claimed and wanted control over. I know that this will only be accurate up until a certain point, as you will no longer know what that nation historically desired, the nation can be set to larger goals, such as uniting the HRE, or simply just want to modestly expand while limiting its adversaries. This would include what the AI wants out of a peace deal, reducing border gore. To expand further on the idea of the AI trying to limit its adversaries, it should be inclined to impose restrictions on areas of value, like demanding resource rights, etc. Edited May 26, 2024 by Average Geography Nerd Денис Живков, OwnM3Z0, aa30388 and 1 other 4 Quote Share this post Link to post Share on other sites More sharing options...
h-itler 1 Posted May 27, 2024 @Łukasz Jakowski This idea looks very interesting, honestly the game would look more realistic Quote Share this post Link to post Share on other sites More sharing options...
aa30388 38 Posted May 27, 2024 There should be an option to off it cause I think as many saves you start in the game they're gonna be all same after a certain time Wayne23lololh and Денис Живков 2 Quote Share this post Link to post Share on other sites More sharing options...
aaaaaaaaaaaaaaaaaaa 46 Posted May 27, 2024 @Łukasz Jakowski Quote Share this post Link to post Share on other sites More sharing options...
Денис Живков 753 Posted May 29, 2024 On 5/27/2024 at 9:47 AM, aa30388 said: There should be an option to off it cause I think as many saves you start in the game they're gonna be all same after a certain time And how do you think it is possible to achieve such a result? Quote Share this post Link to post Share on other sites More sharing options...