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Age of History
Average Geography Nerd

Historical AI Objectives and Situational Awareness

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I think the game really needs historical AI that is programmed to try and achieve certain goals (at least for relevant nations) and that has situational awareness. If a nation is losing badly, it should know to try and make peace. It was always really annoying in Age of History 2 when we had to take over most of the nation to get what we wanted out of the conflict. To go into more detail about what I mean by "AI Objectives", the AI should be inclined to go after territories that it historically claimed and wanted control over. I know that this will only be accurate up until a certain point, as you will no longer know what that nation historically desired, the nation can be set to larger goals, such as uniting the HRE, or simply just want to modestly expand while limiting its adversaries. This would include what the AI wants out of a peace deal, reducing border gore. To expand further on the idea of the AI trying to limit its adversaries, it should be inclined to impose restrictions on areas of value, like demanding resource rights, etc. 

Edited by Average Geography Nerd

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