Wielki_Czlek 54 Posted August 4, 2024 Here is my two ideas 1 Better Regions In AoC2 regions was useless. They was... cause they was. In my opinion in next game they should been better. Here is what they could do: • They would been able to get choose in Peace Conference (So player will be don't having to to click every single province [now think about peoples playing Project Vita that can't annex all country and don't want border-gore] • Possibility to give core/annex it in event. It would help a lot too • Bonuses for having all region (they would don't been high but still something) 2 Historical AI In scenario editor they would been things like: [civ_name] will annex [city_name] [civ_name] will colonize [city_name] [civ_name] will declare war on [civ_name] [civ_name] will start peace conferencion with [civ_name] • [civ_name] will annex [city_name] in peace conference • [civ_name] will sign white peace • [civ_name] will vassalize [civ_name] [civ_name] will get into alliance with [civ_name] Everywhere there would been needed to add date. It would be hard to do it but it would help a lot in historical mods like about 1444 or 1836 @Łukasz Jakowski co myślisz o propozycjach od rodaka? bizacjum, Wayne23lololh, Nowarhia and 11 others 11 3 Quote Share this post Link to post Share on other sites More sharing options...
misterbombastic 21 Posted August 4, 2024 Nice Nice Historyk 1 Quote Share this post Link to post Share on other sites More sharing options...
Historyk 157 Posted August 4, 2024 7 minutes ago, misterbombastic said: Nice Nice Thanks. I hope that @Łukasz Jakowskiwill at least say something about it Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,379 Posted August 5, 2024 To wszystko musi być wykonane przez eventy declare_war=fra # Civ will decalre war on France declare_war2=ger=pol # Germany will declare war on Poland add_alliance=ger=hun # Civ with tag 'ger'(Germany) will make an alliance with civ with tag 'hun'(Hungary) add_non_aggression=fra=spa # Civ with tag 'fra'(France) will sign Non Aggression Pact with civ with tag 'spa'(Spain) add_military_access=rus=swe # Civ with tag 'rus'(Russia) will get Military Access to civ with tag 'swe'(Sweden) add_guarantee=fra=pol # Civ with tag 'fra'(France) will Guarantee Indpendence of civ with tag 'pol'(Poland) add_defensive_pact=ita=ger # Civ with tag 'ita'(Italy) will sign Defensive Pact with civ with tag 'ger'(Germany) add_truce=ita=ger # Civ with tag 'ita'(Italy) will sign a Truce with civ with tag 'ger'(Germany) change_ideology=4 # Civ will change ideology to id: 4 change_religion=3 # Civ will change religion to id: 3 # Annexation of provinces ID: 0, 1, 2, 3, 4: annex=0;1;2;3;4; # Annexation of provinces ID: 0, 1, 2, 3, 4, if are controled by "fra", fra is an example and it is the Civ TAG: annex_from_civ=fra=0;1;2;3;4; # ger(Germany) will annex provinces: 646, 652, 647 if are controled by "czsl" (Czechoslovakia) annex_by_civ_from_civ=ger=czsl=646;652;647; annex_by_civ_from_civ=CIVTAG=CIVTAG2=646;652;647; # Annexation of Civilization, fra is an example and it is the Civ TAG: annex_civ=fra # Civilization will be annexed by ger. ger is Civ TAG for Germany. annexed_by_civ=ger # A civilization with the tag "atr" will become a vassal/puppet of the civilization with the tag "ger". make_puppet=ger=atr ARWD, Praefectus Italicum, Reza Shah and 11 others 11 3 Quote Share this post Link to post Share on other sites More sharing options...
YouravaragebrazilianAoCfan 293 Posted August 5, 2024 1 hour ago, Łukasz Jakowski said: To wszystko musi być wykonane przez eventy declare_war=fra # Civ will decalre war on France declare_war2=ger=pol # Germany will declare war on Poland add_alliance=ger=hun # Civ with tag 'ger'(Germany) will make an alliance with civ with tag 'hun'(Hungary) add_non_aggression=fra=spa # Civ with tag 'fra'(France) will sign Non Aggression Pact with civ with tag 'spa'(Spain) add_military_access=rus=swe # Civ with tag 'rus'(Russia) will get Military Access to civ with tag 'swe'(Sweden) add_guarantee=fra=pol # Civ with tag 'fra'(France) will Guarantee Indpendence of civ with tag 'pol'(Poland) add_defensive_pact=ita=ger # Civ with tag 'ita'(Italy) will sign Defensive Pact with civ with tag 'ger'(Germany) add_truce=ita=ger # Civ with tag 'ita'(Italy) will sign a Truce with civ with tag 'ger'(Germany) change_ideology=4 # Civ will change ideology to id: 4 change_religion=3 # Civ will change religion to id: 3 # Annexation of provinces ID: 0, 1, 2, 3, 4: annex=0;1;2;3;4; # Annexation of provinces ID: 0, 1, 2, 3, 4, if are controled by "fra", fra is an example and it is the Civ TAG: annex_from_civ=fra=0;1;2;3;4; # ger(Germany) will annex provinces: 646, 652, 647 if are controled by "czsl" (Czechoslovakia) annex_by_civ_from_civ=ger=czsl=646;652;647; annex_by_civ_from_civ=CIVTAG=CIVTAG2=646;652;647; # Annexation of Civilization, fra is an example and it is the Civ TAG: annex_civ=fra # Civilization will be annexed by ger. ger is Civ TAG for Germany. annexed_by_civ=ger # A civilization with the tag "atr" will become a vassal/puppet of the civilization with the tag "ger". make_puppet=ger=atr cant wait to makecomplex independence events Quote Share this post Link to post Share on other sites More sharing options...
Kiwi 150 Posted August 5, 2024 5 hours ago, Łukasz Jakowski said: Para wszystko musi być wykonane przez eventy But how would I place an image? How would I write things at the event? How will I put the date on the Event? Wayne23lololh 1 Quote Share this post Link to post Share on other sites More sharing options...
Kiwi 150 Posted August 5, 2024 5 hours ago, Łukasz Jakowski said: To wszystko musi być wykonane przez eventy declare_war=fra # Civ will decalre war on France But if you just wrote all this and described the beginning of the Second World War, why don't you put it in the game? Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted August 5, 2024 5 hours ago, Łukasz Jakowski said: To wszystko musi być wykonane przez eventy add_alliance=ger=hun # Civ with tag 'ger'(Germany) will make an alliance with civ with tag 'hun'(Hungary) Will there be a code for alliance name, for example the creation of NATO in 1949 ? And if I put add_alliance=ger=hun=ita , will there be an alliance between Germany, Hungary and Italy ? Quote Share this post Link to post Share on other sites More sharing options...
Wielki_Czlek 54 Posted August 5, 2024 10 hours ago, Łukasz Jakowski said: To wszystko musi być wykonane przez eventy declare_war=fra # Civ will decalre war on France declare_war2=ger=pol # Germany will declare war on Poland add_alliance=ger=hun # Civ with tag 'ger'(Germany) will make an alliance with civ with tag 'hun'(Hungary) add_non_aggression=fra=spa # Civ with tag 'fra'(France) will sign Non Aggression Pact with civ with tag 'spa'(Spain) add_military_access=rus=swe # Civ with tag 'rus'(Russia) will get Military Access to civ with tag 'swe'(Sweden) add_guarantee=fra=pol # Civ with tag 'fra'(France) will Guarantee Indpendence of civ with tag 'pol'(Poland) add_defensive_pact=ita=ger # Civ with tag 'ita'(Italy) will sign Defensive Pact with civ with tag 'ger'(Germany) add_truce=ita=ger # Civ with tag 'ita'(Italy) will sign a Truce with civ with tag 'ger'(Germany) change_ideology=4 # Civ will change ideology to id: 4 change_religion=3 # Civ will change religion to id: 3 # Annexation of provinces ID: 0, 1, 2, 3, 4: annex=0;1;2;3;4; # Annexation of provinces ID: 0, 1, 2, 3, 4, if are controled by "fra", fra is an example and it is the Civ TAG: annex_from_civ=fra=0;1;2;3;4; # ger(Germany) will annex provinces: 646, 652, 647 if are controled by "czsl" (Czechoslovakia) annex_by_civ_from_civ=ger=czsl=646;652;647; annex_by_civ_from_civ=CIVTAG=CIVTAG2=646;652;647; # Annexation of Civilization, fra is an example and it is the Civ TAG: annex_civ=fra # Civilization will be annexed by ger. ger is Civ TAG for Germany. annexed_by_civ=ger # A civilization with the tag "atr" will become a vassal/puppet of the civilization with the tag "ger". make_puppet=ger=atr A czy wszystkie triggery i outcomy będą gdzieś w jakimś pliku w grze napisane? @Łukasz Jakowski bo byłoby łatwiej z jakąś pomocą niż zapamiętywać wszystko z forum (oczywiście nie mówię, że się nie da) Marerjh 1 Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,379 Posted August 5, 2024 Są zapisane Unity, Fire Quickly, Dule22 and 4 others 7 Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,379 Posted August 5, 2024 50 minutes ago, Wielki_Czlek said: Dzięki. Btw jaką partię popierasz? Z ciekawości pytam I co z tymi regionami? I'm making games, not politics. JurMax, Ezsteban, Shiite and 31 others 34 Quote Share this post Link to post Share on other sites More sharing options...
HERTZ 22 Posted August 5, 2024 2 hours ago, Łukasz Jakowski said: I'm making games, not politics. Lukasz when wrote this: Wayne23lololh, Victor Orsic, Zgredek07 and 19 others 18 4 Quote Share this post Link to post Share on other sites More sharing options...
Dipto479 117 Posted August 5, 2024 2 hours ago, Łukasz Jakowski said: I'm making games, not politics. @Łukasz Jakowski What are you going to do about political parties and parliament in the game? wbladew5 and Fire Quickly 2 Quote Share this post Link to post Share on other sites More sharing options...
EdgeLord 89 Posted August 5, 2024 But how would religions look like in the files? Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted August 5, 2024 Wielki_Czlek's topic before the question : After the question : Warnnexx and Outlawexperience 2 Quote Share this post Link to post Share on other sites More sharing options...
EdgeLord 89 Posted August 5, 2024 2 hours ago, Łukasz Jakowski said: I'm making games, not politics. RapidestJarl635, Apple, Wayne23lololh and 3 others 4 1 1 Quote Share this post Link to post Share on other sites More sharing options...
Bargor 48 Posted August 5, 2024 (edited) 22 minutes ago, Dipto479 said: @Łukasz Jakowski What are you going to do about political parties and parliament in the game? I think this game is not about parliament and political parties, but having factions like in HoI 4 would be interesting. Edited August 5, 2024 by Bargor Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,379 Posted August 5, 2024 2 hours ago, EdgeLord said: But how would religions look like in the files? { Age_of_History: Data, Data: [ { Name: Pagan, Icon: "pagan.png", ReligionGroupID: 0, Color: [236, 39, 44], }, { Name: Catholic, Icon: "catholic.png", ReligionGroupID: 1, Color: [194, 194, 40], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Orthodox, Icon: "orthodox.png", ReligionGroupID: 1, Color: [154, 114, 25], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Protestant, Icon: "protestant.png", ReligionGroupID: 1, Color: [10, 0, 160], DevelopInfrastructureCost: -0.025, }, { Name: Jewish, Icon: "jewish.png", ReligionGroupID: 2, Color: [68, 140, 220], InvestInEconomyCost: -0.025, }, { Name: Sunni, Icon: "sunni.png", ReligionGroupID: 3, Color: [63, 135, 23], GeneralCost: -0.025, }, { Name: Shia, Icon: "shia.png", ReligionGroupID: 3, Color: [88, 190, 35], GeneralCost: -0.025, }, { Name: Gelugpa, Icon: "gelugpa.png", ReligionGroupID: 4, Color: [22, 24, 85], ProvinceMaintenance: -2.5, }, { Name: Theravada, Icon: "theravada.png", ReligionGroupID: 4, Color: [170, 70, 20], AdvisorCost: -0.025, }, { Name: Sikh, Icon: "sikh.png", ReligionGroupID: 4, Color: [64, 135, 137], ProvinceMaintenance: -2.5, }, { Name: Mahayana, Icon: "mahayana.png", ReligionGroupID: 4, Color: [170, 70, 110], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Shinto, Icon: "shinto.png", ReligionGroupID: 4, Color: [199, 25, 25], GeneralCost: -0.025, }, { Name: Hindu, Icon: "hindu.png", ReligionGroupID: 4, Color: [199, 150, 199], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Tengri, Icon: "tengri.png", ReligionGroupID: 4, Color: [40, 60, 200], RecruitmentTime: -2.5, }, { Name: Confucian, Icon: "confucian.png", ReligionGroupID: 4, Color: [210, 224, 130], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Coptic, Icon: "coptic.png", ReligionGroupID: 1, Color: [140, 40, 65], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Buddhism, Icon: "buddhism.png", ReligionGroupID: 4, Color: [90, 193, 148], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Animism, Icon: "animism.png", ReligionGroupID: 0, Color: [140, 30, 20], IncreaseManpowerCost: -2.5, }, { Name: Fetishism, Icon: "fetishism.png", ReligionGroupID: 0, Color: [105, 65, 65], IncreaseManpowerCost: -2.5, }, { Name: Totemist, Icon: "totemist.png", ReligionGroupID: 0, Color: [110, 100, 100], ConstructionTime: -0.025, }, { Name: Inti, Icon: "inti.png", ReligionGroupID: 0, Color: [236, 168, 26], ConstructionCost: -0.025, }, { Name: Ibadi, Icon: "ibadi.png", ReligionGroupID: 3, Color: [40, 86, 13], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Mayan, Icon: "mayan.png", ReligionGroupID: 0, Color: [100, 26, 160], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Vajrayana, Icon: "vajrayana.png", ReligionGroupID: 4, Color: [170, 70, 65], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Zoroastrian, Icon: "zoroastrian.png", ReligionGroupID: 4, Color: [125, 165, 55], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Polytheism, Icon: "polytheism.png", ReligionGroupID: 0, Color: [170, 120, 45], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Jainism, Icon: "jainism.png", ReligionGroupID: 4, Color: [223, 163, 130], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Taoism, Icon: "taoism.png", ReligionGroupID: 4, Color: [230, 230, 100], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Atheism, Icon: "atheism.png", ReligionGroupID: 5, Color: [185, 185, 185], IncreaseTaxEfficiencyCost: -0.025, }, ] } Outlawexperience, Fire Quickly, Corgi X and 4 others 7 Quote Share this post Link to post Share on other sites More sharing options...
Kavunovskiy 38 Posted August 5, 2024 32 minutes ago, Łukasz Jakowski said: { Age_of_History: Data, Data: [ { Name: Pagan, Icon: "pagan.png", ReligionGroupID: 0, Color: [236, 39, 44], }, { Name: Catholic, Icon: "catholic.png", ReligionGroupID: 1, Color: [194, 194, 40], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Orthodox, Icon: "orthodox.png", ReligionGroupID: 1, Color: [154, 114, 25], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Protestant, Icon: "protestant.png", ReligionGroupID: 1, Color: [10, 0, 160], DevelopInfrastructureCost: -0.025, }, { Name: Jewish, Icon: "jewish.png", ReligionGroupID: 2, Color: [68, 140, 220], InvestInEconomyCost: -0.025, }, { Name: Sunni, Icon: "sunni.png", ReligionGroupID: 3, Color: [63, 135, 23], GeneralCost: -0.025, }, { Name: Shia, Icon: "shia.png", ReligionGroupID: 3, Color: [88, 190, 35], GeneralCost: -0.025, }, { Name: Gelugpa, Icon: "gelugpa.png", ReligionGroupID: 4, Color: [22, 24, 85], ProvinceMaintenance: -2.5, }, { Name: Theravada, Icon: "theravada.png", ReligionGroupID: 4, Color: [170, 70, 20], AdvisorCost: -0.025, }, { Name: Sikh, Icon: "sikh.png", ReligionGroupID: 4, Color: [64, 135, 137], ProvinceMaintenance: -2.5, }, { Name: Mahayana, Icon: "mahayana.png", ReligionGroupID: 4, Color: [170, 70, 110], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Shinto, Icon: "shinto.png", ReligionGroupID: 4, Color: [199, 25, 25], GeneralCost: -0.025, }, { Name: Hindu, Icon: "hindu.png", ReligionGroupID: 4, Color: [199, 150, 199], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Tengri, Icon: "tengri.png", ReligionGroupID: 4, Color: [40, 60, 200], RecruitmentTime: -2.5, }, { Name: Confucian, Icon: "confucian.png", ReligionGroupID: 4, Color: [210, 224, 130], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Coptic, Icon: "coptic.png", ReligionGroupID: 1, Color: [140, 40, 65], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Buddhism, Icon: "buddhism.png", ReligionGroupID: 4, Color: [90, 193, 148], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Animism, Icon: "animism.png", ReligionGroupID: 0, Color: [140, 30, 20], IncreaseManpowerCost: -2.5, }, { Name: Fetishism, Icon: "fetishism.png", ReligionGroupID: 0, Color: [105, 65, 65], IncreaseManpowerCost: -2.5, }, { Name: Totemist, Icon: "totemist.png", ReligionGroupID: 0, Color: [110, 100, 100], ConstructionTime: -0.025, }, { Name: Inti, Icon: "inti.png", ReligionGroupID: 0, Color: [236, 168, 26], ConstructionCost: -0.025, }, { Name: Ibadi, Icon: "ibadi.png", ReligionGroupID: 3, Color: [40, 86, 13], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Mayan, Icon: "mayan.png", ReligionGroupID: 0, Color: [100, 26, 160], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Vajrayana, Icon: "vajrayana.png", ReligionGroupID: 4, Color: [170, 70, 65], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Zoroastrian, Icon: "zoroastrian.png", ReligionGroupID: 4, Color: [125, 165, 55], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Polytheism, Icon: "polytheism.png", ReligionGroupID: 0, Color: [170, 120, 45], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Jainism, Icon: "jainism.png", ReligionGroupID: 4, Color: [223, 163, 130], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Taoism, Icon: "taoism.png", ReligionGroupID: 4, Color: [230, 230, 100], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Atheism, Icon: "atheism.png", ReligionGroupID: 5, Color: [185, 185, 185], IncreaseTaxEfficiencyCost: -0.025, }, ] } are religioins gives any buffs/debuffs? Or it's just decrease province stability if province religion is not the same as a civilization religion? OwnM3Z0 and wbladew5 2 Quote Share this post Link to post Share on other sites More sharing options...
Das Moss Man 486 Posted August 5, 2024 9 hours ago, Łukasz Jakowski said: I'm making games, not politics. Hard quote fr Quote Share this post Link to post Share on other sites More sharing options...
Das Moss Man 486 Posted August 5, 2024 4 hours ago, Łukasz Jakowski said: { Age_of_History: Data, Data: [ { Name: Pagan, Icon: "pagan.png", ReligionGroupID: 0, Color: [236, 39, 44], }, { Name: Catholic, Icon: "catholic.png", ReligionGroupID: 1, Color: [194, 194, 40], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Orthodox, Icon: "orthodox.png", ReligionGroupID: 1, Color: [154, 114, 25], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Protestant, Icon: "protestant.png", ReligionGroupID: 1, Color: [10, 0, 160], DevelopInfrastructureCost: -0.025, }, { Name: Jewish, Icon: "jewish.png", ReligionGroupID: 2, Color: [68, 140, 220], InvestInEconomyCost: -0.025, }, { Name: Sunni, Icon: "sunni.png", ReligionGroupID: 3, Color: [63, 135, 23], GeneralCost: -0.025, }, { Name: Shia, Icon: "shia.png", ReligionGroupID: 3, Color: [88, 190, 35], GeneralCost: -0.025, }, { Name: Gelugpa, Icon: "gelugpa.png", ReligionGroupID: 4, Color: [22, 24, 85], ProvinceMaintenance: -2.5, }, { Name: Theravada, Icon: "theravada.png", ReligionGroupID: 4, Color: [170, 70, 20], AdvisorCost: -0.025, }, { Name: Sikh, Icon: "sikh.png", ReligionGroupID: 4, Color: [64, 135, 137], ProvinceMaintenance: -2.5, }, { Name: Mahayana, Icon: "mahayana.png", ReligionGroupID: 4, Color: [170, 70, 110], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Shinto, Icon: "shinto.png", ReligionGroupID: 4, Color: [199, 25, 25], GeneralCost: -0.025, }, { Name: Hindu, Icon: "hindu.png", ReligionGroupID: 4, Color: [199, 150, 199], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Tengri, Icon: "tengri.png", ReligionGroupID: 4, Color: [40, 60, 200], RecruitmentTime: -2.5, }, { Name: Confucian, Icon: "confucian.png", ReligionGroupID: 4, Color: [210, 224, 130], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Coptic, Icon: "coptic.png", ReligionGroupID: 1, Color: [140, 40, 65], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Buddhism, Icon: "buddhism.png", ReligionGroupID: 4, Color: [90, 193, 148], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Animism, Icon: "animism.png", ReligionGroupID: 0, Color: [140, 30, 20], IncreaseManpowerCost: -2.5, }, { Name: Fetishism, Icon: "fetishism.png", ReligionGroupID: 0, Color: [105, 65, 65], IncreaseManpowerCost: -2.5, }, { Name: Totemist, Icon: "totemist.png", ReligionGroupID: 0, Color: [110, 100, 100], ConstructionTime: -0.025, }, { Name: Inti, Icon: "inti.png", ReligionGroupID: 0, Color: [236, 168, 26], ConstructionCost: -0.025, }, { Name: Ibadi, Icon: "ibadi.png", ReligionGroupID: 3, Color: [40, 86, 13], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Mayan, Icon: "mayan.png", ReligionGroupID: 0, Color: [100, 26, 160], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Vajrayana, Icon: "vajrayana.png", ReligionGroupID: 4, Color: [170, 70, 65], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Zoroastrian, Icon: "zoroastrian.png", ReligionGroupID: 4, Color: [125, 165, 55], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Polytheism, Icon: "polytheism.png", ReligionGroupID: 0, Color: [170, 120, 45], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Jainism, Icon: "jainism.png", ReligionGroupID: 4, Color: [223, 163, 130], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Taoism, Icon: "taoism.png", ReligionGroupID: 4, Color: [230, 230, 100], IncreaseTaxEfficiencyCost: -0.025, }, { Name: Atheism, Icon: "atheism.png", ReligionGroupID: 5, Color: [185, 185, 185], IncreaseTaxEfficiencyCost: -0.025, }, ] } You should rename Atheistsm to secular Quote Share this post Link to post Share on other sites More sharing options...
coolconqerorur99 1 Posted August 5, 2024 (edited) lukas where is zunism, bon & folk? also later on maybe u can add the smaller denomintiosn of islam, christianity and different region polythiesm/paganism but anyways where is zunism bon and folk? Edited August 6, 2024 by coolconqerorur99 Quote Share this post Link to post Share on other sites More sharing options...
conquere9114 5 Posted August 6, 2024 (edited) 7 hours ago, Unity said: you can add that yourself U are infact very mistaken by uttering that statement for thy don't know that Chinese trad religons, aswell as sepcfic regional based religions like Cao Dai, zunism, & shamisnism possibly (among others like variants of polytheism can be maybe added later thru dlc go specfic regions & time peroids) these regional infuelncial religions should be core basic features in the game as they represent the historical setting in those places best instead of those nations receiving whatever variant of Buddhism or religion in east asia is most prevalent during that time peroid which the sceniro is set in Hence religions like korean shaminsim, zunism & Cao Dai are needed to better and more accurately represent those nations historical setting As for Chinese trad religons this would make it easier since some countries may be taoist or confuscion but china itself is more or a mix/hard to tell across history hence to solve the issue nearby countries can follow either of the 2 previously mentioned however China's religion during most scenrios across history should be usually Chinese folk religion So ya that's my explantion to why Chinese folk, Korean shaminsim/maybe shaminism in general to make it simple/easker & Cao Dai & zunism (which is featured in paradox games aswell) Aswell as variant forms of polytheism (which is also In paradox rts games) These 3 atleast (cao dai, Korean shaminism & most.influentailly & importantly Chinese folk religion it can be called the religion can be caled Chinese traditional or Chinese folk or folk religions or tradinol religons or Chinese folk religion or Chinese traditional religon) these 3 chinese folk, korean shamisnism aswell as Cao Dai Should be in the game Later on maybe zunism & thins.like forms of polytheism can be added and ya that's all Edit: I am mistaken vietnamese folk should replace Cao dai read next comment Edited August 6, 2024 by conquere9114 Quote Share this post Link to post Share on other sites More sharing options...
conquere9114 5 Posted August 6, 2024 I am mistaken, Cao Dai is more of a recent thing that emerged out of vietnamese folk religions Um i.guess then it can be called Vietnamese traditional religon or Vietnamese folk Either that or countries.like china, Vietnam & Korea can just have a religon to themselves if u want to keep it simple Lukas then u can add a religon called "folk"or "traditional" or "folk religion" or "folk religion" & apply it to countries like that which don't have a specific major religion! @Łukasz Jakowski So ya either 3 folk religons aswell as zunism & later on different forms of polytheism if Lukas wants Either that or Lukas it can be that it's 3 religons 1. Folk/tradinal religion (that's what it's called applied to countries like that) 2. Zunism 3. More variants of polytheism (can be done later on) @Łukasz Jakowskiwhat do u think about this aspect of these folk/trading religons in those 3 east Asian countries would u add 3 separate for each orr atleast a relgion called Chinese traditional cuz china is obvoiusly way more influential or would the case be that u simply add a relgion called folk/tradinal religion/beleifs Also don't forget zunism a legitimate religion Icon of zunism is literally a sun that would be easy to add Other logos attached below: the 3 that look like each other r Chinese folk Since Cao Dai is a recent thing and falls under the category of vietnamese.folk I included the ingeneral vietnames traditional relgions logo which is a square Zunsim is literally a sun And korean folk is the circle Specific Polytheism logos differ per culture If Lukas u want to add a folk/tradinal religon in general and call it folk or east Asian folk or Asian folk/tradinol then the logo used below for Chinese folk can be used for as a in general thing idk wbladew5 and Wayne23lololh 2 Quote Share this post Link to post Share on other sites More sharing options...
conquere9114 5 Posted August 6, 2024 (edited) Ck2 & ck3 have zunist as u see here: Aswell as extra religions like bön derived from Buddhism & also druze from islam Which would be maybe cool if they were in aoh3 too since ck2 & ck3 have them in the base game haha So ya folk religion/ beleifs, zunist, different polythiesm forms, & few more variants of mainstream religons like bön from Buddhism, druze from islam, etc! Will attach below the logos for bun and druze incase ur intrested Edited August 6, 2024 by conquere9114 Quote Share this post Link to post Share on other sites More sharing options...