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Wielki_Czlek

Regions and Historical AI

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1 hour ago, Łukasz Jakowski said:

To wszystko musi być wykonane przez eventy 

  

declare_war=fra
# Civ will decalre war on France

declare_war2=ger=pol
# Germany will declare war on Poland

add_alliance=ger=hun
# Civ with tag 'ger'(Germany) will make an alliance with civ with tag 'hun'(Hungary)

add_non_aggression=fra=spa
# Civ with tag 'fra'(France) will sign Non Aggression Pact with civ with tag 'spa'(Spain)

add_military_access=rus=swe
# Civ with tag 'rus'(Russia) will get Military Access to civ with tag 'swe'(Sweden)

add_guarantee=fra=pol
# Civ with tag 'fra'(France) will Guarantee Indpendence of civ with tag 'pol'(Poland)

add_defensive_pact=ita=ger
# Civ with tag 'ita'(Italy) will sign Defensive Pact with civ with tag 'ger'(Germany)

add_truce=ita=ger
# Civ with tag 'ita'(Italy) will sign a Truce with civ with tag 'ger'(Germany)

change_ideology=4
# Civ will change ideology to id: 4

change_religion=3
# Civ will change religion to id: 3

# Annexation of provinces ID: 0, 1, 2, 3, 4:
annex=0;1;2;3;4;

# Annexation of provinces ID: 0, 1, 2, 3, 4, if are controled by "fra", fra is an example and it is the Civ TAG:
annex_from_civ=fra=0;1;2;3;4;

# ger(Germany) will annex provinces: 646, 652, 647 if are controled by "czsl" (Czechoslovakia)
annex_by_civ_from_civ=ger=czsl=646;652;647;

annex_by_civ_from_civ=CIVTAG=CIVTAG2=646;652;647;

# Annexation of Civilization, fra is an example and it is the Civ TAG:
annex_civ=fra

# Civilization will be annexed by ger. ger is Civ TAG for Germany.
annexed_by_civ=ger


# A civilization with the tag "atr" will become a vassal/puppet of the civilization with the tag "ger".
make_puppet=ger=atr

 

cant wait to makecomplex independence events

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5 hours ago, Łukasz Jakowski said:

Para wszystko musi być wykonane przez eventy 

  

 
 
  
     
    
    
    
   

  

  

       

        

     


   

  


 

But how would I place an image? How would I write things at the event? How will I put the date on the Event? 

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5 hours ago, Łukasz Jakowski said:

To wszystko musi być wykonane przez eventy 

  

declare_war=fra
# Civ will decalre war on France
 
  
     
    
    
    
   

  

  

       

        

     


   

  


 

But if you just wrote all this and described the beginning of the Second World War, why don't you put it in the game? 

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5 hours ago, Łukasz Jakowski said:

To wszystko musi być wykonane przez eventy 

  



add_alliance=ger=hun
# Civ with tag 'ger'(Germany) will make an alliance with civ with tag 'hun'(Hungary)

 

Will there be a code for alliance name, for example the creation of NATO in 1949 ?

And if I put add_alliance=ger=hun=ita , will there be an alliance between Germany, Hungary and Italy ?

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10 hours ago, Łukasz Jakowski said:

To wszystko musi być wykonane przez eventy 

  

declare_war=fra
# Civ will decalre war on France

declare_war2=ger=pol
# Germany will declare war on Poland

add_alliance=ger=hun
# Civ with tag 'ger'(Germany) will make an alliance with civ with tag 'hun'(Hungary)

add_non_aggression=fra=spa
# Civ with tag 'fra'(France) will sign Non Aggression Pact with civ with tag 'spa'(Spain)

add_military_access=rus=swe
# Civ with tag 'rus'(Russia) will get Military Access to civ with tag 'swe'(Sweden)

add_guarantee=fra=pol
# Civ with tag 'fra'(France) will Guarantee Indpendence of civ with tag 'pol'(Poland)

add_defensive_pact=ita=ger
# Civ with tag 'ita'(Italy) will sign Defensive Pact with civ with tag 'ger'(Germany)

add_truce=ita=ger
# Civ with tag 'ita'(Italy) will sign a Truce with civ with tag 'ger'(Germany)

change_ideology=4
# Civ will change ideology to id: 4

change_religion=3
# Civ will change religion to id: 3

# Annexation of provinces ID: 0, 1, 2, 3, 4:
annex=0;1;2;3;4;

# Annexation of provinces ID: 0, 1, 2, 3, 4, if are controled by "fra", fra is an example and it is the Civ TAG:
annex_from_civ=fra=0;1;2;3;4;

# ger(Germany) will annex provinces: 646, 652, 647 if are controled by "czsl" (Czechoslovakia)
annex_by_civ_from_civ=ger=czsl=646;652;647;

annex_by_civ_from_civ=CIVTAG=CIVTAG2=646;652;647;

# Annexation of Civilization, fra is an example and it is the Civ TAG:
annex_civ=fra

# Civilization will be annexed by ger. ger is Civ TAG for Germany.
annexed_by_civ=ger


# A civilization with the tag "atr" will become a vassal/puppet of the civilization with the tag "ger".
make_puppet=ger=atr

 

A czy wszystkie triggery i outcomy będą gdzieś w jakimś pliku w grze napisane?

@Łukasz Jakowski bo byłoby łatwiej z jakąś pomocą niż zapamiętywać wszystko z forum (oczywiście nie mówię, że się nie da)

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22 minutes ago, Dipto479 said:

@Łukasz Jakowski What are you going to do about political parties and parliament in the game?

I think this game is not about parliament and political parties, but having factions like in HoI 4 would be interesting.

Edited by Bargor

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2 hours ago, EdgeLord said:

But how would religions look like in the files?

 

{
	Age_of_History: Data,
		Data: [
		{
			Name: Pagan,
			Icon: "pagan.png",
			ReligionGroupID: 0,
			Color: [236, 39, 44],
		},
		{
			Name: Catholic,
			Icon: "catholic.png",
			ReligionGroupID: 1,
			Color: [194, 194, 40],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Orthodox,
			Icon: "orthodox.png",
			ReligionGroupID: 1,
			Color: [154, 114, 25],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Protestant,
			Icon: "protestant.png",
			ReligionGroupID: 1,
			Color: [10, 0, 160],
			
			DevelopInfrastructureCost: -0.025,
		},
		{
			Name: Jewish,
			Icon: "jewish.png",
			ReligionGroupID: 2,
			Color: [68, 140, 220],
			
			InvestInEconomyCost: -0.025,
		},
		{
			Name: Sunni,
			Icon: "sunni.png",
			ReligionGroupID: 3,
			Color: [63, 135, 23],
			
			GeneralCost: -0.025,
		},
		{
			Name: Shia,
			Icon: "shia.png",
			ReligionGroupID: 3,
			Color: [88, 190, 35],
			
			GeneralCost: -0.025,
		},
		{
			Name: Gelugpa,
			Icon: "gelugpa.png",
			ReligionGroupID: 4,
			Color: [22, 24, 85],
			
			ProvinceMaintenance: -2.5,
		},
		{
			Name: Theravada,
			Icon: "theravada.png",
			ReligionGroupID: 4,
			Color: [170, 70, 20],
			
			AdvisorCost: -0.025,
		},
		{
			Name: Sikh,
			Icon: "sikh.png",
			ReligionGroupID: 4,
			Color: [64, 135, 137],
			
			ProvinceMaintenance: -2.5,
		},
		{
			Name: Mahayana,
			Icon: "mahayana.png",
			ReligionGroupID: 4,
			Color: [170, 70, 110],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Shinto,
			Icon: "shinto.png",
			ReligionGroupID: 4,
			Color: [199, 25, 25],
			
			GeneralCost: -0.025,
		},
		{
			Name: Hindu,
			Icon: "hindu.png",
			ReligionGroupID: 4,
			Color: [199, 150, 199],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Tengri,
			Icon: "tengri.png",
			ReligionGroupID: 4,
			Color: [40, 60, 200],
			
			RecruitmentTime: -2.5,
		},
		{
			Name: Confucian,
			Icon: "confucian.png",
			ReligionGroupID: 4,
			Color: [210, 224, 130],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Coptic,
			Icon: "coptic.png",
			ReligionGroupID: 1,
			Color: [140, 40, 65],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Buddhism,
			Icon: "buddhism.png",
			ReligionGroupID: 4,
			Color: [90, 193, 148],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Animism,
			Icon: "animism.png",
			ReligionGroupID: 0,
			Color: [140, 30, 20],
			
			IncreaseManpowerCost: -2.5,
		},
		{
			Name: Fetishism,
			Icon: "fetishism.png",
			ReligionGroupID: 0,
			Color: [105, 65, 65],
			
			IncreaseManpowerCost: -2.5,
		},
		{
			Name: Totemist,
			Icon: "totemist.png",
			ReligionGroupID: 0,
			Color: [110, 100, 100],
			
			ConstructionTime: -0.025,
		},
		{
			Name: Inti,
			Icon: "inti.png",
			ReligionGroupID: 0,
			Color: [236, 168, 26],
			
			ConstructionCost: -0.025,
		},
		{
			Name: Ibadi,
			Icon: "ibadi.png",
			ReligionGroupID: 3,
			Color: [40, 86, 13],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Mayan,
			Icon: "mayan.png",
			ReligionGroupID: 0,
			Color: [100, 26, 160],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Vajrayana,
			Icon: "vajrayana.png",
			ReligionGroupID: 4,
			Color: [170, 70, 65],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Zoroastrian,
			Icon: "zoroastrian.png",
			ReligionGroupID: 4,
			Color: [125, 165, 55],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Polytheism,
			Icon: "polytheism.png",
			ReligionGroupID: 0,
			Color: [170, 120, 45],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Jainism,
			Icon: "jainism.png",
			ReligionGroupID: 4,
			Color: [223, 163, 130],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Taoism,
			Icon: "taoism.png",
			ReligionGroupID: 4,
			Color: [230, 230, 100],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Atheism,
			Icon: "atheism.png",
			ReligionGroupID: 5,
			Color: [185, 185, 185],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
	]
}

 

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32 minutes ago, Łukasz Jakowski said:

 

{
	Age_of_History: Data,
		Data: [
		{
			Name: Pagan,
			Icon: "pagan.png",
			ReligionGroupID: 0,
			Color: [236, 39, 44],
		},
		{
			Name: Catholic,
			Icon: "catholic.png",
			ReligionGroupID: 1,
			Color: [194, 194, 40],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Orthodox,
			Icon: "orthodox.png",
			ReligionGroupID: 1,
			Color: [154, 114, 25],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Protestant,
			Icon: "protestant.png",
			ReligionGroupID: 1,
			Color: [10, 0, 160],
			
			DevelopInfrastructureCost: -0.025,
		},
		{
			Name: Jewish,
			Icon: "jewish.png",
			ReligionGroupID: 2,
			Color: [68, 140, 220],
			
			InvestInEconomyCost: -0.025,
		},
		{
			Name: Sunni,
			Icon: "sunni.png",
			ReligionGroupID: 3,
			Color: [63, 135, 23],
			
			GeneralCost: -0.025,
		},
		{
			Name: Shia,
			Icon: "shia.png",
			ReligionGroupID: 3,
			Color: [88, 190, 35],
			
			GeneralCost: -0.025,
		},
		{
			Name: Gelugpa,
			Icon: "gelugpa.png",
			ReligionGroupID: 4,
			Color: [22, 24, 85],
			
			ProvinceMaintenance: -2.5,
		},
		{
			Name: Theravada,
			Icon: "theravada.png",
			ReligionGroupID: 4,
			Color: [170, 70, 20],
			
			AdvisorCost: -0.025,
		},
		{
			Name: Sikh,
			Icon: "sikh.png",
			ReligionGroupID: 4,
			Color: [64, 135, 137],
			
			ProvinceMaintenance: -2.5,
		},
		{
			Name: Mahayana,
			Icon: "mahayana.png",
			ReligionGroupID: 4,
			Color: [170, 70, 110],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Shinto,
			Icon: "shinto.png",
			ReligionGroupID: 4,
			Color: [199, 25, 25],
			
			GeneralCost: -0.025,
		},
		{
			Name: Hindu,
			Icon: "hindu.png",
			ReligionGroupID: 4,
			Color: [199, 150, 199],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Tengri,
			Icon: "tengri.png",
			ReligionGroupID: 4,
			Color: [40, 60, 200],
			
			RecruitmentTime: -2.5,
		},
		{
			Name: Confucian,
			Icon: "confucian.png",
			ReligionGroupID: 4,
			Color: [210, 224, 130],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Coptic,
			Icon: "coptic.png",
			ReligionGroupID: 1,
			Color: [140, 40, 65],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Buddhism,
			Icon: "buddhism.png",
			ReligionGroupID: 4,
			Color: [90, 193, 148],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Animism,
			Icon: "animism.png",
			ReligionGroupID: 0,
			Color: [140, 30, 20],
			
			IncreaseManpowerCost: -2.5,
		},
		{
			Name: Fetishism,
			Icon: "fetishism.png",
			ReligionGroupID: 0,
			Color: [105, 65, 65],
			
			IncreaseManpowerCost: -2.5,
		},
		{
			Name: Totemist,
			Icon: "totemist.png",
			ReligionGroupID: 0,
			Color: [110, 100, 100],
			
			ConstructionTime: -0.025,
		},
		{
			Name: Inti,
			Icon: "inti.png",
			ReligionGroupID: 0,
			Color: [236, 168, 26],
			
			ConstructionCost: -0.025,
		},
		{
			Name: Ibadi,
			Icon: "ibadi.png",
			ReligionGroupID: 3,
			Color: [40, 86, 13],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Mayan,
			Icon: "mayan.png",
			ReligionGroupID: 0,
			Color: [100, 26, 160],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Vajrayana,
			Icon: "vajrayana.png",
			ReligionGroupID: 4,
			Color: [170, 70, 65],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Zoroastrian,
			Icon: "zoroastrian.png",
			ReligionGroupID: 4,
			Color: [125, 165, 55],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Polytheism,
			Icon: "polytheism.png",
			ReligionGroupID: 0,
			Color: [170, 120, 45],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Jainism,
			Icon: "jainism.png",
			ReligionGroupID: 4,
			Color: [223, 163, 130],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Taoism,
			Icon: "taoism.png",
			ReligionGroupID: 4,
			Color: [230, 230, 100],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Atheism,
			Icon: "atheism.png",
			ReligionGroupID: 5,
			Color: [185, 185, 185],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
	]
}

 

are religioins gives any buffs/debuffs? Or it's just decrease province stability if province religion is not the same as a civilization religion?

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4 hours ago, Łukasz Jakowski said:

 

{
	Age_of_History: Data,
		Data: [
		{
			Name: Pagan,
			Icon: "pagan.png",
			ReligionGroupID: 0,
			Color: [236, 39, 44],
		},
		{
			Name: Catholic,
			Icon: "catholic.png",
			ReligionGroupID: 1,
			Color: [194, 194, 40],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Orthodox,
			Icon: "orthodox.png",
			ReligionGroupID: 1,
			Color: [154, 114, 25],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Protestant,
			Icon: "protestant.png",
			ReligionGroupID: 1,
			Color: [10, 0, 160],
			
			DevelopInfrastructureCost: -0.025,
		},
		{
			Name: Jewish,
			Icon: "jewish.png",
			ReligionGroupID: 2,
			Color: [68, 140, 220],
			
			InvestInEconomyCost: -0.025,
		},
		{
			Name: Sunni,
			Icon: "sunni.png",
			ReligionGroupID: 3,
			Color: [63, 135, 23],
			
			GeneralCost: -0.025,
		},
		{
			Name: Shia,
			Icon: "shia.png",
			ReligionGroupID: 3,
			Color: [88, 190, 35],
			
			GeneralCost: -0.025,
		},
		{
			Name: Gelugpa,
			Icon: "gelugpa.png",
			ReligionGroupID: 4,
			Color: [22, 24, 85],
			
			ProvinceMaintenance: -2.5,
		},
		{
			Name: Theravada,
			Icon: "theravada.png",
			ReligionGroupID: 4,
			Color: [170, 70, 20],
			
			AdvisorCost: -0.025,
		},
		{
			Name: Sikh,
			Icon: "sikh.png",
			ReligionGroupID: 4,
			Color: [64, 135, 137],
			
			ProvinceMaintenance: -2.5,
		},
		{
			Name: Mahayana,
			Icon: "mahayana.png",
			ReligionGroupID: 4,
			Color: [170, 70, 110],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Shinto,
			Icon: "shinto.png",
			ReligionGroupID: 4,
			Color: [199, 25, 25],
			
			GeneralCost: -0.025,
		},
		{
			Name: Hindu,
			Icon: "hindu.png",
			ReligionGroupID: 4,
			Color: [199, 150, 199],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Tengri,
			Icon: "tengri.png",
			ReligionGroupID: 4,
			Color: [40, 60, 200],
			
			RecruitmentTime: -2.5,
		},
		{
			Name: Confucian,
			Icon: "confucian.png",
			ReligionGroupID: 4,
			Color: [210, 224, 130],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Coptic,
			Icon: "coptic.png",
			ReligionGroupID: 1,
			Color: [140, 40, 65],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Buddhism,
			Icon: "buddhism.png",
			ReligionGroupID: 4,
			Color: [90, 193, 148],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Animism,
			Icon: "animism.png",
			ReligionGroupID: 0,
			Color: [140, 30, 20],
			
			IncreaseManpowerCost: -2.5,
		},
		{
			Name: Fetishism,
			Icon: "fetishism.png",
			ReligionGroupID: 0,
			Color: [105, 65, 65],
			
			IncreaseManpowerCost: -2.5,
		},
		{
			Name: Totemist,
			Icon: "totemist.png",
			ReligionGroupID: 0,
			Color: [110, 100, 100],
			
			ConstructionTime: -0.025,
		},
		{
			Name: Inti,
			Icon: "inti.png",
			ReligionGroupID: 0,
			Color: [236, 168, 26],
			
			ConstructionCost: -0.025,
		},
		{
			Name: Ibadi,
			Icon: "ibadi.png",
			ReligionGroupID: 3,
			Color: [40, 86, 13],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Mayan,
			Icon: "mayan.png",
			ReligionGroupID: 0,
			Color: [100, 26, 160],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Vajrayana,
			Icon: "vajrayana.png",
			ReligionGroupID: 4,
			Color: [170, 70, 65],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Zoroastrian,
			Icon: "zoroastrian.png",
			ReligionGroupID: 4,
			Color: [125, 165, 55],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Polytheism,
			Icon: "polytheism.png",
			ReligionGroupID: 0,
			Color: [170, 120, 45],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Jainism,
			Icon: "jainism.png",
			ReligionGroupID: 4,
			Color: [223, 163, 130],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Taoism,
			Icon: "taoism.png",
			ReligionGroupID: 4,
			Color: [230, 230, 100],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
		{
			Name: Atheism,
			Icon: "atheism.png",
			ReligionGroupID: 5,
			Color: [185, 185, 185],
			
			IncreaseTaxEfficiencyCost: -0.025,
		},
	]
}

You should rename Atheistsm to secular

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lukas where is zunism, bon & folk?

 

also later on maybe u can add the smaller denomintiosn of islam, christianity and different region polythiesm/paganism

 

but anyways where is zunism bon and folk?

Edited by coolconqerorur99

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7 hours ago, Unity said:

you can add that yourself 

U are infact very mistaken by uttering that statement for thy don't know that Chinese trad religons, aswell as sepcfic regional based religions like Cao Dai, zunism, & shamisnism possibly (among others like variants of polytheism can be maybe added later thru dlc go specfic regions & time peroids) these regional infuelncial religions should be core basic features in the game as they represent the historical setting in those places best instead of those nations receiving whatever variant of Buddhism or religion in east asia is most prevalent during that time peroid which the sceniro is set in

 

Hence religions like korean shaminsim, zunism & Cao Dai are needed to better and more accurately represent those nations historical setting

 

As for Chinese trad religons this would make it easier since some countries may be taoist or confuscion but china itself is more or a mix/hard to tell across history hence to solve the issue nearby countries can follow either of the 2 previously mentioned however China's religion during most scenrios across history should be  usually Chinese folk religion

So ya that's my explantion to why

Chinese folk,

Korean shaminsim/maybe shaminism in general to make it simple/easker

& Cao Dai 

& zunism (which is featured in paradox games aswell)

Aswell as variant forms of polytheism (which is also In paradox rts games)

These 3 atleast (cao dai, Korean shaminism & most.influentailly & importantly Chinese folk religion it can be called the religion can be caled Chinese traditional or Chinese folk or folk religions or tradinol religons or Chinese folk religion or Chinese traditional religon) these 3 chinese folk, korean shamisnism aswell as Cao Dai 

 

Should be in the game

 

Later on maybe zunism & thins.like forms of polytheism can be added and ya that's all

 

Edit: I am mistaken vietnamese folk should replace Cao dai read next comment

Edited by conquere9114

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I am mistaken, Cao Dai is more of a  recent thing that emerged out of vietnamese folk religions

 

Um i.guess then it can be called Vietnamese traditional religon or Vietnamese folk

 

Either that or countries.like china, Vietnam & Korea can just have a religon to themselves if u want to keep it simple Lukas then u can add a religon called "folk"or "traditional" or "folk religion" or "folk religion"

& apply it to countries like that which don't have a specific major religion!

@Łukasz Jakowski

 

So ya either 3 folk religons aswell as zunism & later on different forms of polytheism if Lukas wants

 

Either that or

Lukas it can be that it's 3 religons

1. Folk/tradinal religion (that's what it's called applied to countries like that)

2. Zunism

3. More variants of polytheism (can be done later on)

 

@Łukasz Jakowskiwhat do u think about this aspect of these folk/trading religons in those 3 east Asian countries would u add 3 separate for each orr atleast a relgion called Chinese traditional cuz china is obvoiusly way more influential or would the case be that u simply add a relgion called folk/tradinal religion/beleifs

 

Also don't forget zunism a legitimate religion

 

Icon of zunism is literally a sun that would be easy to add

 

Other logos attached below: the 3 that look like each other r Chinese folk

Since Cao Dai is a recent thing and falls under the category of vietnamese.folk I included the ingeneral vietnames traditional relgions logo which is a square

Zunsim is literally a sun

And korean folk is the circle

Specific Polytheism logos differ per culture

 

If Lukas u want to add a folk/tradinal religon in general and call it folk or east Asian folk or Asian folk/tradinol then the logo used below for Chinese folk can be used for as a in general thing idk

Deus_Chinese_Folk_Religions.png

png-clipart-china-symbol-blessing-good-luck-charm-korean-traditional-angle-text-thumbnail.png

1000_F_180998781_qRmgEo6pf0cXVrsyZvXRTMk4uVgGOjY5.jpg

240px-sam_taeguk.svg1.png

Cờ_Ngũ_sắc_(Vietnam's_five-color_flag).png

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Ck2 & ck3 have zunist as u see here:

 

Aswell as extra religions like bön derived from Buddhism & also druze from islam

Which would be maybe cool if they were in aoh3 too since ck2 & ck3 have them in the base game haha

Screenshot_20240806_065317_Chrome Beta.png

Screenshot_20240806_065434_Chrome Beta.png

So ya folk religion/ beleifs, zunist, different polythiesm forms, & few more variants of mainstream religons like bön from Buddhism, druze from islam, etc!   Will attach below the logos for bun and druze incase ur intrested

Edited by conquere9114

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