Jump to content
Age of History
Rodak Polak

Request for one mod

Recommended Posts

@Łukasz Jakowski could you create a mod in which countries during peace talks have 2 times less points to use so that they can take less provinces.

I think that for people who want the game to last a bit longer and for the smaller border gore, this mod will be needed.

(If in this mod countries will be able to take 2 times less provinces, then Declaring wars should also be 2 times more expensive in terms of aggressive expansion points)

Share this post


Link to post
Share on other sites

game/gameValues/GV_Peace.json

Change these values

	PEACE_SCORE_WINNING_SIDE: 0.53,
	PEACE_SCORE_WINNING_SIDE_VASSALS: 0.2, 
	PEACE_SCORE_LOSING_SIDE: 0.075,

 

game/gameValues/GV_Peace.json

{
	WAR_WHITE_PEACE_MIN_WAR_SCORE: 25.0,
	WAR_MAKE_DEMANDS_MIN_WAR_SCORE: 90.0,
	
	PEACE_RELATION: -35,
	PEACE_RELATION_RANDOM: 10,
	
	PEACE_TAKE_PROVINCES_FROM_ALLIES: false,
	
	PEACE_ANNEX_PROVINCE_ECONOMY_CHANGE: 0.6,
	PEACE_ANNEX_PROVINCE_TAX_CHANGE: 0.6,
	PEACE_ANNEX_PROVINCE_MANPOWER_CHANGE: 0.75,
	PEACE_ANNEX_PROVINCE_GROWTH_RATE_CHANGE: 0.9,
	PEACE_ANNEX_PROVINCE_MAX_UNREST: 20,
	
	PEACE_SCORE_WINNING_SIDE: 0.53,
	PEACE_SCORE_WINNING_SIDE_VASSALS: 0.2, 
	PEACE_SCORE_LOSING_SIDE: 0.075,
	
	PEACE_SCORE_COALITION_WAR: 50.0,
	PEACE_SCORE_CONQUER_VASSAL_WAR: 3.0,
	
	PEACE_WAR_REPARATIONS: 0.1,
	PEACE_WAR_REPARATIONS_TURNS: 1825,
	PEACE_WAR_REPARATIONS_COST_SCORE: 0.1,
	
	PEACE_GOLD_COST_SCORE: 0.04,
	PEACE_GOLD_MAX: 4,
	PEACE_GOLD_MODIFIER: 0.24,
	
	PEACE_VASSALIZATION_COST_SCORE: 0.65,
	PEACE_SUBJECT_TRANSFER_COST_SCORE: 0.3,
	PEACE_LIBERATE_CIV_COST_SCORE: 0.125,
	
	PEACE_LIBERATE_CIV_RELATIONS: 40,
	PEACE_LIBERATE_CIV_LEGACY: 15,
	
	PEACE_RELIGION_CONVERSION_COST_SCORE: 0.4,
	PEACE_RELIGION_CONVERSION_PROVINCES_CONVERT: 0.5,
	
	PEACE_GOVERNMENT_CHANGE_COST_SCORE: 0.4,
	PEACE_MILITARY_ACCESS_COST_SCORE: 0.1,
	
	PEACE_WAR_DAYS: 2555,
	
	PEACE_HUMILIATE_COST_SCORE: 10.0,
	PEACE_HUMILIATE_LEGACY_GAIN: 40,
	PEACE_HUMILIATE_LEGACY_LOSER: 20,
	PEACE_HUMILIATE_AGGRESSIVE_EXPANSION_GAIN: 2.5,
	
	AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_WINNER_SCORE: 250.0,
	AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_WINNER_PERC: 500.0,
	
	AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_LOSER_SCORE: -125,
	
	AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_SEA: 40.0,
	AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_SEA_BEGIN: 52.0,
	
	AI_PEACE_DEMAND_PROVINCE_DISTANCE: 30.0,
	
	AI_PEACE_DEMAND_VASSALIZE_PLAYER: true,
	AI_PEACE_DEMAND_VASSALIZE_PLAYER_PEACE_ORDER: [1, 2, 5, 6, 4, 3, 7, 8],
	
	AI_PEACE_DEMAND_ANNEX_VASSAL_PEACE_ORDER: [0, 2, 5, 8, 1, 3, 4, 8],
	AI_PEACE_DEMAND_COALITION: [6, 9],
	
	AI_PEACE_EXTRA_DEMAND_SURROUNDED_PROVINCES: true,
	
	AI_ABANDON_DEMAND_PROVINCES_IF_ARE_NOT_CONNECTED: true,
	AI_ABANDON_DEMAND_PROVINCES_IF_ARE_NOT_CONNECTED_CHANCE: 96,
	AI_ABANDON_DEMAND_PROVINCES_HAVE_ONLY_ACCESS_TO_MAIN_SEA_CHANCE: 77,
}

 

Share this post


Link to post
Share on other sites

On 10/20/2024 at 11:22 PM, Łukasz Jakowski said:

game/gameValues/GV_Peace.json

Change these values

	PEACE_SCORE_WINNING_SIDE: 0.53,
	PEACE_SCORE_WINNING_SIDE_VASSALS: 0.2, 
	PEACE_SCORE_LOSING_SIDE: 0.075,

 

game/gameValues/GV_Peace.json

{
	WAR_WHITE_PEACE_MIN_WAR_SCORE: 25.0,
	WAR_MAKE_DEMANDS_MIN_WAR_SCORE: 90.0,
	
	PEACE_RELATION: -35,
	PEACE_RELATION_RANDOM: 10,
	
	PEACE_TAKE_PROVINCES_FROM_ALLIES: false,
	
	PEACE_ANNEX_PROVINCE_ECONOMY_CHANGE: 0.6,
	PEACE_ANNEX_PROVINCE_TAX_CHANGE: 0.6,
	PEACE_ANNEX_PROVINCE_MANPOWER_CHANGE: 0.75,
	PEACE_ANNEX_PROVINCE_GROWTH_RATE_CHANGE: 0.9,
	PEACE_ANNEX_PROVINCE_MAX_UNREST: 20,
	
	PEACE_SCORE_WINNING_SIDE: 0.53,
	PEACE_SCORE_WINNING_SIDE_VASSALS: 0.2, 
	PEACE_SCORE_LOSING_SIDE: 0.075,
	
	PEACE_SCORE_COALITION_WAR: 50.0,
	PEACE_SCORE_CONQUER_VASSAL_WAR: 3.0,
	
	PEACE_WAR_REPARATIONS: 0.1,
	PEACE_WAR_REPARATIONS_TURNS: 1825,
	PEACE_WAR_REPARATIONS_COST_SCORE: 0.1,
	
	PEACE_GOLD_COST_SCORE: 0.04,
	PEACE_GOLD_MAX: 4,
	PEACE_GOLD_MODIFIER: 0.24,
	
	PEACE_VASSALIZATION_COST_SCORE: 0.65,
	PEACE_SUBJECT_TRANSFER_COST_SCORE: 0.3,
	PEACE_LIBERATE_CIV_COST_SCORE: 0.125,
	
	PEACE_LIBERATE_CIV_RELATIONS: 40,
	PEACE_LIBERATE_CIV_LEGACY: 15,
	
	PEACE_RELIGION_CONVERSION_COST_SCORE: 0.4,
	PEACE_RELIGION_CONVERSION_PROVINCES_CONVERT: 0.5,
	
	PEACE_GOVERNMENT_CHANGE_COST_SCORE: 0.4,
	PEACE_MILITARY_ACCESS_COST_SCORE: 0.1,
	
	PEACE_WAR_DAYS: 2555,
	
	PEACE_HUMILIATE_COST_SCORE: 10.0,
	PEACE_HUMILIATE_LEGACY_GAIN: 40,
	PEACE_HUMILIATE_LEGACY_LOSER: 20,
	PEACE_HUMILIATE_AGGRESSIVE_EXPANSION_GAIN: 2.5,
	
	AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_WINNER_SCORE: 250.0,
	AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_WINNER_PERC: 500.0,
	
	AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_LOSER_SCORE: -125,
	
	AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_SEA: 40.0,
	AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_SEA_BEGIN: 52.0,
	
	AI_PEACE_DEMAND_PROVINCE_DISTANCE: 30.0,
	
	AI_PEACE_DEMAND_VASSALIZE_PLAYER: true,
	AI_PEACE_DEMAND_VASSALIZE_PLAYER_PEACE_ORDER: [1, 2, 5, 6, 4, 3, 7, 8],
	
	AI_PEACE_DEMAND_ANNEX_VASSAL_PEACE_ORDER: [0, 2, 5, 8, 1, 3, 4, 8],
	AI_PEACE_DEMAND_COALITION: [6, 9],
	
	AI_PEACE_EXTRA_DEMAND_SURROUNDED_PROVINCES: true,
	
	AI_ABANDON_DEMAND_PROVINCES_IF_ARE_NOT_CONNECTED: true,
	AI_ABANDON_DEMAND_PROVINCES_IF_ARE_NOT_CONNECTED_CHANCE: 96,
	AI_ABANDON_DEMAND_PROVINCES_HAVE_ONLY_ACCESS_TO_MAIN_SEA_CHANCE: 77,
}

 

How does "PEACE_TAKE_PROVINCES_FROM_ALLIES"  work? 

I thought it's about taking provinces from several enemies in one peace conference at once, but it doesn't work that way

Edited by Redguy325

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games