Rodak Polak 597 Posted October 20, 2024 @Łukasz Jakowski could you create a mod in which countries during peace talks have 2 times less points to use so that they can take less provinces. I think that for people who want the game to last a bit longer and for the smaller border gore, this mod will be needed. (If in this mod countries will be able to take 2 times less provinces, then Declaring wars should also be 2 times more expensive in terms of aggressive expansion points) YouravaragebrazilianAoCfan, Evis7 and Fire Quickly 3 Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,381 Posted October 20, 2024 game/gameValues/GV_Peace.json Change these values PEACE_SCORE_WINNING_SIDE: 0.53, PEACE_SCORE_WINNING_SIDE_VASSALS: 0.2, PEACE_SCORE_LOSING_SIDE: 0.075, game/gameValues/GV_Peace.json { WAR_WHITE_PEACE_MIN_WAR_SCORE: 25.0, WAR_MAKE_DEMANDS_MIN_WAR_SCORE: 90.0, PEACE_RELATION: -35, PEACE_RELATION_RANDOM: 10, PEACE_TAKE_PROVINCES_FROM_ALLIES: false, PEACE_ANNEX_PROVINCE_ECONOMY_CHANGE: 0.6, PEACE_ANNEX_PROVINCE_TAX_CHANGE: 0.6, PEACE_ANNEX_PROVINCE_MANPOWER_CHANGE: 0.75, PEACE_ANNEX_PROVINCE_GROWTH_RATE_CHANGE: 0.9, PEACE_ANNEX_PROVINCE_MAX_UNREST: 20, PEACE_SCORE_WINNING_SIDE: 0.53, PEACE_SCORE_WINNING_SIDE_VASSALS: 0.2, PEACE_SCORE_LOSING_SIDE: 0.075, PEACE_SCORE_COALITION_WAR: 50.0, PEACE_SCORE_CONQUER_VASSAL_WAR: 3.0, PEACE_WAR_REPARATIONS: 0.1, PEACE_WAR_REPARATIONS_TURNS: 1825, PEACE_WAR_REPARATIONS_COST_SCORE: 0.1, PEACE_GOLD_COST_SCORE: 0.04, PEACE_GOLD_MAX: 4, PEACE_GOLD_MODIFIER: 0.24, PEACE_VASSALIZATION_COST_SCORE: 0.65, PEACE_SUBJECT_TRANSFER_COST_SCORE: 0.3, PEACE_LIBERATE_CIV_COST_SCORE: 0.125, PEACE_LIBERATE_CIV_RELATIONS: 40, PEACE_LIBERATE_CIV_LEGACY: 15, PEACE_RELIGION_CONVERSION_COST_SCORE: 0.4, PEACE_RELIGION_CONVERSION_PROVINCES_CONVERT: 0.5, PEACE_GOVERNMENT_CHANGE_COST_SCORE: 0.4, PEACE_MILITARY_ACCESS_COST_SCORE: 0.1, PEACE_WAR_DAYS: 2555, PEACE_HUMILIATE_COST_SCORE: 10.0, PEACE_HUMILIATE_LEGACY_GAIN: 40, PEACE_HUMILIATE_LEGACY_LOSER: 20, PEACE_HUMILIATE_AGGRESSIVE_EXPANSION_GAIN: 2.5, AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_WINNER_SCORE: 250.0, AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_WINNER_PERC: 500.0, AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_LOSER_SCORE: -125, AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_SEA: 40.0, AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_SEA_BEGIN: 52.0, AI_PEACE_DEMAND_PROVINCE_DISTANCE: 30.0, AI_PEACE_DEMAND_VASSALIZE_PLAYER: true, AI_PEACE_DEMAND_VASSALIZE_PLAYER_PEACE_ORDER: [1, 2, 5, 6, 4, 3, 7, 8], AI_PEACE_DEMAND_ANNEX_VASSAL_PEACE_ORDER: [0, 2, 5, 8, 1, 3, 4, 8], AI_PEACE_DEMAND_COALITION: [6, 9], AI_PEACE_EXTRA_DEMAND_SURROUNDED_PROVINCES: true, AI_ABANDON_DEMAND_PROVINCES_IF_ARE_NOT_CONNECTED: true, AI_ABANDON_DEMAND_PROVINCES_IF_ARE_NOT_CONNECTED_CHANCE: 96, AI_ABANDON_DEMAND_PROVINCES_HAVE_ONLY_ACCESS_TO_MAIN_SEA_CHANCE: 77, } bulbanoof, sc00614, YouravaragebrazilianAoCfan and 5 others 7 1 Quote Share this post Link to post Share on other sites More sharing options...
Redguy325 240 Posted October 25, 2024 (edited) On 10/20/2024 at 11:22 PM, Łukasz Jakowski said: game/gameValues/GV_Peace.json Change these values PEACE_SCORE_WINNING_SIDE: 0.53, PEACE_SCORE_WINNING_SIDE_VASSALS: 0.2, PEACE_SCORE_LOSING_SIDE: 0.075, game/gameValues/GV_Peace.json { WAR_WHITE_PEACE_MIN_WAR_SCORE: 25.0, WAR_MAKE_DEMANDS_MIN_WAR_SCORE: 90.0, PEACE_RELATION: -35, PEACE_RELATION_RANDOM: 10, PEACE_TAKE_PROVINCES_FROM_ALLIES: false, PEACE_ANNEX_PROVINCE_ECONOMY_CHANGE: 0.6, PEACE_ANNEX_PROVINCE_TAX_CHANGE: 0.6, PEACE_ANNEX_PROVINCE_MANPOWER_CHANGE: 0.75, PEACE_ANNEX_PROVINCE_GROWTH_RATE_CHANGE: 0.9, PEACE_ANNEX_PROVINCE_MAX_UNREST: 20, PEACE_SCORE_WINNING_SIDE: 0.53, PEACE_SCORE_WINNING_SIDE_VASSALS: 0.2, PEACE_SCORE_LOSING_SIDE: 0.075, PEACE_SCORE_COALITION_WAR: 50.0, PEACE_SCORE_CONQUER_VASSAL_WAR: 3.0, PEACE_WAR_REPARATIONS: 0.1, PEACE_WAR_REPARATIONS_TURNS: 1825, PEACE_WAR_REPARATIONS_COST_SCORE: 0.1, PEACE_GOLD_COST_SCORE: 0.04, PEACE_GOLD_MAX: 4, PEACE_GOLD_MODIFIER: 0.24, PEACE_VASSALIZATION_COST_SCORE: 0.65, PEACE_SUBJECT_TRANSFER_COST_SCORE: 0.3, PEACE_LIBERATE_CIV_COST_SCORE: 0.125, PEACE_LIBERATE_CIV_RELATIONS: 40, PEACE_LIBERATE_CIV_LEGACY: 15, PEACE_RELIGION_CONVERSION_COST_SCORE: 0.4, PEACE_RELIGION_CONVERSION_PROVINCES_CONVERT: 0.5, PEACE_GOVERNMENT_CHANGE_COST_SCORE: 0.4, PEACE_MILITARY_ACCESS_COST_SCORE: 0.1, PEACE_WAR_DAYS: 2555, PEACE_HUMILIATE_COST_SCORE: 10.0, PEACE_HUMILIATE_LEGACY_GAIN: 40, PEACE_HUMILIATE_LEGACY_LOSER: 20, PEACE_HUMILIATE_AGGRESSIVE_EXPANSION_GAIN: 2.5, AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_WINNER_SCORE: 250.0, AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_WINNER_PERC: 500.0, AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_LOSER_SCORE: -125, AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_SEA: 40.0, AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_SEA_BEGIN: 52.0, AI_PEACE_DEMAND_PROVINCE_DISTANCE: 30.0, AI_PEACE_DEMAND_VASSALIZE_PLAYER: true, AI_PEACE_DEMAND_VASSALIZE_PLAYER_PEACE_ORDER: [1, 2, 5, 6, 4, 3, 7, 8], AI_PEACE_DEMAND_ANNEX_VASSAL_PEACE_ORDER: [0, 2, 5, 8, 1, 3, 4, 8], AI_PEACE_DEMAND_COALITION: [6, 9], AI_PEACE_EXTRA_DEMAND_SURROUNDED_PROVINCES: true, AI_ABANDON_DEMAND_PROVINCES_IF_ARE_NOT_CONNECTED: true, AI_ABANDON_DEMAND_PROVINCES_IF_ARE_NOT_CONNECTED_CHANCE: 96, AI_ABANDON_DEMAND_PROVINCES_HAVE_ONLY_ACCESS_TO_MAIN_SEA_CHANCE: 77, } How does "PEACE_TAKE_PROVINCES_FROM_ALLIES" work? I thought it's about taking provinces from several enemies in one peace conference at once, but it doesn't work that way Edited October 25, 2024 by Redguy325 Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,381 Posted October 25, 2024 This one isn’t doing anything; it might be the only one. Dule22 1 Quote Share this post Link to post Share on other sites More sharing options...