I really am struggling to understand some of the game concepts.
Why does a farm cost more than a castle?
Why does making a region a formal vassal rather than an occupied region seem to give you less control over them?
Why does saving the game occur on the next turn?
Why does it seem like npc tribes migrate freely, but if you send troops into a neighbouring seemingly empty space (no tribe or obvious civilization), that space seems defended regardless?
Why do tribes form alliances with non-adjacent tribes since attacking or supporting anything non-adjacent seems impossible?
I really am struggling to understand some of the game concepts.
Why does a farm cost more than a castle?
Why does making a region a formal vassal rather than an occupied region seem to give you less control over them?
Why does saving the game occur on the next turn?
Why does it seem like npc tribes migrate freely, but if you send troops into a neighbouring seemingly empty space (no tribe or obvious civilization), that space seems defended regardless?
Why do tribes form alliances with non-adjacent tribes since attacking or supporting anything non-adjacent seems impossible?
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