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Age of History 3
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Cestmoi

Why?

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I really am struggling to understand some of the game concepts.

Why does a farm cost more than a castle?

Why does making a region a formal vassal rather than an occupied region seem to give you less control over them?

Why does saving the game occur on the next turn?

Why does it seem like npc tribes migrate freely, but if you send troops into a neighbouring seemingly empty space (no tribe or obvious civilization), that space seems defended regardless?

Why do tribes form alliances with non-adjacent tribes since attacking or supporting anything non-adjacent seems impossible?

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9 hours ago, aijec said:

Its a game

It would also be a game if it had bouncy unicorns, magic, and sang you the Hello Kitty theme song. And it could still be more realistic than it is now even with all those fantasy elements. 

It is a game set on Earth and presenting itself as a simulation. Therefore a certain degree of realism is to be expected. Moreover inconsistent mechanics (such as uncontrolled territory being seemingly more dangerous than other actual empires and making an occupied region a vassal giving you less control over it) are not normally considered signs of a good game.

If I am missing something more here than 'It's a game' I would be very happy to hear it though... 

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8 hours ago, Cestmoi said:

It would also be a game if it had bouncy unicorns, magic, and sang you the Hello Kitty theme song. And it could still be more realistic than it is now even with all those fantasy elements. 

It is a game set on Earth and presenting itself as a simulation. Therefore a certain degree of realism is to be expected. Moreover inconsistent mechanics (such as uncontrolled territory being seemingly more dangerous than other actual empires and making an occupied region a vassal giving you less control over it) are not normally considered signs of a good game.

If I am missing something more here than 'It's a game' I would be very happy to hear it though... 

ITS A GAME,This game is characterized by its simplicity, it is easy to understand difficult to handle, and READY, if you want "realism" Play HOI4 oh EU4

Edited by SUDAMXX

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7 hours ago, Cestmoi said:

It would also be a game if it had bouncy unicorns, magic, and sang you the Hello Kitty theme song. And it could still be more realistic than it is now even with all those fantasy elements. 

It is a game set on Earth and presenting itself as a simulation. Therefore a certain degree of realism is to be expected. Moreover inconsistent mechanics (such as uncontrolled territory being seemingly more dangerous than other actual empires and making an occupied region a vassal giving you less control over it) are not normally considered signs of a good game.

If I am missing something more here than 'It's a game' I would be very happy to hear it though... 

The games have "styles" I should call It, like you can't put unicorns into call of duty WW2, can you ?

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7 hours ago, Cestmoi said:

It would also be a game if it had bouncy unicorns, magic, and sang you the Hello Kitty theme song. And it could still be more realistic than it is now even with all those fantasy elements. 

It is a game set on Earth and presenting itself as a simulation. Therefore a certain degree of realism is to be expected. Moreover inconsistent mechanics (such as uncontrolled territory being seemingly more dangerous than other actual empires and making an occupied region a vassal giving you less control over it) are not normally considered signs of a good game.

If I am missing something more here than 'It's a game' I would be very happy to hear it though... 

Also, this game got so much attention because of the simplicity its got, just like SUDAMXX says you should play HOI4, EU4 or CK2 for detailed gameplay about the world wars simulation.

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9 hours ago, SUDAMXX said:

ITS A GAME,This game is characterized by its simplicity, it is easy to understand difficult to handle, and READY, if you want "realism" Play HOI4 oh EU4

A farm costing more than a castle is a design choice, not a question of simplicity or not.

And 'unoccupied' territory being more occupied than actual controlled territory is more complex rather than simpler. 

A vassal being able to cut diplomatic relations with you while still remaining a vassal seems far more like a bug than 'simplicity.'

8 hours ago, aijec said:

The games have "styles" I should call It, like you can't put unicorns into call of duty WW2, can you ?

Right, but that was my point. There effectively being large unnamed populations between actual historical population centres is like saying there are orcs marauding the unclaimed land. It is something that was not there historically and indeed is just artificial impediment.... which only seems to affect troop movements and not migrations... 

8 hours ago, aijec said:

Also, this game got so much attention because of the simplicity its got, just like SUDAMXX says you should play HOI4, EU4 or CK2 for detailed gameplay about the world wars simulation.

See my point above regarding simplicity.

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