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Project Civilization 2

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Dev Dairy 1  - Kushite
Summary of Kush history: also known as Nubia. Before the conquest by the 18th Dynasty during the New Kingdom period. Their rule in those lands lasted until the fall of the Bronze Age. Nubian culture under Egyptian dynasties became Kemeticized (Kemet = Egypt in the ancient Egyptian language). In the Iron Age, Kush conquered Egypt, creating the Kushite Empire

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New Biomes and Unique Modifiers: 

In the future, I will rework the biomes on the map. To start, I'll add the floodplains, which will include the Mesopotamian basin and the provinces along the Nile. As you've noticed, several provinces in the interior of the continent are wastelands. These are mountain ranges that are intended to force the player to be more strategic. This idea will be expanded with a mountain pass building, which will be an extremely important point on the map with significant defensive bonuses. Rivers will function on a similar principle; they will be buildings on the map that will add slight defensive bonuses.

 

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Epoch points: 

It is a system inspired by the ages system from EU4. With the difference that epoch points in mod are thru limitations due to outcome and triggered events in AoH3. They will be unlocked thru the technology tree. For every 5 epoch points, a bonus is unlocked that will last until the end of the epoch. Special units are also being introduced

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 Special Unit:

Special units can be unlocked with epoch points, but they will also require the appropriate technologies to be unlocked. In the future, units are planned that will be required for an resources that will enable recruitment (yes elephant).

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    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

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      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

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      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
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