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Age of History 3
AddPlck

The System from the East: Project-Zetvl

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Posted (edited)

This mysterious system from the East has finally lifted its veil.
Its name: Zetvl. Project title: Project-Zetvl.

Development began in mid-September 2024. Initially, it solved the integer limit issue in the base game, then progressively rolled out player experience optimizations. By early this year, updates unexpectedly paused...

Come mid-February, updates miraculously resumed. The creator shared his work within his mini-game community platform.

Over these four months, game re-optimization updates were systematically implemented. New features now make it a fundamentally distinct mod from the original.

Important: This mod remains in early development. Some features are work-in-progress or contain minor issues—please maintain reasonable expectations.

The mod's creator is the publisher of this thread.

Downloads:

  • PC Manual Install (File-Overwrite):
    Google Drive
    ◆ Build:  | Requires Java 17+
    v1.0.6.3 U1

  • Android Version: In preparation (WIP)

Note: As this mod is still in its early development phase, comprehensive feature documentation is unavailable. Players are encouraged to explore functionalities through discovery-based testing.

Screenshots

1749284704_java.thumb.png.feef23b9572dd1e313930c7bf51f2f32.png

1749285730.thumb.png.4cd72b5f3be57a65c20df1df3adecc2c.png

Edited by AddPlck
A published mod based on this topic

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Posted (edited)

AoH2 will never die, AoH3 isn't a true AoH game as it isn't turn based, AoH2 may live even live further than AoH3 as AoH3 is dying now and code modifications were very rare but very important for AoH2 and is the main reason why a part of the player base clings to the dying game

Edited by YouravaragebrazilianAoCfan

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3 hours ago, YouravaragebrazilianAoCfan said:

AoH2 will never die, AoH3 isn't a true AoH game as it isn't turn based, AoH2 may live even live further than AoH3 as AoH3 is dying now and code modifications were very rare but very important for AoH2 and is the main reason why a part of the player base clings to the dying game

Why did people want AoC to switch to realtime anyway? In what way is the best way to make an AoC game to destroy one of the fundamental aspects of the franchise?

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3 minutes ago, Apple said:

Why did people want AoC to switch to realtime anyway? In what way is the best way to make an AoC game to destroy one of the fundamental aspects of the franchise?

I guess there maybe isn't any other good rts map games on mobile.

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On 4/5/2025 at 6:01 AM, bun_dha4 said:

fucking based, hopefully this leads me to replace 2.5 or uwut if done well

try replacing be2 engine instead because lawd is it buggy.

 

(i play on 2.5)

4 hours ago, AddPlck said:

More screenshots:1744444253.thumb.png.f18bc2f15d30dd2aeda38d998a9d0b2f.png

1744444808.thumb.png.f62ad3c0eb8e6e54e929d92b317c233c.png

The author of this project declares that he has bigger plans!

Update us when he gives an approximate release date. Not exactly a day, a month would be enough. I really wanna try this out.

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2 hours ago, AddPlck said:

The sea provinces have been connected, but because the role of the map background is not obvious, the sea line will take effect after reloading the map.

makes sense. i forgot about that

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Posted (edited)

Still, it has some bugs

Because it is based on vanilla, there are still some problems with vanilla that have not been fixed,

For example, after a period of time in the game (e.g. 1000 turns), most civilizations have a relation of 0......

 

As he improves, he will do his best to try to fix them

Edited by AddPlck

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Posted (edited)
On 4/11/2025 at 9:23 PM, Apple said:

I guess there maybe isn't any other good rts map games on mobile.

I play dummynation on mobile. they cant complain about that, if they want a RTS they should play that. besides I bearly play that thing I love turn based games.

 

We should have a Turn based AoH4 in 2029 (Average of the games delay in between releases)

Edited by YouravaragebrazilianAoCfan

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