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Marerjh

A bunch of minor gameplay-related bugs

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Posted (edited)

I am leaving this list simply to inform the community about these bugs, in the hope that someone will fix them someday. A detailed list is available on this public Trello board (no login required for this one 🙂). All bugs have been confirmed in the current version of the game, in the beta branch on Steam (02/08/2025).

Click on the bug name to go to its card. Each card contains an image, description, and explanation. I am doing this so as not to overload this post with images.

  1. Province maintenance is calculated incorrectly. The cost of maintaining a province takes into account economy three times, and also ignores tax efficiency and manpower level. An in-game hint shows a different formula for calculating.
  2. AI does not understand the penalty for exceeding the regiment limit. This is noticeable when you increase the penalty for exceeding the regiments limit. AI removes too many regiments, often the entire army, to reduce the cost of army maintenance to an acceptable level. After that, it builds new regiments, spending extra gold and leaving itself defenceless.
  3. Using both add_ruler and change_ideology as a outcome of an event results in the ruler not being created. The card contains a small example where I am trying to create Fidel Castro and change the form of government to communism at the same time. Swapping these outcomes does nothing, as well as specifying the actual image_id instead of "-1". Removing "change_ideology" results in ruler being created successfully.
  4. LocalManpower bonus from buildings is apllied incorrectly. The card shows an example of it not working.
  5. ConstructionTimeBonus and ConstructionCost bonuses from buildings are applied incorrectly. This is noticeable for ConstructionGuild building. The bonus only works if it is equal to -1, in which case it will reduce time\cost by -100%. It seems that the game reads this value as an integer rather than a float. The card contains a detailed example.
  6. Event outcome "bonus_loans_limit" is applied incorrectly. It should increase the number of possible loans by, say, +2, but instead it increases them by +2% (which in fact means that it does not increase their number). I expect it to increase the number of loans by +2, because that's how Ɓukasz uses this bonus in the ‘Recruit All Advisors’ mission (in that mission it increases the number of loans by +1%).
  7. Interest reduces income, not expenses.
  8. MaxMorale bonus from resources doesn't work.
Edited by Marerjh

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