Jump to content
Age of History 3

Italian PeC

Archduke
  • Posts

    344
  • Joined

  • Last visited

  • Days Won

    24

Italian PeC last won the day on October 6 2023

Italian PeC had the most liked content!

About Italian PeC

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Please Lukasz, add a culture map mode. One of the best things you can do in AoH2 and other similair grand strategy games is roleplay as a country that is passing throughout its eras in history, and of course, with every war, with every major event exploration, expansion, emigration and immigration the demographics of the country will change. Now , to create a pop system similair to Vic3 or vic2 would be too hard and time consuming, I'm aware, but what I ask for is so much more simple: a Culture map mode, where every province is assigned a different culture based on the era, and this culture (which can also be interpreted as ethnicity, tribe or linguistic group) can change through either a culture conversion button (where you can slowly change it to your own or another nearby culture) or by placing population from other countries cultures in that province. This big but not impossible addition would give me so much more entertainment while playing, as I always enjoyed looking at the percentages of populations in my states while playing AoH2 and imagining how they would work in real life. As the creator of The Second Great War mod, Age of Imperialism mod, Crusaders mod, 1000 BCE mod and many others, PLEASE lukasz add this to the game🙏
  2. Anyways, Lukasz, as a former modder I think I speak for the entire modding community with my following requests: make event making in the scenario editor as easy as possible, but most importantly raise the amount of triggers events can have. Stuff like owning a certain number of provinces, owning a specific region, being of a specific government type, having a specific religion, having a specific culture, having > generals, owning > wealth in the treasury, occupying a number/area of provinces, etc... make all of these triggers for events . Also please make the "event decision taken" trigger work properly, so that it doesn't break often like it did in AoH2
  3. Just here to say thank you for taking in ideas and constructive criticism from the players
  4. Im the first to admit i thought this would never become a real thing. But here I am, saying sorry for doubting you, @LukaszJakowsk. As for all the modders, get your tools, your time spent and your posts...and take a break. This is your last chance to get a good relax session before the absolute mayhem of AoH3 modding starts. Take a month, year, who knows, even two years long break, depending how long the wait for AoH3 will be...then...go CRAZY with modding it!
  5. All events for the mod have been written, now only inserting images and adding them is missing. Mod will be out soon, hopefully by the end of the week
  6. No, I'll be using the usual AOI code. Since most of my fan players are mobile and UWUT engine works on PC and isn't completely compatible with mobile
  7. Here is a teaser event for Brandenburg: *Society* "The society of Brandenburg is different from the one of most Holy Roman Princes. While in the most part of the HRE, the structure is completely feudal and the history behind it has been as such for centuries, Brandenburg's birth as a March, a borderland that was highly militarized in order to combat encroaching invasions from the East, made it more militaristic and prepared for battle."
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games