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Age of Civilizations

About This Club

If you want to see sneak-peaks and other information about the "Coat of Arms" collection of scenarios, this is the place to look.

  1. What's new in this club
  2. Sneaky

    Some questions

    Haven't been working on the mod much since the editor is half-broken. I'll definitely work again once Lukasz fixed the bugs in the editor, but until then, I can't really add the events I want (or fix the current events, for that matter), meaning there's not much point in updating at the moment. Sorry, but that's simply the truth at the moment. I'm still really grateful you've had an interest in this mod, and I'm 100% not abandoning it completely unless Lukasz abandons AOC2, which I hope he won't.
  3. Istria

    Some questions

    Hi, is the release of new version close?
  4. Sneaky

    Some questions

    Not my focus at the moment. I'll check it.
  5. Istria

    Some questions

    Also, the sepoy mutiny didn't not seem to be happening in all of my save, and btw is Guangxi submission bugged? It seems that Guangxi still have few provinces left after the annexation, thanks
  6. Istria

    Some questions

    Btw you updating your 1492? As you can add events like collapse of Aztec, Inca etc.
  7. Istria

    Some questions

    Ok thanks for the help!
  8. Sneaky

    Some questions

    Probably because they were the first events I made. I'll go over the old events.
  9. Istria

    Some questions

    Btw pretty sure that Unification of Italy are bugged, event doesn't occur tho it's already 1860s and I fulfill the trigger
  10. So, if you've played as Japan on the pre-release version of1.1, you might have noticed you get events at the start of the game, which wasn't intentional. I've tried my best to fix it, but as far as I can tell, the "OR" trigger just basically breaks any event, so there's nothing I can do about it. Because of this, I'll focus on things outside events (new countries, to be exact) until Lukasz fixes the events, which are generally a bit of a broken mess at the moment. Sorry for the inconvenience, but there's simply not much I can do about it at the moment.
  11. Sneaky

    Some questions

    That's because UPCI was one of the first events I made, and I had no idea how it really worked back then. I already know what the issue most likely is. I'll fix it.
  12. Istria

    Some questions

    Thanks mate, well done!!! Edit:Is UPCI supposed to have no land? what's the purpose of setting it up then?
  13. Sneaky

    Some questions

    Hm.. well, that means I can easily fix it. Only problem is that now the event chain will be done a lot faster than I intended, but that's fine, I suppose. As for the UPCI annexation event, it's fixed. If you find any other problems, please let me know!
  14. Istria

    Some questions

    Yes I think so, this happen in my own scenario too, AND and OR seems cannot coexist as triggers, else bug happens
  15. Sneaky

    Some questions

    Rewrote the events but the problem persists. I actually feel like it might be a problem with the game. I have 2 separate triggers for the events, both of which are "AND". 1st trigger is a chance for 25%, while the 2nd is checking if either of the options in the previous event have been chosen with the option "OR". I think I can't do much until Lukasz fixed it.
  16. Everything you need to know is in the poll itself.
  17. Istria

    Some questions

    I'll try find bugs
  18. Sneaky

    Some questions

    The pre-release hasn't been bug-tested much, hence I called it a pre-release. I'll check the events after I'm back from school. If you find any other bugs, I'll be happy to fix them.
  19. Istria

    Some questions

    Is it normal that Annexation of UPCI doesn't happen at all? never seen it happen
  20. Istria

    Some questions

    Good luck with bug fixing!
  21. Sneaky

    Some questions

    Tested it and it happens to me too. I'll try and fix it, but it'll be... rather painful to do so.
  22. Istria

    Some questions

    Different one, but they all happen on turn 2, sometimes I get industrialization, sometimes I get constitution, then other reforms will follow P.S. I suggest change dates to tackle this weird phenomenon
  23. Sneaky

    Some questions

    Thanks for the bug reports! Can you tell me which Meiji reform event happens exactly at the start of the game? As for the constitution, it's meant as an update to the constitution, not a completely new one. Also, I fixed the Qinghai event - thanks!
  24. Actually United Kingdoms exist in that time, it should be united kingdoms not Sweden
  25. Istria

    Some questions

    I can't join a public club, you should change it to open club BTW Meiji Reform events happen in the beginning of the game before Meiji Restoration Event(and consititution of Japan is definitely not part of it, I mean it's Meiji Reform for a reason), is it a bug? You can test it, dk if it's only my problem. BTW2 Qinghai submission event has problem, Qinghai will 100% choose the option "we will have our own path" as AI chance is set as 99% join Qing and 100% Liberate itself
  26. Hi! As necessary, this is yet another progress report on Update 1.1, and as far as I know, the second-to-last. I'll probably have one more progress report besides this before Update 1.1 is fully out, so yeah! For this update, as said in the title, we have 3 main subjects; Coal, Iron, India. Coal and Coal (Hill). These are 2 of the new 4 terrain types that I've made for Coat of Arms: 1836. The Coal terrain type provides REALLY large bonuses to the province with this type of terrain. For coal, the benefits are (if I recall correctly) -40% build cost, +25% population growth, and +40% economic growth. While these bonuses are really high, they're more so to represent the impact of coal in industrialization. Coal (Hill) is all-around the same except a bit lower benefits and some defense bonus. Iron and Iron (Hill). These are another 2 of the 4 terrain types that I've made. Similarly to coal, Iron provides huge benefits to the province with such a type. Iron has similar benefits to coal except lower, but it has a whopping -80% build cost. The entire reason for these powerful terrain types is so buildings get more so focused in specific provinces due to cost and effectiveness, thus representing industry concentration in specific areas. New civilizations in India! Slowly but surely I've been working on the new civilizations (completely based off of those in Victoria 2) to replace the place-holder civilizations located in Asia. It's rather time-consuming, but I'm making progress. I also replaced the flags for NGF and UPCI.
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