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  • Closed Club  ·  1 member

    The club.

  • Closed Club  ·  1 member

    product come

  • Open Club  ·  3 members

    bruhcity minecraft

  • Public Club

    Anyone can join and participate in the club without joining. Philippine-Republic-only posts are only allowed in this club, no more further. I would really appreciate it if you join the club!
  • Open Club  ·  2 members

    Fan club of Lakhal new aka mawan

  • Open Club  ·  4 members

    this is my kingdom come

  • Public Club

    Join if u hate amogus sky etc
  • Open Club  ·  1 member

    This club hasn't provided a description.
  • Open Club  ·  3 members

    Bizzat kendim yaptığım eventli senaryoları paylaştığım Türkiyenin ilk ve tek sohbet kulübü.

  • Open Club  ·  2 members

    This only a Club for Morocco, We will harrass any Spanish people that try to join, and we will also probanly not talk in English, but in Arabic, Join at your own Risk

  • Public Club

    Luigi Is The Best. If You Agree, Then This Club Is For You. I'm Not A Modder Or Any Fancy Stuff Like That. You Are Alowed To Talk About And Recommend And Make And Post Mods And Stuff Like That In This Club, However. But Yeah. Maybe We Could Talk And Get To Know Each Other Because I Do Enjoy Meeting And Talking To People From Other States (Because I'm American) And Other Countries. Aaaaaaaand Yeah. That's Basically It. Have Fun. P.S. The Flag Is The Luigian Flag. It Is Unnoficial But I Made It And I Find It Pretty Appealing But You Can Make Your Own Changes And Post Them If You Ever Wanted To.
  • Public Club

    You can join my discord server, where i create new project. Discord Link: https://discord.gg/9EDYmFbbcK
  • Open Club  ·  1 member

    your can join my discord server: https://discord.gg/vePCfJ8uVq your can sub my channel: https://www.youtube.com/channel/UC-j78outMSi9sDK4xvMOk6g Welcome to my Community, follow my channel and my club : )

  • Public Club

    This club is for Iranians. The entry of robots, etc. Iranians is allowed XD
  • Public Club

    This club hasn't provided a description.
  • Open Club  ·  1 member

    este club es de dos idiomas español y english

  • Open Club  ·  1 member

    aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

  • Public Club

    This is a Bolivian club but if you are not Bolivian you can still enter Este es un club boliviano pero si no eres boliviano igual puedes entrar
  • Open Club  ·  2 members

    Musimy zniszczyć imperium bydgoskie!!!

  • Public Club

    This club hasn't provided a description.
  • Open Club  ·  1 member

    strongest lads, ay?

  • Open Club  ·  1 member

    This club hasn't provided a description.
  • Open Club  ·  2 members

    This group is special only for those whit communism pfp

  • Public Club

    For all Germans that wish we had won WW2
  • Topics

  • Posts

    • Join our Discord for more in-depth reading; https://discord.gg/9qeCNmrkQw
    • # Weekly Update Notes ***Summary;*** 1. Map Editing Tool was designed as a new .jar file. 2. New islands added for Bahamas 3. Some game values have been changed. 4. Some countries' flags have been revised. 5. New units have been added and units have been edited. 6. New laws (beta) 7. PV 3.0: New scenario: Administrative Divisions. 8. PV 3.0: Afghanistan is completed. 9. PV 3.0: One city was added to each province of Afghanistan. 10. PV 3.0: Major cities feature added (Indev). **v Scroll  Down For Details v** # Weekly Update Notes ## Main mod: ***Map Editing Tool was designed as a new .jar file.*** 1. Its purpose is to provide more options for editing the map in-game. 2. For now, it only increases the max edit level of growth rate and base development level to 1000. 3. It may be possible to transfer it to the main game after determining whether it has any errors and resolving the errors found. ***New islands added for Bahamas.*** 1. All arrangements for the islands have been made (connections, growth rate etc.). 2. Added islands; - Ragged Island - Spanish Wells - Hope Town - Grand Cay - Black Point - Bimini - Long Cay - Green Turtle Cay ***Some game values have been changed.*** 1. The atomic bomb production price increase was reduced from 500 to 20 for each atomic bomb created. The time to create an atomic bomb was increased from 180 to 365 days. The initial production price for an atomic bomb was increased from 1000 to 2000. This allowed larger countries to produce atomic bombs more easily than smaller countries, and prevented the near-impossibility of producing atomic bombs in the late game. 2. You can now recruit obsolete units. 3. The base starting build slot for all provinces has been reduced from 3 to 2. The base starting build slot for the capital has been increased from 4 to 5. This limits the ability of provinces with weak economies to build large amounts of buildings and grow easily. While this feature will be more prominent in Project: Vita 3.0, it will also be useful in the main game. 4. The AI will no longer change its government if it can colonize a province. This means the AI will only attempt to change its government if it finds no colonizable provinces within its borders. This is an experimental feature only available for tribes. The aim is to gather all uncolonized provinces to form kingdoms. 5. The value of cheat codes has been doubled. This means cheats now give you 1000 gold instead of 500, 500 legacy instead of 250, 15000 manpower instead of 7500, 2 advantage points instead of 1, and 200 diplomacy points instead of 100. This change is to increase the rewards of cheats and make it easier to use cheat features when you decide to cheat. 6. The maximum number of alliances has been increased to 5 from 1. 7. The negative impact of aggressive expansion on becoming an alliance has been reduced from 0.75 to 0.10 per point of aggressive expansion. The negative effect of being in a different type of government on forming an alliance was increased from 5 to 10, the negative effect of being in a different type of government group on forming an alliance was increased from 15 to 20, the effect of being a member of a different religion on forming an alliance was increased from 5 to 10, and the effect of being a member of a different religion group on forming an alliance was increased from 20 to 25. 8. The negative effect of belonging to different governments or religious groups on signing a non-aggression pact was increased from 0.4 to 0.5. 9. The sales value of provinces has been increased from 1.5 to 6.0 per province. So this feature will actually gain a function 10. You will now experience a 15.0 increase in relations with civilizations that share technology, instead of 3.0. So this feature will actually gain a function too. 11. The quest menu opened from the Council now displays events, so if I add events to the game in the future, they can be easily controlled from there. 12. Now the electors will also protect the Holy Roman Empire from wars. 13. Added province income map mode. 14. The rebels will now change their form of government after gaining independence. 15. The points addition and subtraction rates in the Sandbox have been changed. The highest gold has been increased from 300 to 1000, the highest manpower from 2500 to 10000, the highest inheritance from 250 to 500, and the highest research from 200 to 500. 16. Pausing the game now also stops ship movements.***Some countries' flags have been revised.*** 1. Afghanistan, Armenia, Andorra and Argentina **New units have been added and units have been edited.** 1. Fixed incorrect unit settings. 2. New units added; - Archer type units; Railgun Battery [between "Future Artillery" and "Multiple Rocket Launcher System". Same stats as Future Artillery. (Future Artillery buffed)] - Fighter type units; Sniper (new lowest tier fighter unit), Surveillence (between Sniper and Anti-Aircraft Warfare), Anti-Aircraft Warfare (between Ground-to-Air Missile and Surveillence), Ground-to-Air Missile (between Early Fighter and Anti-Aircraft Warfare), Unmanned Fighter (between Modern Fighter and Laser Fighter), Laser Fighter (between Future Fighter and Unmaned Fighter) 3. Removed units; - The "elite", "early" and "heavy" variants of some units have been removed to bring the maximum level of all unit categories to 10. ***New laws (beta)*** 1. Now that you have all the vanilla laws you can move on to more systematic and philosophically based laws. 2. Since these laws provide a bonus of +3 monthly income, it is recommended to switch to these laws after reaching the required technology level. (I'm not sure about this. I plan to highlight new laws in different ways in the future.) 3. Instead of just giving you buffs, these laws promise buffs in some things and debuffs in others. ## Project Vita 3.0 map: ***New scenario: Administrative Divisions.*** 1. It's for testing purposes for now, but once the map is complete it will be a playable scenario. ***Afghanistan is completed.*** 1.  It has a total of 313 provinces. 2. Each province is divided into approximately 6 parts, keeping the province borders from the main game. 3. Provinces are aligned with first level administrative divisions. 4. Below is how many provinces each province has; - Kandahar: 28 - Helmand: 26 - Badakshan: 22 - Herat: 19 - Ghazni: 19 - Nimruz: 16 - Farah: 14 - Bamyan: 12 - Badghis: 12 - Zabul: 12 - Paktika: 11 - Ghor: 10 - Wardak: 8 - Daykundi: 8 - Parwan: 7 - Khost: 7 - Takhar: 6 - Kunduz: 6 - Baghlan: 6 - Nangarhar: 6 - Paktia: 6 - Samangan: 6 - Balkh: 6 - Sar-e Pol: 6 - Jowzjan: 6 - Faryab: 6 - Uruzgan: 6 - Kabul: 5 - Logar: 4 - Nuristan: 2 - Panjshir: 2 - Laghman: 2 - Kapisa: 1 - Kunar: 1 ***One city was added to each province of Afghanistan.*** 1. One city was added to each province. 2. The position settings of the province names have been adjusted. ***Afghanistan's terrain types, growth rates, resources, and base development levels have been adjusted for the upcoming region update.*** 1. Also added connections. ***Major cities feature added (Indev).*** 1. The goal is to ensure that conquering all major cities of a country is enough to win the war, to ensure that the biggest cities of the regions lead the regions, and to bring a different feature to the resource system by ensuring that production resources are produced only in major cities. 2. In this context, the growth rates and base development levels of the city centers are higher than the region as a whole, and the values of the rest of the region are lower. 3. Future plans include adding a population editor and a province value editor to the Map Editing Tool (or the main game). A city terrain type will also be added.
    • The progress on this map looks cool, good luck! (I've been gone for so long because I forgot my password for this account lol)
    • If you're good at the game it will take 250 years or less though

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