This club is for chatting, promoting other mods, and, if I create a mod, to suggest scenarios, mechanics etc. and this suggestion has more chances of getting accepted.
Against all Chinks, Kikes, Niggers, Faggots, Spics, Pajeets, Sandniggers, Gooks, Nips, Redskins, Dypkes, and Race Traitors.
Whites only, Any attempt by a member of the ANY above mentioned groups will be met with harsh retaliation. No faggots or dykes or trannies either.
We unite active forum users to promote certain ideas, posts, etc. By entering here, we guarantee that every club user will like your post. But you should also be active and like the posts of others in the club. Only our union will ensure the promotion of posts so that Lukash sees them.
We unite active forum users to promote certain ideas, posts, etc. By entering here, we guarantee that every club user will like your post. But you should also be active and like the posts of others in the club. Only our union will ensure the promotion of posts so that Lukash sees them.
Это сообщество состоит только из тех кто знает русский. Так или иначе, из тех кто может свободно говорить и понимать русскую речь.
Вы можете хоть писать на этом форуме на английском, но для вступления в сообщество обязательно понимать русский могучий.
Rebels Rework
- The rebellion system has been reworked
- Rebellions can now appear more frequently
- Rebels may emerge as civilizations that have no provinces but still have cores in provinces with high revolt risk
- Civil wars can break out in provinces with high revolt risk Full text: https://store.steampowered.com/news/app/3381680/view/688630375324320627
Hello @Łukasz Jakowski, hope your day goes wonderful. I've noticed that AOH2:DE custom event editor in scenario editor lacks the event outcome for changing the stability of provinces or civilizations. There's only options to modify happiness and to assimilate provinces, but I would really like to see an option to change province stability by percent. I hope you'll add it someday, but take your time. Thank you.