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  • Open Club  ·  1 member

    Welcome to Burgertopia, a place where you can hang out.

  • Public Club

    tutorial how to make aoc2/3 map editor and senario editor
  • Open Club  ·  30 members  ·  Last active

    A place for many things related to AOH modding such as *Discussing issues on own mod. *Advertising own mod. *Publishing guides *Many more things related to modding! What are you waiting for, join our club for whatever reason you want! Whether it be to Troubleshoot your mod, Promote it or just talk about Modding a Game!

  • Public Club  ·  Last active

    At 26th november of 2024 year i decided to start making my own mod for Age of History 3. This mod is about pre-revolutionary times (1773-1789), Great French Revolution (1789-1799), Napoleonic wars (1799-1815), interrevolutionary time (1815-1830) and 1830 revolution! If you want to see my progress or just play it, welcome! Information: Last release: none Last release date: none Github: https://github.com/bleudev/bastille-aoh3
  • Open Club  ·  1 member

    A community where mods for rebalancing and total reworking of the game for the better are discussed.

  • Public Club

    Welcome to support the Republic of China (Taiwan). We can discuss some issues here
  • Open Club  ·  1 member

    A club by el gatito (he's stupid)

  • Open Club  ·  1 member

    Unofficial club. I will share my tips and tricks on AoH3 whenever the game is released.
  • Open Club  ·  1 member

    This club is a club created to gather Thai people who like this game.

  • Public Club

    Revolution! Down With The Bots!
  • Open Club  ·  1 member

    When?

  • Open Club  ·  1 member

    Welcome to the BigCrow's Club

  • Open Club  ·  2 members

    Novo clube para a comunidade brasileira em Age of History pois o outro clube está basicamente morto kk

  • Public Club  ·  Last active

    Welcome to the AI Mods Club! This is the ultimate hub for enthusiasts and developers dedicated to creating and sharing mods for Age of History 2 and AOH3 in the future, with a unique twist: our mods are enhanced and often coded with the help of advanced AI technologies.
  • Open Club  ·  1 member

    A Club Created for the Muslim Sunni Member's of AOH3, We Plan Mods, event's and even propositions for features Concerning the AOH3 Sunni Faith

  • Open Club  ·  3 members

    It's a club about Aoh3

  • Open Club  ·  1 member

    Discord Server will later..

  • Open Club  ·  1 member

    bolivia

  • Open Club  ·  3 members

    Это сообщество состоит только из тех кто знает русский. Так или иначе, из тех кто может свободно говорить и понимать русскую речь. Вы можете хоть писать на этом форуме на английском, но для вступления в сообщество обязательно понимать русский могучий.
  • Open Club  ·  10 members

    We unite active forum users to promote certain ideas, posts, etc. By entering here, we guarantee that every club user will like your post. But you should also be active and like the posts of others in the club. Only our union will ensure the promotion of posts so that Lukash sees them.

  • Public Club

    We unite active forum users to promote certain ideas, posts, etc. By entering here, we guarantee that every club user will like your post. But you should also be active and like the posts of others in the club. Only our union will ensure the promotion of posts so that Lukash sees them.
  • Open Club  ·  2 members

    A club for all fiscal conservatives and Genshin Impact players! We love Trump and Teyvat!

  • Open Club  ·  1 member

    Against all Chinks, Kikes, Niggers, Faggots, Spics, Pajeets, Sandniggers, Gooks, Nips, Redskins, Dypkes, and Race Traitors. Whites only, Any attempt by a member of the ANY above mentioned groups will be met with harsh retaliation. No faggots or dykes or trannies either.

  • Open Club  ·  3 members

    This club is for chatting, promoting other mods, and, if I create a mod, to suggest scenarios, mechanics etc. and this suggestion has more chances of getting accepted.

  • Topics

  • Posts

    • Steam'de Age of History 3 ile ilgili bu sorunu yaşayan birçok kişi var ve bu kesinlikle bir donanım sorunu değil (özellikle de bilgisayarınızla ilgili değil). Büyük olasılıkla oyun, eksik bağımlılıklar, engellenmiş bir antivirüs programı (uyarı vermeden dosyaları sessizce silmiş olabilir) veya bozuk bir önbellek nedeniyle başlangıçta çöküyor.
    • does the consensus lean towards seeing more mods for DE? would you guys still play vanilla with mods? let me know!!  
    • Hi guys, I am gonna be making a AOH2 mod, this mod will be about some sort of alternate timeline I thought of in my head which is kinda cool to me which I want to be a mod, sorry for all the references that will be in this mod. The engine i will use is Zetvl Content:  Sweden: Sweden is led by a dictator who is so tyrannous to the point where he forbids you to think about democracy or you get the death penalty, eventually it might collapse for whatever reason, one warlord is Skåne led by a "terrorist organization" called Blue Pearlanet Earth who seeks to restore democracy back to Sweden.   Here is a flag from this mod (Skåne)Need more to this mod? 
    • First of all, despite optimization issues, it's one of the best strategy games available on mobile devices. As for mods, they're a complete disaster. It would be great if Steam Workshop mods were hosted elsewhere and downloadable with a single click from within the game (for iOS and Android). The overall gameplay is quite illogical. Even with the most basic knowledge of economics, you can conquer Russia as Norway by balancing your economic, administrative, and military expenditures with strategic investments. (The AI fails miserably at diplomacy, investment, and establishing a solid defense line.) However, when mods that fix these issues (available only on PC) are installed, they cause a significant drop in performance. In fact, the divide-and-conquer algorithms are used quite efficiently for "Lukasz, the one-man army," but can cause lag and even crashes on a mid-range Android device. (Even loading the game takes about 1.3 minutes.) Therefore, I think some changes need to be made to the files, at least for the mobile version. First of all, modding is a big priority for a strategy game, but will everything be moddable? If so, I think using in-game tools instead of plain text files would be more efficient. 1-) Regarding plain text files, let's consider configurations that are a mix of JSON and JSON5. Actually, the LibGdx game engine is efficient in terms of ease of development, but I can't say the same for performance. Sure, technology, units, and leaderboards are fine, but ProvincePoints Province is a bit excessive, isn't it? Who will fix these JSONs? If anyone can do it, congratulations! INFO: JSON is an efficient file format for holding nested hierarchical data, but it's not efficient for explicitly repeating patterns or sequential integer sequences. Let's consider an example. { pX:[9017,9013,9009,9006,9005,9001,8998,8996,8998,8999,8996,8992,8990,8987,8984,8980,8977,8976,8971,8972,8977,8979,8984,8985,8987,8988,8989,8990,8991,8991,8992,8992,8993,8995,8995,8996,8998,8999,9000,9000,9004,9007,9007,9008,9008,9009,9011,9011,9012,9012,9013,9014,9014,9015,9015,9016,9016,9017], pY:[2588,2589,2591,2592,2596,2598,2597,2593,2588,2584,2579,2581,2578,2576,2577,2579,2574,2571,2568,2566,2565,2566,2564,2561,2560,2557,2556,2556,2557,2558,2558,2559,2559,2560,2561,2561,2562,2563,2563,2564,2564,2565,2566,2567,2568,2568,2569,2571,2573,2575,2576,2579,2580,2581,2584,2585,2586,2587] }, I think it should be in binary format because nobody's going to manually change it anyway (it's already made clear by the map editor), so the processor doesn't need to constantly convert these short numbers unnecessarily. For example, in my sample file I have 2576 = 0xA10. If it were a Java-compatible bytecode, the maps would load more smoothly. Let's continue with JSON. I definitely agree about the gameValues folder; JSON5 is the correct format because it contains constant values and arrays. However, buildings, technology units, or hierarchical data like map/data/ProvinceDetails.json and ProvinceNamePoints.json don't exist. It would be better if these were CSV instead of JSON. It would be easier to edit with Office applications, offer smaller file sizes in larger formats, and be easier to modify during any updates. example json: "pid:0,co:2,re:0,tr:5,lp:-1,rs:12,gr:26.243998,bd:22,sx:0,sy:0}, {pid:1,co:2,re:0,tr:5,lp:-1,rs:12,gr:27.702,bd:24,sx:2,sy:-1}, {pid:2,co:2,re:0,tr:5,lp:-1,rs:20,gr:18.225,bd:19,sx:0,sy:1}, {pid:3,co:2,re:0,tr:1,lp:-1,rs:17,gr:16.766998,bd:23,sx:-1,sy:1}," example csv: "pid,co,re,tr,lp,rs,gr,bd,sx,sy 0,2,0,5,-1,12,26.243998,22,0,0 1,2,0,5,-1,12,27.702,24,2,-1 2,2,0,5,-1,20,18.225,19,0,1 3,2,0,1,-1,17,16.766998,23,-1,1" Also, I don't understand why the fields in the buildings.json file are arrays. I think Lukasz initially designed a level system but then abandoned it. "Name,ImageID,GroupID,CostGold,MaintenanceCost,ConstructionTime,ProductionEfficiency,IncomeProduction,LocalGrowthRate,IncreaseGrowthRateCost,Economy,RequiredResource,RequiredTechID,SeaAccessRequired,AI,MaximumManpower,MonthlyLegacy,IncreaseTaxEfficiencyCost,LocalTaxEfficiency,ResearchPoints,InvestInEconomyCost,IncreaseManpowerCost,ConstructionCost,MonthlyIncome,MaxInfrastructure,DevelopInfrastructureCost,DiseaseDeathRate GrainFarm,26,2,75,0.0,365,50,10,6,-0.05,2.2,0,4,false,5,,,,,,,,,,,, RiceFarm,27,2,75,0.0,365,50,10,6,-0.05,2.2,1,4,false,5,,,,,,,,,,,, Fishery,6,2,75,0.0,365,50,10,4,-0.05,3.6,2,3,false,5,,,,,,,,,,,, Ranch,25,2,75,0.0,365,50,10,3,-0.05,2.6,3,12,false,5,50,,,,,,,,,,, CropFarm,28,2,75,0.0,365,50,10,4,-0.05,2.3,4,4,false,5,,,,,,,,,,,, SpicePlantation,29,2,75,0.0,365,50,10,2,-0.05,3.1,5,30,false,5,,0.1,,,,,,,,,, HuntingGround,30,2,75,0.0,365,50,10,2,,3.5,6,5,false,5,,,,,,,,,,,, Vineyard,31,2,75,0.0,365,50,10,3,,2.8,7,14,false,5,,0.05,-0.05,,,,,,,,, CoffeePlantation,32,2,75,0.0,365,50,10,3,,3.1,8,30,false,5,,,,6.0,,,,,,,, CocoaPlantation,33,2,75,0.0,365,50,10,3,,3.1,9,41,false,5,,,,,0.1,,,,,,, TeaPlantation,34,2,75,0.0,365,50,10,3,,2.8,10,30,false,5,,,,,,-0.04,,,,,, SugarPlantation,35,2,75,0.0,365,50,10,2,,3.9,11,28,false,5,,,,,,-0.05,,,,,, SaltMine,37,2,75,0.0,365,50,10,2,,4.2,12,19,false,5,,,,,,-0.05,,,,,, TobaccoPlantation,38,2,75,0.0,365,50,10,2,,3.2,13,31,false,5,,,,,,,-0.05,,,,, SheepFarm,39,2,75,0.0,365,50,10,4,-0.04,2.8,14,7,false,5,,,,,,,-0.05,,,,, CottonPlantation,40,2,75,0.0,365,50,10,2,,3.6,15,37,false,5,,,,,,,-0.05,,,,, DyePlantation,41,2,75,0.0,365,50,10,3,-0.05,3.8,16,36,false,5,,,,,,,,,,,, SilkPlantation,42,2,75,0.0,365,50,10,3,-0.05,3.8,17,32,false,5,,,,,,,,,,,, LoggingCamp,22,2,75,0.0,365,50,10,,,3.8,18,9,false,5,,,,,,-0.05,,-0.1,,,, Mine,36,2,75,0.0,365,50,10,,,4.3,19,19,false,5,,,,,,-0.05,,,,,, Mine,36,2,75,0.0,365,50,10,,,4.4,20,19,false,5,,,,,,-0.05,,,,,, SilverMine,24,2,75,0.0,365,50,10,,,4.6,21,19,false,5,,,,,,,,,0.2,,, GoldMine,23,2,75,0.0,365,50,10,,,4.8,22,19,false,5,,,,,,,,,0.35,,, Ivory,43,2,75,0.0,365,50,10,,-0.05,3.6,23,24,false,5,,0.15,,,,,,,,,, DiamondMine,44,2,75,0.0,365,50,10,,,3.9,24,42,false,5,,0.1,,,,,,,0.2,,, Mine,36,2,75,0.0,365,50,10,,,4.1,25,75,false,5,,,,,,-0.05,,,,,, OilRig,45,2,75,0.0,365,50,10,,,6.4,26,60,false,5,,,,,,,,,0.2,,, Mine,44,2,75,0.0,365,50,10,,,4.4,27,75,false,5,,,,,,-0.05,,,,,, MarbleQuarry,46,2,75,0.0,365,50,10,,,4.6,28,24,false,5,,0.15,,,,,,,0.1,,, PorcelainWorkshop,47,2,75,0.0,365,50,10,,,3.8,29,18,false,5,,,-0.05,,,,,,0.1,,, OpiumPlantation,48,2,75,0.0,365,50,10,1,,3.7,30,42,false,5,,,,,,,-0.05,,,,, FurnitureWorkshop,49,2,75,0.0,365,50,10,,,4.5,31,36,false,5,,,,,,-0.05,,,0.1,2,, LoggingCamp,50,2,75,0.0,365,50,10,,,4.3,32,9,false,5,,,,,,,,-0.1,0.1,,, PaperMill,51,2,75,0.0,365,50,10,,,4.4,33,22,false,5,,0.1,-0.05,,,,,,0.1,,-0.05, TextileMill,52,2,75,0.0,365,50,10,,-0.05,4.9,34,32,false,5,,,,,,,,,0.1,,, Mine,44,2,75,0.0,365,50,10,,,4.3,35,60,false,5,,,,,,-0.05,,,,,, SteelMill,53,2,75,0.0,365,50,10,,,5.9,36,60,false,5,,,,,,-0.075,,,0.1,,, VanillaPlantation,54,2,75,0.0,365,50,10,3,,3.8,37,42,false,5,,,-0.05,,,,,,,,, CinnamonPlantation,55,2,75,0.0,365,50,10,2,,3.6,38,42,false,5,,,-0.05,,,,,,,,, SaffronFarm,56,2,75,0.0,365,50,10,2,,3.4,39,45,false,5,,,,,,,,,0.3,,,-0.1 TomatoPlantation,57,2,75,0.0,365,50,10,4,,3.2,40,44,false,5,,,,,,,,,,,, BananaPlantation,58,2,75,0.0,365,50,10,3,,3.5,41,44,false,5,,,,,,,,,,,, Glassworks,59,2,75,0.0,365,50,10,,,4.8,42,23,false,5,,,,2.2,,,,,0.15,,, HopPlantation,60,2,75,0.0,365,50,10,3,,3.6,43,29,false,5,,,,,,,,,,,, Brewery,61,2,75,0.0,365,50,10,,,4.1,44,29,false,5,100,,,,,,-0.05,,,,, Creamery,62,2,75,0.0,365,50,10,,,3.4,45,36,false,5,,,,,,,,,0.1,,, LimeFarm,63,2,75,0.0,365,50,10,3,,3.2,46,45,false,5,,,,,,,,,,,, OliveFarm,92,2,75,0.0,365,50,10,3,,3.4,47,4,false,5,,0.05,,,,,,,,,, Dates,93,2,75,0.0,365,50,10,4,,3.4,48,45,false,5,,,-0.05,,,,,,,,," ---This is more efficient.--- 2) In the game settings, under the "Optimize Flags" option, there are over 3500 flags in XH, while under the "Flags" option there are approximately 2000 flags, most of which are from Era 2. At the very least, with resizing, all H X S flags should have the same number and be the same as the existing flags, and the flags shouldn't be generated by AI. I have an example zip file. This is important because when you lower the graphics, even if you're looking for 27x18 files, most end up being 154x100, so you won't see much improvement in performance. 3) Now let's move on to graphics. PNG is a universal standard; it can be opened and edited on any device. Classic 2D drawing files are, of course, important for the modding community. However, PNG is a RAM-intensive format. It's best to avoid this format in games. LIBGDX supports KTX v1 by default, and the open-source plugin GDX-Basis-Universal supports KTX2 (KTX1 in my example). This can significantly increase both loading and gameplay speed. To avoid deterring modders, adding a converter tool to the game means there will be no need to strain the CPU for graphics, and modding will not be compromised. I believe the game will run more smoothly with these suggestions.   Example: https://www.mediafire.com/file/b2gg1l1vzcnk522/examples.zip/file

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