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It would be nice to have Holy Roman Empire mechanics similar to those of EU4 since the Holy Roman Empire was very significant in European history that existed for 1000 years. Mechanics such as Free Cities, Electors, Kingdom, and the Emperor each having its own buffs and nerf attributes, and it would be really great if Austria yieled good buffs as an Emperor since they only had crownlands and territories so that they can be on par with France since the two of those were historical rivals. It would also be nice if the AIs arent leaning into bordergored territories like it did in AoC 2
Last reply by conychama, -
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- 457 views
System of justifications for war (casus belli), claim of provinces based on the interest one has in them. For example: Castilla wants to recover the French Roussillon, it should establish it as an area of interest, and after that begin to invent claims about the place in order to declare a war, so that declaring each war has a cost and has a purpose. In this way border gore could also be avoided. (sorry for my English)
Last reply by mikeeee, -
- 0 replies
- 501 views
There is an idea to add unique units to the game that not everyone would have, but only some states. And in this case, it's worth adding a unit editor so that the player can add their own unique units for their states.
Last reply by TritonCA, -
- 0 replies
- 528 views
Perhaps it is worth adding subideologies (sub-governments) to the game, which can give the same bonuses as the general group, but have a different icon, name and color. That is, for example, democracy can be divided into conservatism and liberalism, socialism into communism and marxism, etc.
Last reply by TritonCA, -
- 0 replies
- 391 views
Will there be an Advisor editor in the game? That would be a very good idea!
Last reply by TritonCA, -
- 1 reply
- 615 views
I âą Make a historical AI system like the game Hearts of Iron 4, for example, real events occur in scenarios like WW2 II âą Objective Tree Also an idea copied from the game Hearts of Iron 4. It has a technology tree, but it would be cool if it had the literal focus tree from HOI4, and it would also be cool if you could modify it. Those are my thoughts for now!
Last reply by Iraqi marshal, -
- 1 reply
- 491 views
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Last reply by amir.rommel, -
- 0 replies
- 632 views
When applying the image, don't look for it in text, but let it be found in the inner file of the gallery.
Last reply by Zhchj2006, -
- 1 reply
- 827 views
Medieval times - In medieval times, instead of political parties, we could place interest groups or factions. For example: Church, Intelligentists, bourgeoisie, armed forces and the people. Each of these groups would have their own vision of what such a thing should be like in the country. For example: Church: Spread the maximum influence of your religion to the population. And with that they would be against the intellectualists who would be in favor of the academy. In addition, the church would support a theocratic state with a strong influence of religion under the country's government. Armed Forces: Their main interest would be for the government t…
Last reply by RMaRe, -
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- 447 views
Adding a coup attempt by any ideology and to have ability to change flag depending on ideology
Last reply by zomy lol, -
Ethan
Last reply by RMaRe, -
Capital moves
by xox- 0 replies
- 571 views
make ai be able to move capitials to other major cities once their capital is occupied just like in hoi4 same thing the player does if his capital gets occupied
Last reply by xox, -
- 0 replies
- 474 views
Various natural conditions affecting troops Mountains - the army cannot overcome them. Forest, plain, hill, field - some types of soldiers have different pluses and minuses when they are in that area. Rain, thunder,snow - Appears randomly on certain tiles, delaying troops and weakening them. Whirlpool - Appears randomly in seas and oceans on certain tiles and delays ships and causes damage. deserts/icy are - Delays the movement of troops. rivers - Only infantry can cross it/ But you should be able to build a bridge, after which everyone will be able to do it.
Last reply by DualTo, -
A civil war system should be added to the game. For example, we can start a civil war to change the ideology or religion of a state, but in order to start a civil war, the happiness of that state must be below 45%.
Last reply by sclamb, -
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- 400 views
!Hola Comunidad de AOH Soy Abel que Viene de la Comunidad Española! Hoy voy A Mostrar Ideas para el Futuro Proyecto de Age Of History III IDEAS: 1- Objetos Gustomi zables Quien no quiere la gustamizacion lo tuvimos dede el AOH2, Crear Escenarios, Editar Civilizaciones, Mapas, Mods, etcĂ©tera DeberĂamos Tener MĂĄs Gustamizacion Desde Nuevas IdeologĂas, Eventos mĂĄs Mejores, Un Tutorial, y Modos de PC para Android como puede ser el Editor de Mapa y Mods y Acceso a Archivos que Solo puedes Con Programas Externos 2- AĂșn No Tengo mĂĄs Ideas Deja Tu OpiniĂłn En Los Comentarios? AdiĂłs Escritor: Abel
Last reply by Abel, -
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Last reply by sclamb, -
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- 540 views
Hi Ćukasz I would like you to add things from the list to the game such as: 1 - New religion variants like; Slavic paganism or Maya religion. And possibility of creating new religions 2- Administrative divisions. And possibility of creating administrative units 3- the ability to create new leaders 4- the ability to create new regimes and Ideologies and the ability to unlock them in a certain historical period 5- New Ideologies like Conservatism or Liberalism. I have an idea to create elections 6 - Ability to create new provinces 7- the possibility of meeting fictional countries like: Oceania (Nineteen Eighty Four) One State (We) etc; …
Last reply by handsiednjiwssw56666, -
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- 575 views
Is there a possibility of you putting a customs union and trade agreements into the game? it would be very interesting
Last reply by Eduardo furlaneto, -
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- 582 views
AOH3 would be VERY good to have Steam Workshop as it would provide the ability to install modifications and also it would be nice to make a Launcher for the game, like Paradox Launcher.
Last reply by HUSKYFRESKO, -
Don't forget the mosque in medina, bukhara, isfahan and also various holy places in jeruslaem and also the pyramids as wonders
Last reply by xox, -
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- 422 views
Bank should be added in AoH3. Like IMF and World Bank. Bank operators are shareholder of Bank. They have power to vote for loans for other countries and fixing bank rate also. Vote power is amount of shareholding percentage. If any country fail to repay...then lion share holding country take control of their GDP... For 10-20years.
Last reply by Abhishek, -
Holy cities
by xox- 0 replies
- 520 views
To do with religions (maybe each religion can have 3)
Last reply by xox, -
- 1 reply
- 2.4k views
Dynamic Leader Mechanics for Age of History 3 An idea that Iâve had for a long time is dynamic portraits. Here is how they might work: Mortal Leaders: For leaders like presidents and chancellors, they update every set number of years to a new elected president, which could be random or historical. Each random leader could have a unique set of traits. Combat Leaders: Leaders that are also generals or just generals have portraits/flags representing their location on the battlefield and need to be protected. They can withdraw if necessary. Dynamics and Detail: For monarchs and dictators, their portraits will change as they age. For example, if Alexander…
Last reply by AustrianPainter2.0, -
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- 477 views
There should be parties/ideologies and hence elections but also different parties which can change due to events and poltical party support shown by a piechart just like in hoi4 I think this should be present in 1700/1800s onwards to represent poltics in the last few hundred years till now where they had many parties/ways of doing things you know Just like in base hoi4, milluniem dawn and also in ww1 Era aswell where there were lots of parties that could and have existed you know
Last reply by xox, -
- 0 replies
- 387 views
Bom, o que acha de adicionar um sistema de culturas mais completo? Estilo CK3, onde cada cultura pertence a uma "linhagem" exemplo: portuguĂȘs e castelhano sĂŁo da linhagens ibĂ©rica; ou InglĂȘs e Americano sĂŁo da linhagem Anglo-saxĂŁ; cada cultura tambĂ©m pode ter sua lĂngua, suas tradiçÔes. AlĂ©m de vocĂȘ poder promover sua cultura e em provĂncias que tivessem culturas diferentes. VocĂȘ tambĂ©m poderia divergir de sua cultura original, criando assim uma variante dela, podendo mudar as tradiçÔes desta cultura, inclusive as tradiçÔes poderiam dar e tirar atributos e coisas especĂficas para aquela cultura. VocĂȘ tambĂ©m poderia, promover aceitação cultura com outras culturas da sua c…
Last reply by Casgamer,