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14 points
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Definitve Edition?
audrikney and 7 others reacted to thiago9099 for a question
dont make it a separate game please just update age of history 2 !8 points -
Szanowny Panie Łukaszu Chciałbym do pana przemówić, gdy pan zapowiedział niespodziewanie nowy projekt, gdy podczas Age of History 3 jest dalej zabugowane i źle wykonaną grą szczególnie w aspekcie dyplomacji i wojny, lecz przejdę do tego zaraz. Jako modder Project Civilization 2 i w imieniu innych modderów aoh3 którzy borykają się z błędami w outcomach eventów czy też triggerów. Chciałbym otrzymać dokładny roadmap z funkcjami którymi pan planuje najbliższym czasie, żeby nie opierało się na pustych frazesach i nie robieniu nikomu złudnej nadziei. Lecz chciałbym zaproponować kilka zmian które by znacznie usprawniły rozgrywkę. Aspekt działań zbrojnych które są wykonane słabo po prostu gdzie w każdej bitwie liczy się jedno jednostka z większym atakiem i większą przewagą liczebną wygrywa. W samych bitwach chciałbym żeby została faza kontratak gdzie siły broniące atakują przeciwnika. Chciałbym przede wszystkim żeby do gry trafił bonusy dla jednostek pod konkretny teren które byłoby urozmaiciły rozgrywkę. Kolejny aspekt edycji jednostek to bonus do dyscypliny i morali, tak samo jak powyższy element miałby urozmaicić rozgrywki. Przechodząc dalej dodanie wymagań surowcowych które umożliwiały regionalizacje jednostek dodania np. Surowca słoni, lub też wielbłądów, podobnie miało to wyglądać w aspekcie religii. Ale najważniejszym byłoby jednak jednostki tylko dostępne dla danego kraju. Tutaj zaprezentuje na 3 przykładach: { Army: [ { Name: "Knight", ImageID: 43, UnitLevel: 2, Attack: 17, Defense: 17, MovementSpeed: 4.8, AttackRange: 2, SiegeProgress: 0.1, BoostDiscipline: 0.5 BoostMorale: 1.0 RequiredTechID: 14, RequiredResources: -1 RequiredResourcesCivilization:none RequiredCivilization: RequiredReligion: 1 Cost: 25, MaintenanceCost: 0.2, RecruitmentTime: 80, przykład nr.2 { Army: [ { Name: "RomanLegionist", ImageID: 3, UnitLevel: 2, Attack: 17, Defense: 17, MovementSpeed: 4.8, AttackRange: 2, SiegeProgress: 0.1, BoostDiscipline: 0.5 BoostMorale: 1.0 RequiredTechID: 14, RequiredResources: -1 RequiredCivilization:spqr;romw (roman empire and wester empire) RequiredReligion:3 Cost: 25, MaintenanceCost: 0.2, RecruitmentTime: 80, przykład nr.3 { Army: [ { Name: "Elephant", ImageID: 3, UnitLevel: 2, Attack: 17, Defense: 17, MovementSpeed: 4.8, AttackRange: 2, SiegeProgress: 0.1, BoostDiscipline: 0.5 BoostMorale: 1.0 RequiredTechID: 14, RequiredResources: -1 RequiredCivilization:none RequiredReligion:23 Cost: 25, MaintenanceCost: 0.2, RecruitmentTime: 80, Teraz przejdźmy do kolejnej rzeczy które trącą myszką a raczej ich bezużyteczność. Chciałbym żeby gra pokazywała regiony do której jest przypisana dana prowincja jak w imperatorze rome. Można byłoby się o pokusić dodania jakiegoś znacznika na mapie pokazujący stolice regionu. W przypadku oblężenia prowincji która nie jest stolicą regionu kapitulujesz całego regionu tylko jedną prowincję, gdy oblężysz stolicę regionu to zdobywasz cały region. Postuluje system fortów które również są wyświetlane na mapie które nie umożliwiają przejście armii wroga w odległości prowincji od fortu. Również postuluję wprowadzenie limitów fortów coś w stylu regiments limit żeby ograniczyć zbudowanie całego państwa fortami, kończy się zniszczeniem gospodarki.Event oblężeniowe chciałbym żeby został wprowadzony outcome province_siege = true, który będzie działał niezależnie od tego jaka prowincja jest oblężona na mapie. Pomniejsze kwestie odnośnie armii. czyli attrition i generałowie. Attrition miałby przede wszystkim zmniejszyć stacki graczy i ai podczas wojen.Liczbę regimentów które może utrzymać dana prowincja może zostać zwiększona przez technologie. Generalnie powinni otrzymać jakiś system perków które zależały na jakim terenie walczył i czy się bronił czy atakował. Teraz przez każdego ukochana dyplomacja, której można pisać długo. Uważam że powinien pozostać system z aoh2, z kilku powodów. Przede wszystkim obecny system dyplomatyczny służy po to żeby z kimś zmniejszyć relacje i wypowiedzieć wojnę od czasu do czasu podpiszesz sojusz. Ale dla mnie działanie minimum jest to że mam opcje handlu i że ai potrafi pokojowo zaanektować wasala. Ale przejdźmy do sojuszów specjalnych byłem wielkim fanem tego rozwiązania, lecz jak każdy inny aspekt w tej grze wydaje się niedokończony. Sojusz obronny jeszcze zrozumiem ale ten sojusz typu Hre jest bezużyteczny. Raz że nie można edytować to pod każde sojusz osobno to jeszcze do tego ai nie umie w tego reformować. Tutaj istnieją oczywiście eventy i można coś wykombinować lecz istnieje głupiutka mechanika że przywództwo przejmuje ten kto ma najwięcej punktów prestiżu.Ale tutaj byłoby proste rozwiązanie dodanie outcome prestige=-500 duration=5, co ny rozwiązało ten problem. Teraz polityka wewnętrzna a przynajmniej jej brak. Stabilność powinno się przesunąć do głównego ui i znacznie rozszerzyć jego działanie w tym dodać triggered odpowiedzialny gdzie stabilność cywilizacji spada poniżej jakieś granic np. triggered - stability_civilization_lower=36% -> outcome explode=(tagcivilization), i outcome civilization_stability=-5. Wyczerpanie wojny również powinno również zostać przesunięte do głównego ui, powinno również otrzymać swe outcome i triggered. Eventy i misje w mej opinii nie powinieneś dodawać edytor eventów do gry. Lecz skupiać żeby było jak najwięcej outcome w łamanie sojuszy i wyzwalania wasli. Ostatnim i chyba najważniejszym jest to żeby w grze pojawił się outcome odpowiedzialny za przeładowania drzewka misji aby móc je zmienić podczas trwania rozgrywki Prosiłbym żeby pan rozważył wszystko co tutaj napisałem, Z poszanowaniem Bizantyjczyk English Version Dear Łukasz I would like to speak to you when you unexpectedly announced a new project while Age of History 3 is further bugged and a poorly made game especially in the diplomacy and war aspect, but I will get to that right away. As a modder of Project Civilization 2 and on behalf of other aoh3 modders who are struggling with bugs in event outcoms or triggers. I would like to receive a detailed roadmap with the features you are planning for the near future, so that it is not based on empty platitudes and not giving anyone false hope. But I would like to propose a few changes that would significantly improve the gameplay. The aspect of military action, which is simply poorly executed, where in each battle one unit with a greater attack and a greater numerical advantage wins. In the battles themselves I would like to see a counter-attack phase where the defending forces attack the enemy. Above all, I would like to see terrain-specific unit bonuses added to the game, which would add variety to the gameplay. Another aspect of unit editing is the bonus to discipline and morale, just as the above element would add variety to the gameplay. Moving on to the addition of resource requirements that would allow for the regionalisation of units adding e.g. raw elephants, or camels, similarly there would be the aspect of religion. But most importantly, units would only be available for a given country. Here, I will present 3 examples: { Army: [ { Name: "Knight", ImageID: 43, UnitLevel: 2, Attack: 17, Defense: 17, MovementSpeed: 4.8, AttackRange: 2, SiegeProgress: 0.1, BoostDiscipline: 0.5 BoostMorale: 1.0 RequiredTechID: 14, RequiredResources: -1 RequiredResourcesCivilization:none RequiredCivilization: RequiredReligion: 1 Cost: 25, MaintenanceCost: 0.2, RecruitmentTime: 80, nr.2 { Army: [ { Name: "RomanLegionist", ImageID: 3, UnitLevel: 2, Attack: 17, Defense: 17, MovementSpeed: 4.8, AttackRange: 2, SiegeProgress: 0.1, BoostDiscipline: 0.5 BoostMorale: 1.0 RequiredTechID: 14, RequiredResources: -1 RequiredCivilization:spqr;romw (roman empire and wester empire) RequiredReligion:3 Cost: 25, MaintenanceCost: 0.2, RecruitmentTime: 80, nr.3 { Army: [ { Name: "Elephant", ImageID: 3, UnitLevel: 2, Attack: 17, Defense: 17, MovementSpeed: 4.8, AttackRange: 2, SiegeProgress: 0.1, BoostDiscipline: 0.5 BoostMorale: 1.0 RequiredTechID: 14, RequiredResources: -1 RequiredCivilization:none RequiredReligion:23 Cost: 25, MaintenanceCost: 0.2, RecruitmentTime: 80, Now let's move on to the next thing that trumps the mouse, or rather their uselessness. I would like the game to show the region to which a province is assigned like in imperator rome. One could be tempted to add a marker on the map showing the capital of the region. If you siege a province which is not the capital of a region you only capitulate the whole region, if you siege the capital of a region you conquer the whole region. I postulate a system of forts that are also displayed on the map which do not allow the enemy army to pass within a province of the fort. I also postulate the introduction of forts limits something like regiments limit to limit the building of a whole country with forts, ends up destroying the economy.Siege event I would like the outcome province_siege = true to be introduced, which will work regardless of which province is besieged on the map. Minor issues regarding armies. i.e. attrition and generals. Attrition would primarily reduce player stacks and ai during wars.The number of regiments a province can hold can be increased by technologies. Generals should get some kind of perk system that depended on what terrain they fought on and whether they defended or attacked. Now by everyone's beloved diplomacy, which can be written about at length. I believe that the system from aoh2 should remain, for several reasons. First of all, the current diplomatic system serves to reduce relations with someone and declare war occasionally sign an alliance. But for me the minimum action is that I have options to trade and that ai can peacefully annex a vassal. But let's move on to special alliances I was a big fan of this solution, but like every other aspect in this game it seems unfinished. A defensive alliance I can still understand but this Hre type alliance is useless. You can't edit it for each alliance and the ai doesn't know how to reform it. Here there are of course events and you can work something out, but there is a silly mechanic that leadership is taken by the one who has the most prestige points.But here would be a simple solution adding outcome prestige=-500 duration=5, which ny solved this problem. Now internal politics or at least the lack of it. Stability should be moved to the main ui, and it should be greatly expanded to include a triggered responsibility where the stability of a civilization falls below some limit, e.g. triggered - stability_civilization_lower=36% -> outcome explode=(tagcivilization), and outcome civilization_stability=-5. War exhaustion should also be moved to the main ui, it should also get its outcome and triggered. Events and missions in my opinion you should not add an event editor to the game. But to focus as much as possible on outcomes in breaking alliances and triggering vassals. Lastly, and probably most importantly, the game should include an outcome responsible for reloading the mission tree so that it can be changed during the game. I would ask you to consider everything I have written here, Respectfully Bizantyjczyk5 points
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Small requests and suggestions that have never left the game's community: Can we get the Age of History 3 soundtrack, at least as free DLC? The original soundtrack is very annoying. Frontline management should be your main focus. That's what all the players want! AI being more active in diplomacy with the player and othe r civilization would be neat One player on Reddit asked for the ability to build buildings in several provinces at once. Something like selecting a building and clicking on the desired provinces A button for assimilation/investment/holding a festival in all provinces at once (or until the gold runs out) Changing and dying rulers has always been a highly requested feature. It seems that happiness should directly affect stability. If you hover your mouse over stability, there will be a line about happiness, but it is always equal to -0.1%. On Reddit, one player mentioned that he really liked the feature of changing the name of provinces depending on the owner. I think this would make sense in the Definitive Edition. It would be cool if you could open the diplomacy menu by right-clicking on the provinces of a civilization. The event editor must remain in the game no matter what! It's a key feature! The font used to display the names of rulers when selecting a civilization looks bad. Why does the game use different fonts? We hope this will be fixed My personal request: I feel that the bonuses from terrain and governments are not strong enough, as if you were afraid of messing up the balance too much. Perhaps it would be worth rebalancing them?5 points
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I really hope these bugs gonna be fixed! Improved diplomacy + improved AI = all we need And please, don't make the price too high. This game would fit nicely as an update for Age of History 2. Therefore, many people will be dissatisfied if it becomes more expensive.5 points
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This mysterious system from the East has finally lifted its veil. Its name: Zetvl. Project title: Project-Zetvl. Development began in mid-September 2024. Initially, it solved the integer limit issue in the base game, then progressively rolled out player experience optimizations. By early this year, updates unexpectedly paused... Come mid-February, updates miraculously resumed. The creator shared his work within his mini-game community platform. Over these four months, game re-optimization updates were systematically implemented. New features now make it a fundamentally distinct mod from the original. Important: This mod remains in early development. Some features are work-in-progress or contain minor issues—please maintain reasonable expectations. The mod's creator is the publisher of this thread. Downloads: PC Manual Install (File-Overwrite): Google Drive ◆ Build: | Requires Java 17+v1.0.6.3 U1 Android Version: In preparation (WIP) Note: As this mod is still in its early development phase, comprehensive feature documentation is unavailable. Players are encouraged to explore functionalities through discovery-based testing. Screenshots:4 points
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A bloody age(i am so back)
PeteFromPat and 3 others reacted to Xjento for a topic
YO, mod switcher here. I introduce to you, a bloody era So, what's this mod about? - It's about the conflicts of 1900-2000. there is planning for a megacampaign but on this moment we will have different scenarios 1900, 1908, 1918, 1934, 1946, 1956, 1970, 1989 and 2000 Every scenario will have events but some more then others. But it's more then events 1900 europe: As you can see in for example Italy or Serbia, we have edited borders as well as more detail in to the geopolitics of the year If you're intrested our discord: https://discord.gg/pTpRRGhfPF4 points -
I don't care We have thousands of mods that make the game as good as possible, this edition is not needed4 points
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We need more historical formables instead of memes3 points
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Dont add AoH3 civs why I am saying this? Because Pizza Empire for me is just a shitpost in a game, and too much of it is not goodings, but instead make new formables and civs3 points
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The System from the East: Project-Zetvl
ViktorH1488 and 2 others reacted to AddPlck for a topic
3 points -
Thanks for the offers, give your money and go fuck yourself. maybe some of this will appear in 7 years in aoh1:microwave edition or something like that3 points
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I didn't have the ability to modify the code for the game's combat system before, so I've added some code for the BE mod combat system here. However, there are certain flaws within the code of their mod that could lead to an astronomical inflation in the number of troops retreating from a province, potentially reaching tens of millions or even billions (in multi-civilization battle scenarios). Should I ever possess the capability to amend this segment of the code in the future, I shall undoubtedly craft my own battle system code with meticulous precision.3 points
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Is it possible to remove portraits
Pnompenb and one other reacted to Łukasz Jakowski for a question
You can always use a blank image for the group like: The file: game/advisors/advisors/H/noAdvisor.png The numImages.txt file should contain only 1, and the image should be named 0.png And you will get rid of them.2 points -
Age of History 2 Definitive Edition - Suggestions.
JurMax and one other reacted to Das Moss Man for a topic
lukasz finish aoh3 first2 points -
as an easteregg, not as a formable that you can see by just turning on the game2 points
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Please make it possible to apply the mode to AoH 3 mobile
general nepolean and one other reacted to Basilio Paleologo for a topic
I used a translator. You value PC and you are neglectful of mobile. AoH is many similar games on PC, but AoH is unique for mobile. You should also pay attention to mobile. Please allow mods to be applied to mobile. Mod creators like me are desperate for it. Also, countless users want to play the mode on mobile as well. If you pay attention to mobile, the mobile users increases.2 points -
Age of History 2 Definitive Edition - Suggestions.
BALONA30 and one other reacted to YouravaragebrazilianAoCfan for a topic
Post #3 I Feel Bad for Lukasz if he tries to add all of this due to me having nothing to do today so I can write very long, ask AI to summarize it if it is too long. Add A Option to Switch Nations In Extension to Point #3 in Post 2, add the following outcomes. Change Leader (I NEED THIS, I WON'T GET IT WITHOUT THIS!!) Play as Civ (Austria Player plays as Germany after Anschluss but the German Player Stays as Germany) Join Confederation, for explanation of the Confederation feature see Point 4.1 (If Japan in the 1440 Scenario is a HRE system a new country formed by events can join that, same for Bohemia in the 1002 joining the HRE) Change flag (USA can change flag after a State is added) Disband Alliance Merge Alliance Play Music Collapse (I love this AoH3 feature, and it could be used in a government collapse) Cede Claimed Lands (If Paraguay claims Chaco and Bolivia owns it, they give it to them after a treaty) Fix Glitches, Including the following Name going all over the place Game Screen Flickering One I never experienced, the One where relations go to 0 after a few thousand turns Fix the Event Trigger “Owns Provinces” as that is broken Event Trigger “Decision Taken” will sometimes say “Not Found” Event Trigger “Decision Taken” if is mentioned twice in the same trigger box, they will all say the same thing Confederations and Unifiable Alliances (Variation of Point #2 in Post #2 and Point #7 here.) So basically HRE in Aoh3, You coded that so you know what it is. so basically just that ported. Custom Name, Flag, Reforms. Variation of Point 6, The Confederations should be formable for members of the Confederation should be able to form the Confederation (If Austria-Hungary is a confederation and a country like Czechoslovakia is in that confederation but doesn't have Austria-Hungary as a formable country, Czechoslovakia can form it with the borders of all the United Confederation Members.) This would also be useful for the HRE which changed borders A LOT, and HRE members forming it with scenario-specific borders (so 1806 Bavaria has a different HRE formable than 1440 Bavaria). Ideology Trees (I don't expect this to be added, it's very complex, but I will still be added it because I want to) So We have 2 main Ones, Democracy, and Authoritarian. They have Subideologies such as Republic, Constitutional Monarchy, Absolute Monarchy, and Fascism. Then we have Social Democracy, Semi-Constitutional Monarchy, Nazism, Italian Fascism, Clerical Fascism. So for Monarchial Social Democracy the Tag would be D-M-S representing Democracy then (Constitutional) Monarchy then Social (Democracy.) For Putinism it would be A-O-P-N-P representing Authoritarian then Oligarchy then Populism then National (Populism) then Putinism. You can choose Just Communism, or you can Choose Marxism-Leninism then you can choose Stalinism. So that would be A-C-L-S in the path. You can choose certain generic flags, For the Monarchy Branch which spans in Both Sides you can make a Generic Monarchy flag which all sub ideologies of Monarchy would have that, but you can put specific flags (So Absolutist Monarchy flag is different from Constitutional Monarchy) Scenario Specific Formable So A Formable that can only be formed in 1 scenario. Different Alliance Types So here are a few, Some can be unified (Some Economic ones like the EU can be united, Others can't such as BRICS, to Be unifiable it has to be Connected by land) Confederations (See Point #4) Economic Alliances (EU) Temporary Alliances (Alliances in AoH3) Military Alliances (NATO) More Leaders If none can be found, use AI Generated ones. Elections Democratic Ideologies can hold elections, this will change Leaders to the Leaders of that ideology (So if Republicans win in the US the Subideology Changes to Trumpism and Leader Changes to Donald Trump, if the Democrats win Subideology stays as Liberalism and leader changes to Kamala Harris.) More Event Triggers X days have passed since Decision Taken (This is so if an event can happen at a random day, such as an event with a % per turn trigger) X Turns have passed since Decision Taken (Same Decision as Above) Leader is X (So if the leader of Kaduskia is not me, Kaduskia turns into Brazilamerica or Hitler dies if he's leader) Colored Puppets If a nation is a puppet of another, the color of the puppet changes to match, like in BE2 City Names only change in saves If you change a city name it should stay that ONLY in that save (Like if you change Volgograd to Stalingrad in a WW2 save, it stays Volgograd in everywhere else but that save If you Exit and Reenter, the city will keep its name) Dynamic City Names This was in AoH3, If Turkey takes Constantinople it turns into Istanbul or if Monarchial Bulgaria takes it, it becomes Tsargrad Sorry for the Essay!2 points -
Things that we need in my opinion from this suggestion 2. 3. 4. 5. 6. I kinda agree 8. 10. 11. 12. I could even help with them 14. 15. 16. 17. Definitely Fix trades too, it would be heavily bruh if in AoH2DE we would have the same not fixed bugs2 points
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Age of History 2 Definitive Edition - Suggestions.
BALONA30 and one other reacted to YouravaragebrazilianAoCfan for a topic
Post #1 Add Nukes Add AoH3 Style Modding Add AoH2 Mod Transfer Easy2 points -
try to force him finish at least one of his products that people paid money for2 points
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I've tried to make this mod for months now but of course it always doesn't go as planned. So, I've decided to go for it again.. Epochs Of Antiquity NOTE: this mod is unfinished Epochs of Antiquity is a mod based around the times starting from Early Cultures, hellenic ages, and till the collapse of Western Rome. 1154 BC scenario (Unfinished) Name: (Elamite Mesopotamia) This Scenario showcases the height of the Elamite Empire. Images:2 points
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I noticed you mentioned that there is no connection between them, I have a feature about this in my own project, it can automatically connect provinces and I can help you connect them if you need it. thank.2 points
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Political Chaos | AoH3 Mod
erik0.2 and one other reacted to DimitriComrade for a topic
Long time no see? hehe. So, during this time, I managed to change the map several times and draw detailed borders of the subjects of Belarus and a little bit of Russia and Ukraine. And one friend suggested an idea - what if you don't make the mod right away, but release it in parts? I made 1 country and released a DEMO version, with everything ready. That's why I'm trying to make a map of Belarus sooooo quickly so that I can at least release it. at least it is quite possible that I will have to freeze the project for reasons beyond my control (I will have to give 1 year of my life to the army, because in my country there are such laws) So, you can see - it`s a 5187 PROVINCES! Summarly. It`s + Kiev + Moscow + rivers and lakes of Belarus and Belarus. Belarus completed in 33-45%, in my sight. And, because the provinces And since 1 province is no longer 1 region, the game is expected to have a different concept than before. Because of this, and a different economy and combat system SO, come to my TG channel, if you wanna more news about the development!2 points -
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Players can now release any Civilization as a Vassal - Beta Update
IsYugos5 and one other reacted to Łukasz Jakowski for a topic
Players can now release any Civilization as a Vassal from a full list of all civilizations in the game. A new beta update introduces greater control over vassal management! Players can now release any Civilization as a Vassal from a comprehensive list of all civilizations in the game. This feature allows for more strategic empire management, enabling players to reshape borders, delegate governance, and create new diplomatic opportunities. Whether you want to grant independence to a former rival or establish buffer states, this update provides enhanced flexibility in how you shape the world. Steam: https://store.steampowered.com/news/app/2772750/view/5140759403015700812 points -
Thrones of Ice and Fire - Game of Thrones mod
Xjento reacted to PeteFromPat for a topic
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Here is Australia map WIP with 2 scenarios, one is scripted, have fun. I will one day update it. https://drive.google.com/file/d/1aWHjbnUfxS0z53_bcGMq6hu3dJkcg5EQ/view?usp=drive_link1 point
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thanks, especially from a based dude. Hope ur life goes well1 point
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Four candidates for the Polish throne... wait one appears to be running late? No matter, the elections shall go on! Each candidate has his own vision of a perfect Polish future, however not just everyone can rule Poland, poor management can lead to... not so desired outcomes. Will the candidates change history, or is everything futile? Over the course of three weeks, each candidate will have their own leak showing their full extent and capabilities.1 point
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Thrones of Ice and Fire - Game of Thrones mod
PeteFromPat reacted to Xjento for a topic
This looks great!1 point -
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AoC2: Greater Utopia
Markojee reacted to BaldingFox77558 for a topic
Discord server link: https://discord.gg/8f4htAkMbV What do i plan to add to this mod? Code changes (Currently 0% aggressiveness and others are complete, plan to add more major code changes) Ideology flags for every country (abkhazia and afghanistan are complete) Large event trees and more!1 point -
I have restored the links, In case anyone is still looking for it. https://drive.google.com/drive/u/0/mobile/folders/12nLZDFtPaZAidF6PSjwE52BZAPub9Pgv1 point
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damm thats cool af java moment lmao1 point
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What would happen if the Cold War went on? What would happen if the Soviet Union continued into the twenty-first century? The mod is set at the start of the new millennium and imagines a world in which the Soviet Union never fell apart. Rather, the Eastern Bloc changed, endured, and adjusted to the demands of a world that was becoming more interdependent. Explore the alternate history mod A New Millennium (ACM): What would the world be like in 2000 if the USSR had not fallen? https://discord.gg/PBsqBWcyfA We currently lack developers for various nations, but we plan to release a small demo by the end of 2025.1 point
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Age of History 3 nominated for - Best Polish Game 2024
Wooodex reacted to Łukasz Jakowski for a topic
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Hearts of History (HOH) is a mod based on Hearts of Iron 4. The mod will have events from the years 1936 to 1960. (If your asking, yes, this will be replacing AOH3.5) Hearts of History will have: Tons of events New ideologies (maybe) Nukes Its own engine New scenarios New civilizations And a lot more. (this mod could possibly not release for, as i dont know how to do the zip mod thingy) Thanks for (DELETED FOR MAKING AOH3 MOD FOR MOBILE) and @Das Moss Man for inspiring me.1 point
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TNO+ Aka The New Order+
Markojee reacted to TheAOH2Fan for a topic
Hello New: Nuclear Added Europe Map Added Android: https://drive.google.com/file/d/10F04rNnC3fFruVyVi1ChP6BKoTBZyKCf/view?usp=drivesdk PC Version Is Soon1 point -
Kaiser Schlatt1 point
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