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Propozycje dotyczące AOH2 Definitive Edition
Dule22 and 2 others reacted to Łukasz Jakowski for a topic
3 points -
A bloody age(i am so back)
YouravaragebrazilianAoCfan and one other reacted to Xjento for a topic
YO, mod switcher here. I introduce to you, a bloody era So, what's this mod about? - It's about the conflicts of 1900-2000. there is planning for a megacampaign but on this moment we will have different scenarios 1900, 1908, 1918, 1934, 1946, 1956, 1970, 1989 and 2000 Every scenario will have events but some more then others. But it's more then events 1900 europe: As you can see in for example Italy or Serbia, we have edited borders as well as more detail in to the geopolitics of the year If you're intrested our discord: https://discord.gg/pTpRRGhfPF2 points -
Earth Huge - Alpha v0.2 "Big Apple" released!
bizacjum and one other reacted to daniiiiiii for a topic
WOAH2 points -
Earth Huge - Alpha v0.2 "Big Apple" released!
YusufAliDE and one other reacted to Beter Griffin for a topic
This giant province in Eastern Greenland was split into 474...2 points -
AI Formable Nations
YouravaragebrazilianAoCfan reacted to Wayne23lololh for a topic
Hi everyone, or at least to those who are still here, I had an idea that is quite requested in the community but has still not been implemented. The idea is that AI civilizations could train AIs. Why? To make the gameplay more immersive and also to standardize the borders, thus limiting the level of bordergore. But first of all, I would like to thank you @Łukasz Jakowski for designing a game of such a high level. Over time, you had continued to evolve it with passion and rigor, constantly enriching it to offer an increasingly refined experience. You also shown a genuine attachment to the community behind this project, and this is reflected in the care, attentiveness, and dedication you give to your work. The journey offered is exceptional and fully deserves to be praised ! What will change from the basic functionality is that AI civilizations that can form a particular nation will be part of the same group, called the 'claimants,' and will favor their expansion into provinces that are part of the nation to be formed. It would be interesting if the claimants annex territories that are part of the nation, and only vassalize territories that are not. The chances of the claimants expanding into the territory of the nation to be formed can be modified in the game settings. This feature will not only be great for nation formation scenarios, such as historically Italy and Germany, but also for colonization, to project future conquests of colonizing countries. It would therefore be a good addition to introduce a new map mode: nations. After that, it can get complicated if there are overlapping nations, so to easily address this, I suggest displaying the list of formable nations, and when you click on one of them, the territories appear in addition to the list of claimants. Another interesting addition: when the nation is formed, if the player does not organize a festival and does not assimilate ALL of its provinces (this is still debatable), the level of civil unrest will increase and the happiness rate will drop, and the nation is highly likely to collapse (and all claimants prior to unification will become fully independent again). I am sincerely sorry if this is not clear enough, I would be happy to rephrase it. See you !1 point -
Divide a province
YouravaragebrazilianAoCfan reacted to Wayne23lololh for a topic
1 point -
1 point
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Propozycje dotyczące AOH2 Definitive Edition
Dule22 reacted to Łukasz Jakowski for a topic
Chodzi o monarchie? Można zrobić, że jakiś procent powili zmienia się z powoli na inne od roku np. 1800. Nie do końca. Budynki należą do cywilizacji, która kontroluje prowincję. Budowanie warsztatów w innych cywilizacjach ma na celu wsparcie tej cywilizacji oraz czerpanie zysku w postaci procentu od wartości zainwestowanych kosztów.1 point -
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My suggestions for aoh2 DE
Evis7 reacted to Łukasz Jakowski for a topic
Mercenaries are more costly because they do not drain your population like regular recruitment. You pay more, get an army instantly, and do not lose population in your provinces. The values can be changed in the GameValue files.1 point -
Magna Europa
Wayne23lololh reacted to Apple for a topic
It would also probably take 3 decades to make all those provinces anyway. And this mod would be extremely unfun with a million provinces. Making scenarios would be a nightmare as well, and it would run like a river of cement.1 point -
Magna Europa
Wayne23lololh reacted to PeteFromPat for a topic
yeah that wont work, there is a limit of 31,000 roughly as to how many provinces will work in map editor. as well as it working in game. but nonetheless would be cool to try.1 point -
1 point
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World Crisis: The Information Age | Modern Day Mod | Work In Progress
Mihael1 reacted to HUSKYFRESKО for a topic
World Crisis : The Information Age World Crisis is a Modification to Modernity adding Music, Interface, New Menu, Scenarios, Portraits, Provinces, New Background, Change in Code, and much more ! Map ________ Provinces - 8050 ; Rivers : Vistula, Danube, Kuban, Ural, Po, Tigris, Euphrates, Don, Rhine, Thames, Oder, Huang He, Extended Amazon, Rio Grande and many more new rivers ! Made administrative division for : Germany, France, Ukraine, Belarus, Russia, Kazakhstan, Poland, Spain, Canada, Australia, and many others. New Continent ! : Antarctica; New Islands, Changed Lake Victoria, Lake Chad Aral Sea; Scenarios : 2021|The Calm Before the Storm (Main Scenario) 425 States ; 2017|The stagnation of old thoughts (WIP) 306 States ; 1992|The flowering of freedom 325 States ; Perhaps the scenarios will still be added. more than 300 Landscapes ! Interface ______________ The interface has been completely changed, including the main menu. Below will be screenshots of the new menu, as well as a video demonstration. Were made new portraits so far in the game they are quite few. ( 300 portraits ) But in the future they will be more. ______ Code ______ Added new outcomes for events : Change of Leader ; PlayAsCiv ; Start Playing Music ; Rename City ; Add Building ; Delete Army ; Start Spreading Disease ; _______ added research trees (not used in the game yet) - https://discord.com/invite/yU2JESmc5a - https://vk.com/worldcrisismod - https://www.youtube.com/@aoc2worldcrisismod Google Drive PC - When it`s ready 😛 Google Drive Android - When it`s ready 😛1 point