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  1. Major update now live! https://store.steampowered.com/news/app/3381680/view/536633253534106386 Flag Painter, National Bank, Send Spy, In the Game World Editor, Scenario Editor and much more!
    5 points
  2. rEman

    Crown of Emperors [Steam]

    Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3717961424 "Alexander the Great, Caesar, Charlemagne, and I myself founded vast empires. But upon what did the creation of our genius rest? Upon force. Jesus Christ alone founded His empire upon love... And be assured, all of them were real men, but none of them was like Him; Jesus Christ was more than a man... At a distance of eighteen hundred years, Jesus Christ makes a demand which is above all others. He asks for the human heart." — Napoleon I Bonaparte. Crown of Emperors is a large-scale alternate history mod for Age of Histor*, transporting you to the world of 1834, where Napoleon has emerged victorious and changed the course of world history. After the War of the Fifth Coalition, France and Russia reach an agreement on the partition of the Austrian Empire. The Habsburg state suffers its final collapse, and Europe enters a new era of imperial compromises and hidden struggle. While the continent is being redrawn, the war in the Pyrenees drags on for years. Eventually, Great Britain is so exhausted that it is forced to conclude a humiliating "Eternal Peace" with France. The Old World is dying. The New World has not yet been born. Empires stand at the peak of their power. Nations are awakening. Revolutions are ripening. Alliances are cracking. Every throne has its price. Will you be the one to claim the Crown of Emperors? What awaits you: - An alternate world with deep lore - A new balance of power in Europe and the world - Unique states, alliances, and borders - The formation of new empires and nations - The atmosphere of the 19th century in the shadow of Napoleon's victory - Preparation for large-scale story campaigns Upcoming development plans: - A complete rework of ideologies - Replacing religions with a "Spheres of Influence" system - More states available for formation - Polishing of the map, balance, and interface Chapter I: Springtime of the Peoples The first major story update, which will bring: - Large-scale stories and events - New paths of development for states - Content for France, Spain, and Portugal - Events for the Confederation of the Rhine - Content for Prussia, Austria, and the states of Italy - The eve of the great revolutionary storm Special thanks: Thank you to everyone who follows the development, supports the mod, and believes in this project. It is thanks to you that Crown of Emperors continues to grow. And also: 𝖑𝖊V𝖎, avoidddme, gubka. Glory to ambition. Glory to empires. Glory to the history that you write.
    5 points
  3. Telegram channel (main) Discord channel (in progress) Hi! I'm continuing to work on my main mod for Age of History 3, Pillars of Power. I'm currently writing events and preparing for release. At the same time, I had a desire to transfer my old mod to the new AoHDe! 🗿 Through the Ages is a mod for Age of History 2, adding a new map of Europe with ~6,000 provinces, 15 detailed scenarios, new leaders, governments, and more. Navigable rivers allow you to make landings deep inside countries, but also become an obstacle when moving by land. Enhanced terrain effects require you to plan your offensives and defenses more carefully. Now its improved version will also be available for AoH2:DE! Changes compared to the previous mod: Improved graphics English language support New Leaders Added missing cities 20th century scenarios A more detailed 2026 scenario Removed the logo from the corner of the map and the empty starting scenario https://steamcommunity.com/sharedfiles/filedetails/?id=3728574936
    4 points
  4. Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3732675262 The flames of the most terrible war in the history of mankind have barely died out, leaving behind the ruins and ashes of the former world. The Molotov-Ribbentrop Pact has stood. Two relentless titans - the Soviet Union and the Third Reich - have torn the planet in half, like a piece of meat, establishing a bloody and gloomy new order over the world. But this fragile peace is only an illusion. The Cold War has broken out between the two most powerful empires of mankind - a deadly confrontation that can turn the Earth into a radioactive desert at any moment. Every decision, every word, every shot can now become a spark that will ignite the final fire that will destroy all life. You are on the front line of this shadow. Your choice depends on whether civilization will survive or burn in a new, even more terrible war. Molotov-Ribbentrop Pact is a mod that has been around for 4 years, the first version of the mod was released back in 2021 for the original Age of History 2. But in the new version of AoH2:DE we will really be able to realize our old dreams, to make the mod what it really should have been once upon a time. Our resources: TG: https://t.me/tiredddevelop Discord: https://discord.gg/etTfB78WC Finally, we can present you Beta 1.0. Unfortunately, there will be no events in this version, but you can fully play our mod. Over time, we will release the first update, namely Beta 1.1, in which we will focus our efforts on creating story events (by the way, the first demonstrative events are already there, declare war on the Soviet Union for the Reich, or start the game for the Federal Government). Here are all the changes and innovations that you can see in the game: - Scenario of the alternative 1953 - Leaders - New ideologies (11 pieces) - Completely redesigned interface - Animated background in the main menu - Administrative policies have been reworked into Doctrines, currently 10 pieces - Changed the names of the provinces in Germany to what they were when they were part of Germany after 1940-1941 - Religions have been reworked into Economic Types (25 pieces) - Minor changes in the game balance Available languages: English, Ukrainian Interesting regions for the game in this version: - Europe. A cold war has broken out between the Reich and the Soviet Union, the two states have their own plans for the world, which of them will be able to achieve their goals is up to you; - North America. Devastated by war and fragmented, the great power is no more, on the territory of the USA there are now only enclaves and separatist formations, but hope is still alive. The federal government led by President Harry Truman wants to revive the USA, but the Confederate Government of Texas and Independent California have other plans; - China. The Chinese state has never been able to unite, the communists and nationalists decide the fate of all of China. For correct visualization of the text, set the font size to 17 in the game settings. The release was worked on by: 𝖑𝖊V𝖎, AVOIDDDME, rmlvr Also be sure to try playing: https://steamcommunity.com/sharedfiles/filedetails/?id=3717961424
    3 points
  5. Cool mod! I’ve fixed the top bar for you, just replace the images in ui/interface/. Download http://lukaszjakowski.pl/DL/topBarFixCrowns.zip H XH
    3 points
  6. A major update for AoH2: DE is planned for the second half of May. It will be available on Steam and will bring new content and improvements to the Age of History 2: Definitive Edition. More information will be available closer to release.
    3 points
  7. Through the Ages: Definitive Edition AVAILABLE NOW! https://steamcommunity.com/sharedfiles/filedetails/?id=3728574936
    2 points
  8. Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3717961424 YouTube I’m pleased to present DEMO 1.5, which has turned into a small ‘pre-story’ update that lays the groundwork for future global content. In this new version, you can expect: • a large number of bug fixes • module optimisation and faster loading times • a fix for the “second event” bug • new interface interaction sounds • new original music • leaders for all German states • new states and revised borders in Asia • a system of “national” provinces • new emerging states • replacement of religions with “Spheres of Influence” • Completely new ideologies • New European events that react to player actions • New localisations (Polish, Turkish and Belarusian) This is setting the stage before the grand performance begins. It is upon this foundation that the first global story update will be built. And so… this is still a DEMO.
    2 points
  9. I’m testing a new style for super events, as I wasn’t happy with the previous look. They’ll now be animated, and there’ll be more of them in the new version. This is just a test for now, so the final look may still change. And a little spoiler: the style of other events and missions is being updated at the same time. Looking forward to the new demo 👀 https://youtu.be/DXUa9uFLnQA?si=drdAyKqpxkKKWoBU
    2 points
  10. The funny thing is that I used to be able to post photos larger than 96 B, but now I can't. Therefore, all screenshots of the modification will be provided in the comments. @Łukasz Jakowski please fix this. World Crisis: Definitive Edition | The Information Age A global mod that transforms the game beyond recognition Fully focused on the Modern World (1990–2026 and beyond) Adds detailed Modern World scenarios: • New Map: 8,077 provinces; • Over 40 ideologies; • New music; • New loading backgrounds; • Diseases; • Hundreds of new Landscapes (over 200) • New continent – Antarctica • New rivers, including the Danube, Rio Grande, Tigris, Euphrates, and Rhine; • Changes to the Aral Sea; • Changes to Lake Victoria; Scenarios: 2023|Belief in Victory 2022|War in Ukraine 2022|Was the “special military operation” successful?... 2021|Main Scenario 2017|The stagnation of old thinking 2014|Political Breakdown (in the future) 2010|The world is coming to its senses (in the future) 1992|The flowering of freedom Regional Conflicts (in the future) SO FAR, ONLY IN RUSSIAN If you'd like, you can help translate the mod into your language! You can help me with the mod. And you can become part of the mod development team! Main criteria: 1. Have a computer (or, if you want to become a portrait artist, simply be able to draw portraits; in that case, the platform doesn't matter). 2. Have experience with the previous installment (or general experience in mod development) 3. Be able to write clear, grammatically correct text if you want to be an event creator. DM THE MOD TEAM ON TELEGRAM! Telegram Channel - Check it out before any other source, and don't forget to join Discord too! 🙂 Post with a link to the mod (First Old Version): https://vk.com/wall-190980360_3921 Discord Server Steam Workshop Youtube Channel https://ibb.co/tPnjsH74 https://ibb.co/R43R2Fpz https://ibb.co/cXyZG8r7 https://ibb.co/05gkXXQ https://ibb.co/4Z5SwBvH https://ibb.co/R4s5yDb3 https://ibb.co/DfL6XtTw https://ibb.co/CpJJn1S4 https://ibb.co/yFVCDkQr https://ibb.co/60Pw7GZF https://ibb.co/whDH4YS1 https://ibb.co/jZgdVY4F https://ibb.co/Qjn7w09L https://ibb.co/Q7rdZj94 https://ibb.co/67hcJHF9
    2 points
  11. rEman

    Crown of Emperors [Steam]

    Work on the first major story update for CoE is already underway. It has been titled Chapter I: Springtime of the Peoples and will focus on the revolutions, national movements, and political upheavals sweeping across Europe. Note that this is only the FIRST part of the Chapter I update series. The current development is centered on the German region and the events surrounding the Confederation of the Rhine, Prussia, and the struggle for the future of the German lands. In the screenshots you can see the updated flags of the Confederation of the Rhine member states, as well as leaders for each member state who will guide their countries through a decisive moment in history. I can also confirm separately: this update will introduce a new minigame for Germany. It will revolve around domestic politics and the struggle for unification. Details to follow later. In parallel, a small system update is also in the works, which will revamp ideologies and religions, making them more atmospheric and useful for the mod's setting. There is still a lot of work ahead, but the foundation of the first chapter is already being laid. Not much news to share, but I wanted to write at least something in the first few days after the mod's release.
    2 points
  12. You don’t have to redraw the provinces. You need to update the border between the two provinces where there is an error. If there are too many errors, then use the old system for drawing province borders, as Marerjh said. ProvinceBorderNew: false,
    2 points
  13. Marerjh

    Strange lines displayed

    You need to redraw provinces. You can also fix it by disabling new border lines. map/<your_map>/config.json -> ProvinceBorderNew: false
    2 points
  14. The game can now load a formable civilization with the same real tag as the civilization but with a different government. The update will be available later.
    2 points
  15. Use the default language file for the mod. <mod>/languages/Bundle.properties Create a new unique key in that file for the new description, exmaple: MareRusC = Dsadaofjndsf description blasdasd Then tell the game that the unique key MareRusC is the description for the formable. <mod>/game/formableDescription/ Create a .txt file at that path named CIV_TAG.txt So the file path will be <mod>/game/formableDescription/rus.txt and the file should contain only MareRusC This will tell the game that the key "MareRusC" is the unique key for that formable civilization’s description. Test if it works. In the current version of the game, you can’t use government-type tags, so you can only use rus.txt I’ve already changed it so the game can read government tags like rus_c.txt, but this will be updated later along with the rest of the game.
    2 points
  16. You can do the same for images over buttons like “Move,” “Recruit,” etc. On the left side, just leave some empty space in the image and shift the image 5 pixels to the right (or slightly more or less).
    2 points
  17. Fixed, will be part of next update
    2 points
  18. https://ibb.co/PstwYbcB There's a bug where I set diplomatic relations to -100, but for some reason, after reopening the editor, it becomes -95. and that's all after the update. and... check this please - @Łukasz Jakowski
    1 point
  19. Impressive! Nice job!
    1 point
  20. 1 point
  21. 1 point
  22. this is the new nuclear attack report
    1 point
  23. New icons for governments and doctrines
    1 point
  24. OwnM3Z0

    Strange lines displayed

    "doctor my arm hurts when i move it" "then dont move it" ahh reply
    1 point
  25. 1 point
  26. Thank you for noticing and for keeping an eye on the mod, I really appreciate it. I’ve fixed it now (hopefully everything displays correctly).
    1 point
  27. That is intended behavior. A province’s religion is determined by its owner’s religion; the game does not have a separate “province religion” mechanic.
    1 point
  28. fire mod
    1 point
  29. 1 point
  30. POWERFUL
    1 point
  31. POGGERZ AOH MODDING IS SOOOO BACK
    1 point
  32. Glad it's back
    1 point
  33. It is not possible to add custom loading texts.
    1 point
  34. There is a new folder, "eventsJ/", where events are stored in JSON format.
    1 point
  35. Fixed a bug where events for the scenario weren’t being saved to a JSON file. Events are now stored in both JSON and the old system. To disable reading and saving events to JSON, add an empty .txt file at: game/gameValues/DJE.txt By default, storing and reading events from JSON files is enabled. The update will be released on Steam later.
    1 point
  36. Hey Lukasz, I have already tried the game and its amazing, I wanted to ask you if it's possible to release a Map editor for the definitive edition with the 14k provinces as default so to edit them you just have to delete one and change it, like the original one, you know?
    1 point
  37. It was already fixed in updates. It will be fixed in the next Steam update. Let me know if it works as it should.
    1 point
  38. Set Spain with provinces as the event recipient. The events are saving the civ ID, not the civ TAG. I have slightly changed the event outcome for “Form civ,” and now Spain's missions will work. The update will come later, but I don’t know when yet.
    1 point
  39. Thanks, your scenario helped a lot. This issue was with the menu itself. An update for PC will be released soon, which will include this fix.
    1 point
  40. It would be nice if there were a button to upgrade all provinces that can be developed, like the button for coring all provinces at once. Alternatively, having a button, maybe on the budget screen, that auto-upgrades all provinces that can be developed in the background would also be nice. I can't tell you how many 4-hour sessions have just been me upgrading the infrastructure for all my provinces.
    1 point
  41. My only issue is that most of Aoh3's player base is children. It might melt their brains
    1 point
  42. Tax should be a way to make money in the modern period as well but the market being the main I agree with
    1 point
  43. Having 1,000 tanks as a san Marino is pretty werid 💀
    1 point
  44. Well, to be fair they do have an impact on the budget and a significant influence on diplomacy, but sure we would like to see more. On the other hand internal politics and instability simulation has never been a strong side of AoH so that's not such a major downgrade
    0 points
  45. Yeah I did it from the beginning, otherwise it wouldn't be visible in the Editor
    0 points
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