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  1. rEman

    Crown of Emperors [Steam]

    Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3717961424 "Alexander the Great, Caesar, Charlemagne, and I myself founded vast empires. But upon what did the creation of our genius rest? Upon force. Jesus Christ alone founded His empire upon love... And be assured, all of them were real men, but none of them was like Him; Jesus Christ was more than a man... At a distance of eighteen hundred years, Jesus Christ makes a demand which is above all others. He asks for the human heart." — Napoleon I Bonaparte. Crown of Emperors is a large-scale alternate history mod for Age of Histor*, transporting you to the world of 1834, where Napoleon has emerged victorious and changed the course of world history. After the War of the Fifth Coalition, France and Russia reach an agreement on the partition of the Austrian Empire. The Habsburg state suffers its final collapse, and Europe enters a new era of imperial compromises and hidden struggle. While the continent is being redrawn, the war in the Pyrenees drags on for years. Eventually, Great Britain is so exhausted that it is forced to conclude a humiliating "Eternal Peace" with France. The Old World is dying. The New World has not yet been born. Empires stand at the peak of their power. Nations are awakening. Revolutions are ripening. Alliances are cracking. Every throne has its price. Will you be the one to claim the Crown of Emperors? What awaits you: - An alternate world with deep lore - A new balance of power in Europe and the world - Unique states, alliances, and borders - The formation of new empires and nations - The atmosphere of the 19th century in the shadow of Napoleon's victory - Preparation for large-scale story campaigns Upcoming development plans: - A complete rework of ideologies - Replacing religions with a "Spheres of Influence" system - More states available for formation - Polishing of the map, balance, and interface Chapter I: Springtime of the Peoples The first major story update, which will bring: - Large-scale stories and events - New paths of development for states - Content for France, Spain, and Portugal - Events for the Confederation of the Rhine - Content for Prussia, Austria, and the states of Italy - The eve of the great revolutionary storm Special thanks: Thank you to everyone who follows the development, supports the mod, and believes in this project. It is thanks to you that Crown of Emperors continues to grow. And also: 𝖑𝖊V𝖎, avoidddme, gubka. Glory to ambition. Glory to empires. Glory to the history that you write.
    5 points
  2. Telegram channel (main) Discord channel (in progress) Hi! I'm continuing to work on my main mod for Age of History 3, Pillars of Power. I'm currently writing events and preparing for release. At the same time, I had a desire to transfer my old mod to the new AoHDe! 🗿 Through the Ages is a mod for Age of History 2, adding a new map of Europe with ~6,000 provinces, 15 detailed scenarios, new leaders, governments, and more. Navigable rivers allow you to make landings deep inside countries, but also become an obstacle when moving by land. Enhanced terrain effects require you to plan your offensives and defenses more carefully. Now its improved version will also be available for AoH2:DE! Changes compared to the previous mod: Improved graphics English language support New Leaders Added missing cities 20th century scenarios A more detailed 2026 scenario Removed the logo from the corner of the map and the empty starting scenario NEXT WEEK OR A LITTLE LATER
    4 points
  3. A major update for AoH2: DE is planned for the second half of May. It will be available on Steam and will bring new content and improvements to the Age of History 2: Definitive Edition. More information will be available closer to release.
    4 points
  4. AoH2: Definitive Edition is now AVAILABLE for PC and iOS. AoH2 owners get a 30% discount. Steam: https://store.steampowered.com/app/3381680/ Upgrade Bundle: https://store.steampowered.com/bundle/55391/Definitive_Edition_Upgrade_Bundle/ AppStore: https://apps.apple.com/us/app/age-of-history-2-definitive/id6759263202 Original AoH2 owners get an exclusive total discount of 30% 10% launch discount + an extra 20% just for owners. Upgrade Bundle: https://store.steampowered.com/bundle/55391/Definitive_Edition_Upgrade_Bundle/ Developer_Note_DE: https://lukaszjakowski.pl/Enigma/
    4 points
  5. Cool mod! I’ve fixed the top bar for you, just replace the images in ui/interface/. Download http://lukaszjakowski.pl/DL/topBarFixCrowns.zip H XH
    3 points
  6. It's great to see the progress of the Age of History 3 updates moving forward. The third game remains relevant for modding because it offers a number of advantages that are probably not possible in AoH2DE due to some thematic differences. But we still need important things like: Event-based building construction or territorial annexation, which occurs not by a civilization specified in the event, but directly by the event recipient. It would be nice if laws required not only a government type but also a religion. Laws could also be automatically revoked if their requirements are violated (the government is changed). Buildings that could require not just one form of government or religion, but several. Building levels. For example, so that stone walls could replace palisades, rather than being built next to them. Thank you for your attention to this matter! PRESIDENT DONALD J. TRUMP 🙏🙏 🙏
    3 points
  7. Hey Lukasz, I have already tried the game and its amazing, I wanted to ask you if it's possible to release a Map editor for the definitive edition with the 14k provinces as default so to edit them you just have to delete one and change it, like the original one, you know?
    3 points
  8. Set Spain with provinces as the event recipient. The events are saving the civ ID, not the civ TAG. I have slightly changed the event outcome for “Form civ,” and now Spain's missions will work. The update will come later, but I don’t know when yet.
    3 points
  9. The funny thing is that I used to be able to post photos larger than 96 B, but now I can't. Therefore, all screenshots of the modification will be provided in the comments. @Łukasz Jakowski please fix this. World Crisis: Definitive Edition | The Information Age A global mod that transforms the game beyond recognition Fully focused on the Modern World (1990–2026 and beyond) Adds detailed Modern World scenarios: • New Map: 8,077 provinces; • Over 40 ideologies; • New music; • New loading backgrounds; • Diseases; • Hundreds of new Landscapes (over 200) • New continent – Antarctica • New rivers, including the Danube, Rio Grande, Tigris, Euphrates, and Rhine; • Changes to the Aral Sea; • Changes to Lake Victoria; Scenarios: 2023|Belief in Victory 2022|War in Ukraine 2022|Was the “special military operation” successful?... 2021|Main Scenario 2017|The stagnation of old thinking 2014|Political Breakdown (in the future) 2010|The world is coming to its senses (in the future) 1992|The flowering of freedom Regional Conflicts (in the future) SO FAR, ONLY IN RUSSIAN If you'd like, you can help translate the mod into your language! You can help me with the mod. And you can become part of the mod development team! Main criteria: 1. Have a computer (or, if you want to become a portrait artist, simply be able to draw portraits; in that case, the platform doesn't matter). 2. Have experience with the previous installment (or general experience in mod development) 3. Be able to write clear, grammatically correct text if you want to be an event creator. DM THE MOD TEAM ON TELEGRAM! Telegram Channel - Check it out before any other source, and don't forget to join Discord too! 🙂 Post with a link to the mod (First Old Version): https://vk.com/wall-190980360_3921 Discord Server Steam Workshop Youtube Channel https://ibb.co/tPnjsH74 https://ibb.co/R43R2Fpz https://ibb.co/cXyZG8r7 https://ibb.co/05gkXXQ https://ibb.co/4Z5SwBvH https://ibb.co/R4s5yDb3 https://ibb.co/DfL6XtTw https://ibb.co/CpJJn1S4 https://ibb.co/yFVCDkQr https://ibb.co/60Pw7GZF https://ibb.co/whDH4YS1 https://ibb.co/jZgdVY4F https://ibb.co/Qjn7w09L https://ibb.co/Q7rdZj94 https://ibb.co/67hcJHF9
    2 points
  10. rEman

    Crown of Emperors [Steam]

    Work on the first major story update for CoE is already underway. It has been titled Chapter I: Springtime of the Peoples and will focus on the revolutions, national movements, and political upheavals sweeping across Europe. Note that this is only the FIRST part of the Chapter I update series. The current development is centered on the German region and the events surrounding the Confederation of the Rhine, Prussia, and the struggle for the future of the German lands. In the screenshots you can see the updated flags of the Confederation of the Rhine member states, as well as leaders for each member state who will guide their countries through a decisive moment in history. I can also confirm separately: this update will introduce a new minigame for Germany. It will revolve around domestic politics and the struggle for unification. Details to follow later. In parallel, a small system update is also in the works, which will revamp ideologies and religions, making them more atmospheric and useful for the mod's setting. There is still a lot of work ahead, but the foundation of the first chapter is already being laid. Not much news to share, but I wanted to write at least something in the first few days after the mod's release.
    2 points
  11. Marerjh

    Strange lines displayed

    You need to redraw provinces. You can also fix it by disabling new border lines. map/<your_map>/config.json -> ProvinceBorderNew: false
    2 points
  12. The game can now load a formable civilization with the same real tag as the civilization but with a different government. The update will be available later.
    2 points
  13. Use the default language file for the mod. <mod>/languages/Bundle.properties Create a new unique key in that file for the new description, exmaple: MareRusC = Dsadaofjndsf description blasdasd Then tell the game that the unique key MareRusC is the description for the formable. <mod>/game/formableDescription/ Create a .txt file at that path named CIV_TAG.txt So the file path will be <mod>/game/formableDescription/rus.txt and the file should contain only MareRusC This will tell the game that the key "MareRusC" is the unique key for that formable civilization’s description. Test if it works. In the current version of the game, you can’t use government-type tags, so you can only use rus.txt I’ve already changed it so the game can read government tags like rus_c.txt, but this will be updated later along with the rest of the game.
    2 points
  14. You can do the same for images over buttons like “Move,” “Recruit,” etc. On the left side, just leave some empty space in the image and shift the image 5 pixels to the right (or slightly more or less).
    2 points
  15. Fixed, will be part of next update
    2 points
  16. Fixed a bug where events for the scenario weren’t being saved to a JSON file. Events are now stored in both JSON and the old system. To disable reading and saving events to JSON, add an empty .txt file at: game/gameValues/DJE.txt By default, storing and reading events from JSON files is enabled. The update will be released on Steam later.
    2 points
  17. You can click the scroll wheel (middle mouse button) to see the armies.
    2 points
  18. Will be fixed in next update
    2 points
  19. Your mod is using the same map folder as the original game "Earth". It might be the main issue. Just change the name of your map "Earth" to something else like "EarthUSGW", as shown in the video. Everything will be fine. The province images for scale 7 had to be generated, and they are broken(Look at Poland). You should delete this scale or regenerate it from scratch. Don’t close the game when it "freezes", it may be generating data for a new game. This is a ready-to-use mod from the video. Download: https://ageofhistorydownload.com/ModNameUSGWerZaf$23.zip The generated data will be in the game files map/ folder, not in your mod. Move it manually. The fastest way to contact me is via email.
    2 points
  20. Version 0.3 is out! Have fun with the billion uninhabited islands and fjords in greenland! https://steamcommunity.com/sharedfiles/filedetails/?id=3569085509
    2 points
  21. I’m testing a new style for super events, as I wasn’t happy with the previous look. They’ll now be animated, and there’ll be more of them in the new version. This is just a test for now, so the final look may still change. And a little spoiler: the style of other events and missions is being updated at the same time. Looking forward to the new demo 👀 https://youtu.be/DXUa9uFLnQA?si=drdAyKqpxkKKWoBU
    1 point
  22. New icons for governments and doctrines
    1 point
  23. OwnM3Z0

    Strange lines displayed

    "doctor my arm hurts when i move it" "then dont move it" ahh reply
    1 point
  24. You don’t have to redraw the provinces. You need to update the border between the two provinces where there is an error. If there are too many errors, then use the old system for drawing province borders, as Marerjh said. ProvinceBorderNew: false,
    1 point
  25. Thank you for noticing and for keeping an eye on the mod, I really appreciate it. I’ve fixed it now (hopefully everything displays correctly).
    1 point
  26. That is intended behavior. A province’s religion is determined by its owner’s religion; the game does not have a separate “province religion” mechanic.
    1 point
  27. 1 point
  28. 1 point
  29. POGGERZ AOH MODDING IS SOOOO BACK
    1 point
  30. There is a new folder, "eventsJ/", where events are stored in JSON format.
    1 point
  31. Thanks, your scenario helped a lot. This issue was with the menu itself. An update for PC will be released soon, which will include this fix.
    1 point
  32. It was always working
    1 point
  33. This is the same as in AoH3. Don't use mods folder! While you are working on the map! https://steamcommunity.com/app/2772750/discussions/4/4694532668678747700/ If you create or edit a scenario in the game and save it, the game will save the scenario files in the main game directory, not in your mod path (mods/YOUR_MOD_NAME/map/YOUR_MAP/). The scenario files will be saved in the following location: map/YOUR_MAP/scenarios/. Therefore, you will need to move the folder with the scenario to your mod directory. The game never saves in the mods folder.
    1 point
  34. So it should be: D:\steam\steamapps\common\Age of History 2 Definitive Edition\mods\WorldCrisis/languages/Bundle.properties use can use https://imgur.com/ to upload images
    1 point
  35. The file should be located at this path: must be(?) eng mods/YOUR_MOD/languages/Bundle.properties optional ru mods/YOUR_MOD/languages/Bundle_ru.properties
    1 point
  36. Xjento

    Project Icarus

    Welcome to my first and hopefully only aoh2 DE mod, project Icarus What if instead a Serbian shot an Austrian, a Romanian shot a Russian. This would eventually end in a chain with a still alive Russia and supposed dominance over the 3 continents, but how long will it last? Steam : https://steamcommunity.com/sharedfiles/filedetails/?id=3707407579 discord : https://discord.gg/txGfxWyfgb
    1 point
  37. Southern Ontario: 28 -> 290 provinces One new resource: Explosives
    1 point
  38. New project once again, because they always end up corrupting, but now I've learned my lesson, and I will be saving this project somewhere else so it doesn't go lost again. This mod will consist of many scenarios, some of those scenarios will be: 656 BCE - Neo-Assyrian Empire 323 BCE - Macedonian Empire 210 BCE - 2nd Punic war battle of Herdonia, and the Qin empire 100 BCE - Just a cool number 49 BCE - Julius Caesar Roman civil war 1 BCE/1 AD - doesnt really matter which one 145 AD - Kushan Empire 271 AD - Crisis of the Third Century (and probably more inbetween) 1075 - Seljuk Empire 1245 - Fourth Crusade 1337 - Because of EU5 1444 - Because of EU4 1453 - Fall of Constantinople 1526 - Battle of Mohács 1615 - Swedish Empire 1803 - Napoleonic wars If you want any extras comment suggestions. Current progress: 1444 Balkans: Ottomans Albania (League of Lezhe): England: Just to note, this is two days of progress currently.
    1 point
  39. It would be nice if there were a button to upgrade all provinces that can be developed, like the button for coring all provinces at once. Alternatively, having a button, maybe on the budget screen, that auto-upgrades all provinces that can be developed in the background would also be nice. I can't tell you how many 4-hour sessions have just been me upgrading the infrastructure for all my provinces.
    1 point
  40. Pnompenb

    How much will Aoh2DE cost?

    AoH2DE can be considered a AAA game. So I think the price of $70 would be fair.
    1 point
  41. IlyaRU

    Immortal rulers

    @Łukasz Jakowski, thank you for your games! But please add to AoH 3 and AoH 2: DE the ability to create immortal rulers that don't change over time. This could be implemented through their properties, such as ReignYear and ImageID: Immortal: true When the leader's death method was triggered, the current leader of the country would be checked for this property, and if true, the method would ignore this character.
    1 point
  42. Pnompenb

    Immortal rulers

    up
    1 point
  43. My only issue is that most of Aoh3's player base is children. It might melt their brains
    1 point
  44. Tax should be a way to make money in the modern period as well but the market being the main I agree with
    1 point
  45. Having 1,000 tanks as a san Marino is pretty werid 💀
    1 point
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