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  1. Age of History 3 - Official release date Steam: October 23rd, 2024 https://store.steampowered.com/app/2772750/Age_of_History_3/ Android: October 28th, 2024 https://play.google.com/store/apps/details?id=age.of.history3.lukasz.jakowski iOS: November 6th, 2024 https://apps.apple.com/us/app/age-of-history-3/id6686394372 Epic: ---
    54 points
  2. Hello Guys! If you like these ideas, then comment and react to the post so that the probability that Lukasz will see it is higher and therefore the probability that features will be adopted from this list! So i bought Aoh3 and i think we really need these features : -VERY IMPORTANT : Better and more Editor options ingame (Because not everyone can mod or plays on pc.) - One click build in all provinces - Multiplayer? - Maybe a focus tree system? (A focus tree system like in hoi4 which you can edit in scenario editor for different nations) - Civ Editor : Options for Different Names und Flags for different Religions and Ideologies - Release Puppet State (Like in AoH2 (Like releasing them as a new Nation into the Game)) - Unions (Maybe 60+ relation) - Peaceful Annexation (Maybe at 80+, 90+ or 100+ relation) - VERY IMPORTANT : Old Alliance System! (The one we have now is more a coalition system) - More diplomatic actions for bad and good relations? - Maybe a special unit system for some nations like byzantine cataphracts or crusader knights - Maybe a system to join HRE if youre not a HRE nation? - Holy War / Crusades? (A system like in CK3 with Holy War and Holy Dschihad for the Muslim and Christian Religions?) - Annex puppets - VERY IMPORTANT : Ultimatum (Please the same system as in AoH2, but more balanced) - Maybe something like a Duke, King, Emporer, etc system that gives you bonuses - President elections system - Trading system (Vassals, Money, Ressources, Manpower, etc) - VERY IMPORTANT : A new peace deals system (I think it should be like in AoH2 where you can select provinces or puppets your allies get.) - A brush selection for the sell province action Please don't comment that you can simply mod the game or simply don't need certain features due to modding. Remember that not everyone is able to mod. Think of the mobile players! I think with these features Age of History 3 would be THE best strategy game of all time 😄 What do you Guys think about these features?
    52 points
  3. 50 points
  4. I'm testing the possibilities of creating a peer-to-peer multiplayer mode for Age of History 3 via Steam. For now, it's more of a technology demo—a showcase to demonstrate that the connection works between two PCs. This is just the beginning, and there's still a lot of work to be done. I can't promise that it will succeed or that multiplayer will ultimately be available, but I will do my best to make it happen. We will see!
    46 points
  5. If a player tries to exploit the game by having no army or minimal army to boost income, nearby AI civilizations will notice and identify the player's civilization as weak.
    44 points
  6. Age of History 3 - Is now available on steam! https://store.steampowered.com/app/2772750/Age_of_History_3/ Don't forget to leave a positive review, it's very important! 😛
    43 points
  7. Steam workshop is now live! And will be available at launch! https://steamcommunity.com/app/2772750/workshop/
    43 points
  8. Now, when starting a new game, the player can choose for each game whether all civilizations will be able to call their vassals to war in that session or not. By default, this option will be disabled, but it can be enabled by clicking the settings button while creating a new game and selecting 'Call allies: vassals'.
    37 points
  9. The Android version is currently in the release process, and it is now up to Google to submit it to the Google Play Store. The iOS version is working and will soon enter the review process. I need to fix a couple of things. Both versions will include PC and Mobile map! Thank you for your patience!
    31 points
  10. Each time you play, the game will track your civilization's stats and save gameplay statistics for every session as that civilization. The game will record details such as: the number of days played, maximum income, total wars fought, provinces conquered, regiments recruited, generals and advisors hired, and buildings constructed.
    31 points
  11. In this topic, share your ideas for Campaign scenarios. These scenarios focus on a small part of the map, with the rest designated as wasteland. For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula. What are your ideas for small historical scenarios?
    30 points
  12. New wars map mode highlights all civilizations at war in red. Additionally, the button displays the current total number of wars worldwide.
    30 points
  13. This mod will replace the music with tracks from Age of History 2. If you find it hard to part with Age of History 2, this mod will help you get through this difficult period. This mod includes all the music from AoH2. Music by Kevin Macleod https://steamcommunity.com/sharedfiles/filedetails/?id=3350408044&searchtext=
    29 points
  14. In a peace treaty, when a civilization demands provinces from another civilization, all demanded provinces will experience a reduction in tax efficiency, economy, manpower, and growth rate to reflect resistance against the aggressor. However, if the civilization has a core in the province, the province will not lose any of these values. Values can be changed in: game/gameValues/GV_Diplomacy.json
    28 points
  15. 1440 - 2442 Timelapse - Age of History 3, 1000 Years!
    28 points
  16. Age of History 3 - Fan-made Trailer
    28 points
  17. Players can now release any Civilization as a Vassal from a full list of all civilizations in the game. A new beta update introduces greater control over vassal management! Players can now release any Civilization as a Vassal from a comprehensive list of all civilizations in the game. This feature allows for more strategic empire management, enabling players to reshape borders, delegate governance, and create new diplomatic opportunities. Whether you want to grant independence to a former rival or establish buffer states, this update provides enhanced flexibility in how you shape the world. Steam: https://store.steampowered.com/news/app/2772750/view/514075940301570081
    27 points
  18. Optimizing FPS in the Game Open the Settings Menu: At the top left corner, you will see the current FPS count. Render Time Details On the right side of the menu, in a black box, you can check which elements take the most render time. Typically, these are: Province Borders Province Names After each change, check the FPS to see if the improvements are sufficient. Steps to Improve FPS Decrease Province Names to: Medium Turn off Double Border Decrease Civilization Names to: Low Decrease Province Borders to: Medium If needed, further decrease Province Borders to: Low Continue adjusting other settings as required. For Graphics Cards with 2GB-3GB VRAM or Less Set Texture Quality to: Low Note: The game may lag if your VRAM is full! Restart the game for changes to take effect. Important: Only use FBO, Province Borders, and Province Names if your graphics card has sufficient VRAM.
    26 points
  19. 26 points
  20. These are the default missions for all civilizations. The AI uses all missions. It will be possible to create missions for specific civilizations in certain scenarios.
    26 points
  21. You can allow the AI to control your armies when your Civilization is at war.
    26 points
  22. 26 points
  23. Age of History 3 - Trailer 😛
    26 points
  24. Steam Workshop mod - Special Map Background When Zoomed Out https://steamcommunity.com/sharedfiles/filedetails/?id=3350400564 This mod adds a special map background when you zoom out of the map. It was intended to be part of the main game, but I'm not too sure about that, so it is disabled by default. This mod enables this optional background. When the map is zoomed in, the default map background is displayed.
    25 points
  25. Greetings! Experience the game's 23 diverse scenarios, spanning various historical eras. Check out a list of scenarios available in the game at launch: https://store.steampowered.com/news/app/2772750/view/7364039644898396488
    25 points
  26. It is now possible for players to compare their civilization with any other civilization from the diplomacy menu.
    25 points
  27. Added an option in the new main scenarios menu to switch to the list view
    25 points
  28. Stability will be updated. Provinces doesn't convert to new religion.
    25 points
  29. Added an option to change religion during the game.
    24 points
  30. It will be possible to hide the user interface, allowing the game to run with the UI hidden. Two options: display only the date or nothing. Council -> More -> Hide UI
    23 points
  31. Age of History 3: Multiplayer DLC, page: https://store.steampowered.com/app/3250400/
    22 points
  32. Probably between 10 and 14, European Central Time.
    22 points
  33. Łukasz Jakowski

    Hours?

    You can set it from 1, 2, 3, 4, 5, 6 [...] up to 24 hours
    22 points
  34. Łukasz Jakowski

    Hours?

    This feature has been moved to the scenario editor. It is now up to the scenario whether it has hours or not.
    22 points
  35. this is pretty nice, maybe try adding a small population decrease to reflect people migrating away to be within the new borders, i think its a good idea and quite realistic
    22 points
  36. I doubt it will be enjoyable to conquer 1,343 provinces in the USA one by one. Or even just 237 provinces in Germany. After a successful siege, Civilization will loot province and all neighboring provinces without Defensive buildings will be occupied. This reflects the strategic importance of forts and the domino effect a successful siege can have on a region.
    22 points
  37. Steam: https://store.steampowered.com/app/3238550/Age_of_History_3_Pocket_Edition/ Experience the thrill of grand strategy in a more manageable scale with Pocket Edition. This Free DLC offers a streamlined experience with fewer provinces, but all the strategic depth and complexity of the original game. Explore a smaller map, conquer new territories, and forge alliances in a more focused and intimate setting. Total Provinces: 5,532 In comparison, the official Earth map for Age of History 3, features a total of 13,892 provinces.
    22 points
  38. Age of History 3 nominowane do Digital Dragons Awards w kategoriach: • Best Polish Game • Best Polish Game Design https://x.com/Digital_Dragons/status/1907396011418415502
    21 points
  39. In this topic you can write your ideas for formable Civilizations for the game. It can be real/fictional/meme/funny. Template: Name: Flag: Link to image What civilizations can create it: Provinces that must be controlled to from a civilization:
    21 points
  40. In the scenario editor new option: Automatically generate the scenario as a mod. You don't have to do anything in the game files; the game will automatically generate the scenario as a Steam Workshop mod. There is one rule: You cannot export official, unchanged game scenarios made by the Author of the game. To export data as a mod, the author's name of the scenario must not be 'Łukasz Jakowski'. Change the author name of the scenario. Exported mod won't include custom-made Civilizations if they are in the scenario!
    21 points
  41. After each battle, your armies will suffer casualties and will require reinforcement. Reinforcing the army requires not only manpower but also gold, which is determined by the unit cost and the number of units being reinforced.
    21 points
  42. I don't accept Wayne23lololh's apology because nothing happened, and there's no need to do it.
    21 points
  43. Now it is possible to change Colors of the Players' Army. It can also be modded to give each background a different shape, not just a change of color.
    21 points
  44. It is now possible to see a preview of how the army will be deployed on the battlefield.
    21 points
  45. World War 2 The scenario includes a few events. Before starting a game in the new game menu, it is possible to turn off events for the scenario.
    20 points
  46. amazing timelapse tbh, and the rebellions that happened down in north africa are an amazing feature that i think should be made more frequently the more a civilization expands to prevent blobbing like we saw i also suggest making civilizations automatically explode if they lose their starting territory cores, castile lost spain but it still remained in control of africa which isn't logical, so a plugin that caches the starting cores of a civilization in the scenarios and outputs the explode event if they lose them should solve this and make it more realistic since all territory outside the starting cores will most likely have foreign cores already since its conquered territory (maybe territory with no cores like colonial territory could become uncolonized provinces like the ones in the new world) one last thing, i think adding a small penalty in battle for non colonial decree civilizations that fight outside their continent is a simple, good but logical feature
    20 points
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