Jump to content
Age of History 3

eDouz

Rulers of the Grand Continent V0.2 is now open!

Recommended Posts

Backstory

After nine entire years of the second world war that occurred in European conflicts; the entire war is about to be settled by the Axis Powers, which includes Finland, Hungary, and National Socialistic Germany. As to the other side of the war is the Soviet Union with it's allies of the United Kingdom, and it's vassal of Bosnia and Herzegovina. Reasoning for the split of Yugoslavia was a vote that happened inside of the Kingdom of Yugoslavia; the vote was to either: Split into the different ethnic groups inside of the country, get annexed from either Nazi Germany or the Soviet Union, or get partially annexed from each side. Since the Yugoslavs wanted to have some freedom left but be annexed somewhat, the majority chose the third option and it was done. Serbia was completely annexed by the USSR because of close relations and past history with them. The rest of the rest of the Yugoslavians were controlled by Nazi Germany. This includes the Slovenes, Croats, and the Montenegrin became a vassal of Germany. Italy capitulated from Germany due to them joining the Allies, and which the Germans could not allow; therefore they launched an offensive through Slovenia, where the Italians did not expect and had a very low amount of troops in. Meanwhile, the civil war in Spain went well for the fascists who had the same idea as Italian Colonialism. Unfortunately, somewhere their plan went wrong and they had a bad relation with Germany. This caused them to launch an offensive with the help of Vichy France. As the Germans did with the French, they applied the same outcome with the Spanish. They became a vassal of Germany but only in the south and southeast. Their capital remains to be Madrid (unfortunately the city of Madrid itself is not a province in Age of Civilization 2 so I couldn't do this); but the city is split in half, life Berlin in the real life outcome of the War to End all Wars. Since the Portuguese do not want a Nazi invasion, they joined the allies and followed the same steps as the Soviets. Although the Ottomans failed at the Great War, they stay loyal to their ally; so they join their faction of the Axis Powers. For the rising tensions, a desire to not get annexed the Turks, the Armenians join the Axis Powers; which also helps them from the USSR. Though being neutral throughout this entire conflict, the Iraqis decide to join the Allies to get back at the Turkish.

1584050541835kkgycqgg.rar

  •                                                                                                                      WHAT I ADDED                                                                                                 
  • Iraq as a country
  • Armenia as a fictionalized empire
  • Georgian SSR as a part of the USSR
  • Azerbaijan SSR as a part of the USSR
  • Iraq as a part of the Allied Powers
  • Armenian Empire as a part of the Axis Powers
  • Fixed bugs considering the Sweden State
  • Fixed bugs considering Montenegro
  • Fixed bugs considering Vichy France
  • Fixed bugs considering Bosnia and Herzegovina
  • Defensive pact including Tsardom of Bulgaria and Switzerland

                                                                                                                                                                                                                                                        

                                                 I will try to add events to this scenario in a future time.

  • preview.png.acf96fc8f92d04e520c54de354047c1c.png

1584050541835kkgycqgg.rar

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Popular Now

  • Our picks

    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 153 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
    • Age of History 3 - Buildings ideas
      Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3.

       

      The buildings will be grouped into four categories:

      1. Administration

      2. Military

      3. Economy

      4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization

       

      All of the buildings can be upgraded, here is example:

      Library -> University -> Academy

      Each building costs differently and gives different bonuses.

       

       

      This is what your building idea post should look like, example

       

      Building Group: Administration

      Name: Tax Office

      Cost: 60 Gold

      Construction Time: 90 Days

      Maintenance Cost: 0.2 gold per month

      The name of the technology that unlocks this building (Optional)

      And write here what bonuses this building provides. Example:

      Bonuses:

      Local Tax Efficiency: +10%

      Manpower per month: +25

       

      The same goes for building upgrades.

       

      The most important thing with new building ideas is to not stick to the old game, get creative and offer new bonuses not available in Age of History 2, and maybe new things and mechanics will be added to the game

       

      Template for the post:

       

      Building Group:

      Name:

      Cost:

      Construction Time:

      Maintenance Cost: 

      The name of the technology that unlocks this building:

      Bonuses:

       

       


       

       

       
      • 265 replies
  • Tell a friend

    Love Age of History 3? Tell a friend!

  • Posts

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games