Jump to content
Age of History 3
Guest

Can I ask, what is determ the resource price?

Recommended Posts

Guest

Obviously, we have resorces and their prices but what really define their prices?
Is this a market system? where is supply and demand?
 

And another question. Will resorces be a really useful? I mean, could them needed for buildings. For example there is a weapon factory. Player could not to train units with firearms, because he don't have a weapon production or have a huge debuffs on this units. 

and I suppose, that any type of building should have a employe factor. This means that if in province will be builded buildings with eploye capacity more than province even have. This building will not working.  

For example province have 20000 population
There builded 10 factories with 40000 employe capacity 
remaining population that should fill the employes, must gathering from other countries provinces, that have more than 1 in Population/employes ratio.
This would create the troubles if you mobilize most of you population (who will work???) 

That's all what I want to ask or describe thanks for watching

 

Share this post


Link to post
Share on other sites

Guest
1 hour ago, Łukasz Jakowski said:

image.png.60c2f1971b93b6d2e1b1de3f7163b89b.png

 

image.png.a66b8b26e0f111d654b5b474524233bf.png

 

image.png.5fcc597bc88aabd5bbf2190cccd34ec4.png

 

 

Maybe the price of resource will be changing by events

Thanks for reply. Changing price by event is nice possibility

Share this post


Link to post
Share on other sites

19 hours ago, Alexey Navalny said:
And another question. Will resorces be a really useful? I mean, could them needed for buildings. For example there is a weapon factory. Player could not to train units with firearms, because he don't have a weapon production or have a huge debuffs on this units.

In addition, technologies are needed for the extraction of iron.An expedition in search of iron.

Special devices for mining.

Oil should also be produced only at the station.

Share this post


Link to post
Share on other sites

Posted (edited)

wow dude, Lukash answered you... this is commendable... and he even answered the topic. Perhaps my ideas are too long for Lukash to read and he silently skims through them.
I want to believe in it. Can organize a religion about this. Each of my/other people's posts is a sacred place. and if a pagan Lukash invades, then we unite with universal efforts and drive them out of this territory.
My one post has already been occupied by Lukash. Help, Lukas answers haters. Deus Vult and Ave Денис.

Edited by Денис Живков

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 174 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games