Łukasz Jakowski 13,377 Posted May 22, 2024 An idea to add hours for later age groups (Year: 1919+) For now, only the army moves between hours (0-24). As the day ends, the game takes care of the rest, such as building buildings, army recruitment, research, income, etc. Number of hours per tick can be set in Ages file: Quote { Name: "AgeofInformation", AGE_BeginningYear: 1991, AGE_EndYear: 2049, ENABLE_NON_KINGS_IMG: true, FORCE_NON_KINGS_IMG: true, REGIMENT_SIZE: 1000, POPULATION_GROWTH_PER_MONTH: 550, HOURS_PER_TURN: 4, [...] }, What do you think about this idea? What should be updated also in between hours of the day? Dadi39, wbladew5, OwnM3Z0 and 9 others 12 Quote Share this post Link to post Share on other sites More sharing options...
Kiwi 150 Posted May 22, 2024 8 minutes ago, Łukasz Jakowski said: Uma ideia para adicionar horas para faixas etárias posteriores (Ano: 1919+) Por enquanto, apenas o exército se movimenta entre as horas (0-24). À medida que o dia termina, o jogo cuida do resto, como construção de edifícios, recrutamento do exército, pesquisa, receitas, etc. O número de horas por tick pode ser definido no arquivo Ages: O que você acha dessa ideia? O que deve ser atualizado também entre as horas do dia? Great Łukasz, but if you want to do it for minutes like (00:01, 00:02 and etc. without skipping hours, how do I do it? wbladew5 1 Quote Share this post Link to post Share on other sites More sharing options...
Zola 20 Posted May 22, 2024 "The idea of having a clock is great. Additionally, I think it would be really interesting if we could include seasons in the game. Each season could offer unique bonuses or penalties, like buffs or debuffs, to make the gameplay more dynamic and engaging. For example, winter could slow down movement but increase defense, while summer could increase attack power but decrease stamina. This would add a strategic layer to the game and make it more immersive." Or add them if you have a bonus in mind yourself muhoaga, wbladew5, Wayne23lololh and 2 others 5 Quote Share this post Link to post Share on other sites More sharing options...
Guest Posted May 22, 2024 great, now add a real-time clock, so 1 hour in game happens, in well, 1 hour in real life. (this is a joke, don't actually do it) Quote Share this post Link to post Share on other sites More sharing options...
Kiwi 150 Posted May 22, 2024 14 minutes ago, bun_dha4 said: ótimo, agora adicione um relógio em tempo real, então 1 hora no jogo acontece, bem, 1 hora na vida real. (isso é uma piada, na verdade não faça isso) NO PLEASE NO wbladew5 and muhoaga 2 Quote Share this post Link to post Share on other sites More sharing options...
bizacjum 219 Posted May 22, 2024 52 minutes ago, Łukasz Jakowski said: An idea to add hours for later age groups (Year: 1919+) For now, only the army moves between hours (0-24). As the day ends, the game takes care of the rest, such as building buildings, army recruitment, research, income, etc. Number of hours per tick can be set in Ages file: What do you think about this idea? What should be updated also in between hours of the day? Will there be an option to set when to turn on the hours, for example, wants to set the hour system to 1914 to start with the Great War ? Quote Share this post Link to post Share on other sites More sharing options...
IKayzerI 158 Posted May 23, 2024 It turned out well, I liked it. I think there should be an 8-hour turn for the period between 1789-1878, 3 hours for 1878-1935, 1 hour for 1936-1960, and I guess ? 2 hours for 1960-?. Keguca10 1 Quote Share this post Link to post Share on other sites More sharing options...
xox 339 Posted May 23, 2024 (edited) 1 hour ago, Łukasz Jakowski said: An idea to add hours for later age groups (Year: 1919+) For now, only the army moves between hours (0-24). As the day ends, the game takes care of the rest, such as building buildings, army recruitment, research, income, etc. Number of hours per tick can be set in Ages file: What do you think about this idea? What should be updated also in between hours of the day? Why 1919 why not 1914 or 1900 so it can include ww1, Lukas change it so it includes ww1 Edited May 23, 2024 by xox Dipto479, Outlawexperience, Wayne23lololh and 2 others 4 1 Quote Share this post Link to post Share on other sites More sharing options...
Kiwi 150 Posted May 23, 2024 1 hour ago, Łukasz Jakowski said: Uma ideia para adicionar horas para faixas etárias posteriores (Ano: 1919+) Por enquanto, apenas o exército se movimenta entre as horas (0-24). À medida que o dia termina, o jogo cuida do resto, como construção de edifícios, recrutamento do exército, pesquisa, receitas, etc. O número de horas por tick pode ser definido no arquivo Ages: O que você acha dessa ideia? O que deve ser atualizado também entre as horas do dia? But what happens if the scenario starts in 1918? in 1919 would the time start? Wayne23lololh and wbladew5 2 Quote Share this post Link to post Share on other sites More sharing options...
ZingZong 8 Posted May 23, 2024 16 hours ago, bun_dha4 said: great, now add a real-time clock, so 1 hour in game happens, in well, 1 hour in real life. (this is a joke, don't actually do it) LESGOOOOOOOOOOOOOOO Quote Share this post Link to post Share on other sites More sharing options...
qxz 622 Posted May 23, 2024 I don't get what this is for? Anyone could explain? Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,377 Posted May 23, 2024 Slow down the game time, for example in World War II qxz, Wayne23lololh, wbladew5 and 2 others 5 Quote Share this post Link to post Share on other sites More sharing options...
Guest Posted May 23, 2024 7 hours ago, ZingZong said: LESGOOOOOOOOOOOOOOO only valid take Quote Share this post Link to post Share on other sites More sharing options...
SmearierMoon19 83 Posted May 24, 2024 for aoh2: erik0 1 Quote Share this post Link to post Share on other sites More sharing options...
Marerjh 281 Posted May 25, 2024 IMHO, hours per tick (HPT) should be modified per scenario rather than per age (alternatively, scenarios may have it's unique HPT for each age) Considering game have powerful editors, players might wish to create alternative WW2 (where diplomacy won, for example, or scenarios about American continent where were no major battles 😛) and so slowing game is unnecessary in this case. Quote Share this post Link to post Share on other sites More sharing options...
ecl 22 Posted May 25, 2024 On 5/23/2024 at 6:34 AM, Łukasz Jakowski said: An idea to add hours for later age groups (Year: 1919+) For now, only the army moves between hours (0-24) Heart of iron IV ,right? 😛 Денис Живков 1 Quote Share this post Link to post Share on other sites More sharing options...