Jump to content
Age of History 3
lorenzogrillini

Idee per una Mod

Recommended Posts

Introduction

Age of Civilizations is a strategy video game that allows players to lead nations through historical eras, managing economy, diplomacy, and wars. To enrich and improve the gaming experience, I have developed several ideas for a mod aimed at making the game more realistic, detailed, and engaging. Below, I will outline the main proposals for this mod.

Historical Leaders Based on Actual Periods

One of the main proposed changes is the introduction of historical leaders that accurately reflect the periods in which they actually ruled. This modification would not only add a layer of realism to the game but also allow players to better understand the historical context of their nations. For example, if a player is leading France during the French Revolution, they would have Napoleon Bonaparte as a leader instead of a generic leader.

National Anthems as Soundtracks

Another addition would be the integration of national anthems as soundtracks for the various nations. This enhancement would enrich the game's atmosphere, making the experience more immersive. Each time a player selects a nation, the corresponding anthem would play, creating a sense of national pride and identity.

Detailed Administrative Subdivisions

To increase the geographical detail of the game, provinces would be based on the smallest administrative subdivision of each nation. For example, in Italy, the territory could be divided into municipalities instead of regions or provinces. This would allow for more precise territorial management and more complex strategies.

Diversity of Political Thoughts

The mod would include a wider range of political thoughts, with some ideologies unique to certain nations. This would reflect the global political diversity and allow players to explore different governance approaches. For example, the doctrine of Confucianism could be a unique political thought for China.

Detailed Historical Maps

Another interesting element would be the introduction of historical maps based on every minor historical change, even within a few days. This level of detail would give players the opportunity to relive and modify specific historical moments with unprecedented precision.

New Constructions and Special Provinces

To further enrich the gameplay, the mod would introduce new constructions that players could build in their provinces, expanding strategic options. Additionally, tiny provinces would represent embassies and demilitarized zones, adding a new level of diplomatic complexity.

Maps Inspired by Other Video Games

Including maps inspired by other video games set in our universe but with changes would be an interesting innovation. This would allow players to explore alternative scenarios and see how nations could evolve in different contexts.

Monuments and Geographical Details

Adding all the actual monuments of each city and basing provinces on individual islands would improve realism and immersion. Additionally, naming cities in their original languages and clearly marking administrative divisions would help players better navigate the map.

Technological Regions and Unified Nations

Finally, the mod would introduce technological regions based on the largest administrative subdivisions, allowing for more realistic technological progress. Furthermore, maps that combine de jure and de facto nations would provide a more accurate view of global alliances and political divisions.

Conclusion

These ideas for the Age of Civilizations mod aim to make the game more detailed, realistic, and engaging. By integrating accurate historical leaders, national anthems, precise administrative subdivisions, diverse political thoughts, detailed historical maps, new constructions and special provinces, maps inspired by other video games, actual monuments, original city names, technological regions, and unified nations, players can experience a deeply enriched and stimulating gameplay experience.

Acknowledgements

Thank you for your attention and interest in these proposals. I am very enthusiastic about these ideas and ready to collaborate by providing further content and ideas for the mod. What I need is a skilled modder who can put these ideas into practice and bring this vision to life. Thank you again for listening, and I hope to collaborate with you soon!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Popular Now


  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 187 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games