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Age of History 3
Mirolit

A bit more realistic population mechanics

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These featuresΒ would make the game more realistic and detailed without much development time cost:

1.Β Castes/classes.Β The population could be divided into three classes (upper, middle and poor). Technically, these are just additional numbers in the population panel, but the wealthier population pays more taxes. At the same time, the number of strata in each province and civilization as a whole depends on the population of the province (the upper class will be more numerous in large cities and metropolitan provinces), buildings built (the proportion of the upper and middle classes is higher in a well-developed province), laws and ideology adopted, etc.Β 

2. Migration mechanics/dynamic provinces population.Β As is well known, people prefer to move from poorer regions to more promising ones. Small towns are becoming megacities, and former centers of civilizations are falling into disrepair. Therefore, it's worth to make such mechanics, when pops are moving to neighboring provinces if conditions are better in them. This mechanic should be based on two modifiers:

I) Migration intensity. Common modifier. It depends on the age, the laws adopted, techs, the state of war/peace and the general state of civilization.Β Defines how often and how many pops will move "in search of a better life" to the neighboring province, both within civilization and across the border. With a good development of civilization, high migration activity can be very useful for the player, but playing for a weak and poor civilization, the player may face the fact that some provinces are quickly becoming desolate, and residents may emigrate en masse to provinces belongs to other civilizations.

II)Β Well-being/migration attractiveness.Β This modifier is similar to the old happiness mechanics and is unique for each province. DefinesΒ how attractive is this province for immigration. This modifier can have a negative value (which will lead to the emigration of pops from the province or even gradual desolation if the "Migration intensity" modifier takes large values) and consists of many buffs and debuffs: for example, large cities will have a bonus to this modifier, but overpopulated provinces (for example, more than 3.5 million people) will having a debuff, the capital and coastal provinces will also have a permanent buff. Among other conditions: the stability and development of the provinces, the terrain, the degree of control over the province (occupied provinces will have a large debuff, and new colonies will have a temporary bonus), etc. Also, event outcomes would allow to add a buff/debuff to this modifier for each province (for example, the gold rush event).Β 

Example 1 (positive modifier, pops from neighboring provinces with a lower score will prefer this province)

Quote

Β 

Coastal province +15.0

New colony +10.0

From development + 0.5

Terrain: mountains -15.0

From buildings +2.0

Some event outcomes -12.5

Product: gold +5.0

Other conditions +10.0

---------

Result: +15 points of migration attractiveness

Β 

Example 2 (negative modifier, pops prefer to move to another province)

Quote

Β 

Capital + 25.0

Large city + 5.0

Overpopulated (5,2 M) - 15.0

Terrain: plain + 10.0

From development +5.0

From buildings +7.2

Product: iron +1.0

Ocuppied -75.0

----------

Result: -36,8 points of migration attractiveness.

Β 

Β 

Edited by Mirolit

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On 19.07.2024 at 12:55, Mirolit said:

Π­Ρ‚ΠΈ Ρ„ΡƒΠ½ΠΊΡ†ΠΈΠΈ сдСлали Π±Ρ‹ ΠΈΠ³Ρ€Ρƒ Π±ΠΎΠ»Π΅Π΅ рСалистичной ΠΈ Π΄Π΅Ρ‚Π°Π»ΠΈΠ·ΠΈΡ€ΠΎΠ²Π°Π½Π½ΠΎΠΉ Π±Π΅Π· особых Π·Π°Ρ‚Ρ€Π°Ρ‚ Π²Ρ€Π΅ΠΌΠ΅Π½ΠΈ Π½Π° Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚ΠΊΡƒ:

1. ΠšΠ°ΡΡ‚Ρ‹ / классы. НасСлСниС ΠΌΠΎΠΆΠ½ΠΎ Ρ€Π°Π·Π΄Π΅Π»ΠΈΡ‚ΡŒ Π½Π° Ρ‚Ρ€ΠΈ класса (Π²Ρ‹ΡΡˆΠΈΠΉ, срСдний ΠΈ Π±Π΅Π΄Π½Ρ‹ΠΉ). ВСхничСски, это просто Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡ‚Π΅Π»ΡŒΠ½Ρ‹Π΅ Ρ†ΠΈΡ„Ρ€Ρ‹ Π½Π° ΠΏΠ°Π½Π΅Π»ΠΈ народонасСлСния, Π½ΠΎ Π±ΠΎΠ»Π΅Π΅ ΡΠΎΡΡ‚ΠΎΡΡ‚Π΅Π»ΡŒΠ½ΠΎΠ΅ насСлСниС ΠΏΠ»Π°Ρ‚ΠΈΡ‚ большС Π½Π°Π»ΠΎΠ³ΠΎΠ². Π’ Ρ‚ΠΎ ΠΆΠ΅ врСмя количСство слоСв Π² ΠΊΠ°ΠΆΠ΄ΠΎΠΉ ΠΏΡ€ΠΎΠ²ΠΈΠ½Ρ†ΠΈΠΈ ΠΈ Ρ†ΠΈΠ²ΠΈΠ»ΠΈΠ·Π°Ρ†ΠΈΠΈ Π² Ρ†Π΅Π»ΠΎΠΌ зависит ΠΎΡ‚ насСлСния ΠΏΡ€ΠΎΠ²ΠΈΠ½Ρ†ΠΈΠΈ (Π²Ρ‹ΡΡˆΠΈΠΉ класс Π±ΡƒΠ΄Π΅Ρ‚ Π±ΠΎΠ»Π΅Π΅ многочислСнным Π² ΠΊΡ€ΡƒΠΏΠ½Ρ‹Ρ… Π³ΠΎΡ€ΠΎΠ΄Π°Ρ… ΠΈ столичных провинциях), построСнных Π·Π΄Π°Π½ΠΈΠΉ (доля Π²Ρ‹ΡΡˆΠ΅Π³ΠΎ ΠΈ срСднСго классов Π²Ρ‹ΡˆΠ΅ Π² Ρ…ΠΎΡ€ΠΎΡˆΠΎ Ρ€Π°Π·Π²ΠΈΡ‚ΠΎΠΉ ΠΏΡ€ΠΎΠ²ΠΈΠ½Ρ†ΠΈΠΈ), принятых Π·Π°ΠΊΠΎΠ½ΠΎΠ² ΠΈ ΠΈΠ΄Π΅ΠΎΠ»ΠΎΠ³ΠΈΠΈ ΠΈ Ρ‚.Π΄.

2. ΠœΠΈΠ³Ρ€Π°Ρ†ΠΈΠΎΠ½Π½Π°Ρ ΠΌΠ΅Ρ…Π°Π½ΠΈΠΊΠ° / Π΄ΠΈΠ½Π°ΠΌΠΈΠΊΠ° числСнности насСлСния ΠΏΡ€ΠΎΠ²ΠΈΠ½Ρ†ΠΈΠΉ. Как Ρ…ΠΎΡ€ΠΎΡˆΠΎ извСстно, люди ΠΏΡ€Π΅Π΄ΠΏΠΎΡ‡ΠΈΡ‚Π°ΡŽΡ‚ ΠΏΠ΅Ρ€Π΅Π΅Π·ΠΆΠ°Ρ‚ΡŒ ΠΈΠ· Π±ΠΎΠ»Π΅Π΅ Π±Π΅Π΄Π½Ρ‹Ρ… Ρ€Π΅Π³ΠΈΠΎΠ½ΠΎΠ² Π² Π±ΠΎΠ»Π΅Π΅ пСрспСктивныС. МалСнькиС Π³ΠΎΡ€ΠΎΠ΄Π° становятся мСгаполисами, Π° Π±Ρ‹Π²ΡˆΠΈΠ΅ Ρ†Π΅Π½Ρ‚Ρ€Ρ‹ Ρ†ΠΈΠ²ΠΈΠ»ΠΈΠ·Π°Ρ†ΠΈΠΉ приходят Π² ΡƒΠΏΠ°Π΄ΠΎΠΊ. ΠŸΠΎΡΡ‚ΠΎΠΌΡƒ Ρ‚Π°ΠΊΡƒΡŽ ΠΌΠ΅Ρ…Π°Π½ΠΈΠΊΡƒ стоит ΡΠΎΠ·Π΄Π°Π²Π°Ρ‚ΡŒ, ΠΊΠΎΠ³Π΄Π° ΠΏΠΎΠΏΡ‹ ΠΏΠ΅Ρ€Π΅Π΅Π·ΠΆΠ°ΡŽΡ‚ Π² сосСдниС ΠΏΡ€ΠΎΠ²ΠΈΠ½Ρ†ΠΈΠΈ, Ссли Π² Π½ΠΈΡ… условия Π»ΡƒΡ‡ΡˆΠ΅. Π­Ρ‚Π° ΠΌΠ΅Ρ…Π°Π½ΠΈΠΊΠ° Π΄ΠΎΠ»ΠΆΠ½Π° ΠΎΡΠ½ΠΎΠ²Ρ‹Π²Π°Ρ‚ΡŒΡΡ Π½Π° Π΄Π²ΡƒΡ… ΠΌΠΎΠ΄ΠΈΡ„ΠΈΠΊΠ°Ρ‚ΠΎΡ€Π°Ρ…:

I) Π˜Π½Ρ‚Π΅Π½ΡΠΈΠ²Π½ΠΎΡΡ‚ΡŒ ΠΌΠΈΠ³Ρ€Π°Ρ†ΠΈΠΈ. ΠžΠ±Ρ‰ΠΈΠΉ ΠΌΠΎΠ΄ΠΈΡ„ΠΈΠΊΠ°Ρ‚ΠΎΡ€. Π­Ρ‚ΠΎ зависит ΠΎΡ‚ возраста, принятых Π·Π°ΠΊΠΎΠ½ΠΎΠ², Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΉ, состояния Π²ΠΎΠΉΠ½Ρ‹ / ΠΌΠΈΡ€Π° ΠΈ ΠΎΠ±Ρ‰Π΅Π³ΠΎ состояния Ρ†ΠΈΠ²ΠΈΠ»ΠΈΠ·Π°Ρ†ΠΈΠΈ. ΠžΠΏΡ€Π΅Π΄Π΅Π»ΡΠ΅Ρ‚, ΠΊΠ°ΠΊ часто ΠΈ сколько pops Π±ΡƒΠ΄ΡƒΡ‚ ΠΏΠ΅Ρ€Π΅Π΅Π·ΠΆΠ°Ρ‚ΡŒ "Π² поисках Π»ΡƒΡ‡ΡˆΠ΅ΠΉ ΠΆΠΈΠ·Π½ΠΈ" Π² сосСднюю ΠΏΡ€ΠΎΠ²ΠΈΠ½Ρ†ΠΈΡŽ, ΠΊΠ°ΠΊ Π² ΠΏΡ€Π΅Π΄Π΅Π»Π°Ρ… Ρ†ΠΈΠ²ΠΈΠ»ΠΈΠ·Π°Ρ†ΠΈΠΈ, Ρ‚Π°ΠΊ ΠΈ Ρ‡Π΅Ρ€Π΅Π· Π³Ρ€Π°Π½ΠΈΡ†Ρƒ. ΠŸΡ€ΠΈ Ρ…ΠΎΡ€ΠΎΡˆΠ΅ΠΌ Ρ€Π°Π·Π²ΠΈΡ‚ΠΈΠΈ Ρ†ΠΈΠ²ΠΈΠ»ΠΈΠ·Π°Ρ†ΠΈΠΈ высокая миграционная Π°ΠΊΡ‚ΠΈΠ²Π½ΠΎΡΡ‚ΡŒ ΠΌΠΎΠΆΠ΅Ρ‚ Π±Ρ‹Ρ‚ΡŒ ΠΎΡ‡Π΅Π½ΡŒ ΠΏΠΎΠ»Π΅Π·Π½Π° для ΠΈΠ³Ρ€ΠΎΠΊΠ°, Π½ΠΎ играя Π·Π° ΡΠ»Π°Π±ΡƒΡŽ ΠΈ Π½ΠΈΡ‰ΡƒΡŽ Ρ†ΠΈΠ²ΠΈΠ»ΠΈΠ·Π°Ρ†ΠΈΡŽ, ΠΈΠ³Ρ€ΠΎΠΊ ΠΌΠΎΠΆΠ΅Ρ‚ ΡΡ‚ΠΎΠ»ΠΊΠ½ΡƒΡ‚ΡŒΡΡ с Ρ‚Π΅ΠΌ, Ρ‡Ρ‚ΠΎ Π½Π΅ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ ΠΏΡ€ΠΎΠ²ΠΈΠ½Ρ†ΠΈΠΈ быстро приходят Π² запустСниС, Π° ΠΆΠΈΡ‚Π΅Π»ΠΈ ΠΌΠΎΠ³ΡƒΡ‚ массово ΡΠΌΠΈΠ³Ρ€ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒ Π² ΠΏΡ€ΠΎΠ²ΠΈΠ½Ρ†ΠΈΠΈ, ΠΏΡ€ΠΈΠ½Π°Π΄Π»Π΅ΠΆΠ°Ρ‰ΠΈΠ΅ Π΄Ρ€ΡƒΠ³ΠΈΠΌ цивилизациям.

II) БлагосостояниС / миграционная ΠΏΡ€ΠΈΠ²Π»Π΅ΠΊΠ°Ρ‚Π΅Π»ΡŒΠ½ΠΎΡΡ‚ΡŒ. Π­Ρ‚ΠΎΡ‚ ΠΌΠΎΠ΄ΠΈΡ„ΠΈΠΊΠ°Ρ‚ΠΎΡ€ ΠΏΠΎΡ…ΠΎΠΆ Π½Π° ΡΡ‚Π°Ρ€ΡƒΡŽ ΠΌΠ΅Ρ…Π°Π½ΠΈΠΊΡƒ ΡΡ‡Π°ΡΡ‚ΡŒΡ ΠΈ ΡƒΠ½ΠΈΠΊΠ°Π»Π΅Π½ для ΠΊΠ°ΠΆΠ΄ΠΎΠΉ ΠΏΡ€ΠΎΠ²ΠΈΠ½Ρ†ΠΈΠΈ. ΠžΠΏΡ€Π΅Π΄Π΅Π»ΡΠ΅Ρ‚, насколько ΠΏΡ€ΠΈΠ²Π»Π΅ΠΊΠ°Ρ‚Π΅Π»ΡŒΠ½Π° эта провинция для ΠΈΠΌΠΌΠΈΠ³Ρ€Π°Ρ†ΠΈΠΈ. Π­Ρ‚ΠΎΡ‚ ΠΌΠΎΠ΄ΠΈΡ„ΠΈΠΊΠ°Ρ‚ΠΎΡ€ ΠΌΠΎΠΆΠ΅Ρ‚ ΠΈΠΌΠ΅Ρ‚ΡŒ ΠΎΡ‚Ρ€ΠΈΡ†Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎΠ΅ Π·Π½Π°Ρ‡Π΅Π½ΠΈΠ΅ (Ρ‡Ρ‚ΠΎ ΠΏΡ€ΠΈΠ²Π΅Π΄Π΅Ρ‚ ΠΊ эмиграции насСлСния ΠΈΠ· ΠΏΡ€ΠΎΠ²ΠΈΠ½Ρ†ΠΈΠΈ ΠΈΠ»ΠΈ Π΄Π°ΠΆΠ΅ постСпСнному Π·Π°ΠΏΡƒΡΡ‚Π΅Π½ΠΈΡŽ, Ссли ΠΌΠΎΠ΄ΠΈΡ„ΠΈΠΊΠ°Ρ‚ΠΎΡ€ "Π˜Π½Ρ‚Π΅Π½ΡΠΈΠ²Π½ΠΎΡΡ‚ΡŒ ΠΌΠΈΠ³Ρ€Π°Ρ†ΠΈΠΈ" ΠΏΡ€ΠΈΠΌΠ΅Ρ‚ большиС значСния) ΠΈ состоит ΠΈΠ· мноТСства Π±Π°Ρ„Ρ„ΠΎΠ² ΠΈ Π΄Π΅Π±Π°Ρ„Ρ„ΠΎΠ²: Π½Π°ΠΏΡ€ΠΈΠΌΠ΅Ρ€, ΠΊΡ€ΡƒΠΏΠ½Ρ‹Π΅ Π³ΠΎΡ€ΠΎΠ΄Π° Π±ΡƒΠ΄ΡƒΡ‚ ΠΈΠΌΠ΅Ρ‚ΡŒ бонус ΠΊ этому ΠΌΠΎΠ΄ΠΈΡ„ΠΈΠΊΠ°Ρ‚ΠΎΡ€Ρƒ, Π½ΠΎ пСрСнасСлСнныС ΠΏΡ€ΠΎΠ²ΠΈΠ½Ρ†ΠΈΠΈ (Π½Π°ΠΏΡ€ΠΈΠΌΠ΅Ρ€, Π±ΠΎΠ»Π΅Π΅ 3,5 ΠΌΠΈΠ»Π»ΠΈΠΎΠ½ΠΎΠ² Ρ‡Π΅Π»ΠΎΠ²Π΅ΠΊ) Π±ΡƒΠ΄ΡƒΡ‚ ΠΈΠΌΠ΅Ρ‚ΡŒ Π΄Π΅Π±Π°Ρ„Ρ„, столица ΠΈ ΠΏΡ€ΠΈΠ±Ρ€Π΅ΠΆΠ½Ρ‹Π΅ ΠΏΡ€ΠΎΠ²ΠΈΠ½Ρ†ΠΈΠΈ Ρ‚Π°ΠΊΠΆΠ΅ Π±ΡƒΠ΄ΡƒΡ‚ ΠΈΠΌΠ΅Ρ‚ΡŒ постоянный Π±Π°Ρ„Ρ„. Π‘Ρ€Π΅Π΄ΠΈ ΠΏΡ€ΠΎΡ‡ΠΈΡ… условий: ΡΡ‚Π°Π±ΠΈΠ»ΡŒΠ½ΠΎΡΡ‚ΡŒ ΠΈ Ρ€Π°Π·Π²ΠΈΡ‚ΠΈΠ΅ ΠΏΡ€ΠΎΠ²ΠΈΠ½Ρ†ΠΈΠΉ, Ρ€Π΅Π»ΡŒΠ΅Ρ„ мСстности, ΡΡ‚Π΅ΠΏΠ΅Π½ΡŒ контроля Π½Π°Π΄ ΠΏΡ€ΠΎΠ²ΠΈΠ½Ρ†ΠΈΠ΅ΠΉ (ΠΎΠΊΠΊΡƒΠΏΠΈΡ€ΠΎΠ²Π°Π½Π½Ρ‹Π΅ ΠΏΡ€ΠΎΠ²ΠΈΠ½Ρ†ΠΈΠΈ Π±ΡƒΠ΄ΡƒΡ‚ ΠΈΠΌΠ΅Ρ‚ΡŒ большой Π΄Π΅Π±Π°Ρ„Ρ„, Π° Π½ΠΎΠ²Ρ‹Π΅ ΠΊΠΎΠ»ΠΎΠ½ΠΈΠΈ ΠΏΠΎΠ»ΡƒΡ‡Π°Ρ‚ Π²Ρ€Π΅ΠΌΠ΅Π½Π½Ρ‹ΠΉ бонус) ΠΈ Ρ‚.Π΄. ΠšΡ€ΠΎΠΌΠ΅ Ρ‚ΠΎΠ³ΠΎ, Ρ€Π΅Π·ΡƒΠ»ΡŒΡ‚Π°Ρ‚Ρ‹ событий ΠΏΠΎΠ·Π²ΠΎΠ»ΠΈΠ»ΠΈ Π±Ρ‹ Π΄ΠΎΠ±Π°Π²ΠΈΡ‚ΡŒ Π±Π°Ρ„Ρ„ / Π΄Π΅Π±Π°Ρ„Ρ„ ΠΊ этому ΠΌΠΎΠ΄ΠΈΡ„ΠΈΠΊΠ°Ρ‚ΠΎΡ€Ρƒ для ΠΊΠ°ΠΆΠ΄ΠΎΠΉ ΠΏΡ€ΠΎΠ²ΠΈΠ½Ρ†ΠΈΠΈ (Π½Π°ΠΏΡ€ΠΈΠΌΠ΅Ρ€, событиС "Золотая Π»ΠΈΡ…ΠΎΡ€Π°Π΄ΠΊΠ°").

ΠŸΡ€ΠΈΠΌΠ΅Ρ€ 1 (ΠΏΠΎΠ»ΠΎΠΆΠΈΡ‚Π΅Π»ΡŒΠ½Ρ‹ΠΉ ΠΌΠΎΠ΄ΠΈΡ„ΠΈΠΊΠ°Ρ‚ΠΎΡ€, ΠΈΠ³Ρ€ΠΎΠΊΠΈ ΠΈΠ· сосСдних ΠΏΡ€ΠΎΠ²ΠΈΠ½Ρ†ΠΈΠΉ с Π±ΠΎΠ»Π΅Π΅ Π½ΠΈΠ·ΠΊΠΈΠΌ Π±Π°Π»Π»ΠΎΠΌ ΠΏΡ€Π΅Π΄ΠΏΠΎΡ‡Ρ‚ΡƒΡ‚ эту ΠΏΡ€ΠΎΠ²ΠΈΠ½Ρ†ΠΈΡŽ)

ΠŸΡ€ΠΈΠΌΠ΅Ρ€ 2 (ΠΎΡ‚Ρ€ΠΈΡ†Π°Ρ‚Π΅Π»ΡŒΠ½Ρ‹ΠΉ ΠΌΠΎΠ΄ΠΈΡ„ΠΈΠΊΠ°Ρ‚ΠΎΡ€, pops ΠΏΡ€Π΅Π΄ΠΏΠΎΡ‡ΠΈΡ‚Π°ΡŽΡ‚ ΠΏΠ΅Ρ€Π΅Π΅Π·ΠΆΠ°Ρ‚ΡŒ Π² Π΄Ρ€ΡƒΠ³ΡƒΡŽ ΠΏΡ€ΠΎΠ²ΠΈΠ½Ρ†ΠΈΡŽ)

Β 

You forgot add slaves πŸ™‚

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2 hours ago, mrx said:

You forgot add slaves πŸ™‚

Considering the specifics of the real prevalence of slaves, we can make this a separate law with a modifier. Like "If slavery is allowed, then labor productivity is increased, but the happiness of the population and population growth are reduced"

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16 minutes ago, Matvey said:

Considering the specifics of the real prevalence of slaves, we can make this a separate law with a modifier. Like "If slavery is allowed, then labor productivity is increased, but the happiness of the population and population growth are reduced"

Β 

2 hours ago, mrx said:

You forgot add slaves πŸ™‚

Yes, i forgot to mention that. Indeed, it would be logical to implement this in the form of laws. Then, when the law on the abolition of slavery is passed, all slaves become a poor class.

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    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units.Β 

      Β 

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types.Β Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


      Β 

      Each unit can be unlocked by researching technology and then upgraded.

      Β 

      Here is the current list of units with upgrades:

      First line:

      Warrior ->Β Light Footmen ->Β Heavy Infantry ->Β Infantry ->Β Line Infantry ->Β Modern Infantry

      Hoplites ->Β Spearmen ->Β Pikeman ->Β Elite Pikeman ->Β Musketeer ->Β Riflemen ->Β Mechanized Infantry ->Β Modern Mechanized Infantry

      First line side:

      Horseman ->Β Elite Horseman ->Β Cavalry ->Β Tank ->Β Modern Tank

      Second line:

      Archer ->Β Bowmen ->Β Crossbowman ->Β Elite Crossbowman

      Canon ->Β Field Cannon ->Β Artillery ->Β Modern Artillery

      Early Airplane ->Β Airplane ->Β Modern Airplane

      Β 

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades?Β I'm waiting for your suggestions.

      Β 
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