OwnM3Z0 1,101 Posted October 7, 2024 this is a combined list of every event outcome missing from the text files that nearly everyone wants to be added, so here goes, i REALLY hope you actually respond to this @Łukasz Jakowski because not adding these would be really frustrating for the modders - Ability to add/remove cores using event outcomes this one is really simple, we want to ability to remove and add cores for modding, this will be amazing for stuff like ww1 and ww2 scenario's where civilizations like the ottomans, danzig, russian empire. and austro hungarian empire ceased to exist permanently, so i think this is the most important request i have - Ability to release certain civilizations using event outcomes self explanatory, like the explode command but for releasing one core instead of all of them - Ability to convert civilization to religion using event outcomes this one would be really cool, it would give us the ability to do things like converting civilizations to their historical religion based on the date, it would also be really fun in scenario's like the 1066 one for the pagans @Wayne23lololh @Das Moss Man cause some noise sc00614, Evis7, YouravaragebrazilianAoCfan and 10 others 10 3 Quote Share this post Link to post Share on other sites More sharing options...
YouravaragebrazilianAoCfan 293 Posted October 7, 2024 hello this is good idea Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,379 Posted October 16, 2024 province_add_core_civ=332=pol # Province id 332 add core for Poland province_remove_core_civ=332=pol change_ideology=4 # Civ will change ideology to id: 4 change_religion=3 # Civ will change religion to id: 3 province_religion=3 province_religion_capital=2 province_religion_all=3 province_religion_id=1000=4 bulbanoof, Wayne23lololh, Guguge and 13 others 16 Quote Share this post Link to post Share on other sites More sharing options...
Matvey 252 Posted October 16, 2024 (edited) 33 minutes ago, Łukasz Jakowski said: province_add_core_civ=332=pol # Province id 332 add core for Poland province_remove_core_civ=332=pol change_ideology=4 # Civ will change ideology to id: 4 change_religion=3 # Civ will change religion to id: 3 province_religion=3 province_religion_capital=2 province_religion_all=3 province_religion_id=1000=4 Cool. Is it possible to add a resource change in the province in event? Let's say "Wow, in these dense swamps of Western Siberia we found black gold!" Change of resource to 'oil' in ... provinces Edited October 16, 2024 by Matvey Quote Share this post Link to post Share on other sites More sharing options...
Łukasz Jakowski 13,379 Posted October 16, 2024 It won't be saved Dule22, AmericaYa, Fire Quickly and 3 others 4 2 Quote Share this post Link to post Share on other sites More sharing options...
OwnM3Z0 1,101 Posted October 16, 2024 (edited) 2 hours ago, Łukasz Jakowski said: province_add_core_civ=332=pol # Province id 332 add core for Poland province_remove_core_civ=332=pol change_ideology=4 # Civ will change ideology to id: 4 change_religion=3 # Civ will change religion to id: 3 province_religion=3 province_religion_capital=2 province_religion_all=3 province_religion_id=1000=4 this is amazing, is the number next to poland the Civilization number or province ID though? edit: why did i even get disliked? I'm asking about the layout of the command and where the provinces/province ID's go, hopefully this doesn't result in a ban Edited October 16, 2024 by OwnM3Z0 Łukasz Jakowski 1 Quote Share this post Link to post Share on other sites More sharing options...
OwnM3Z0 1,101 Posted October 16, 2024 1 hour ago, Łukasz Jakowski said: province_add_core_civ=332=pol # Province id 332 add core for Poland province_remove_core_civ=332=pol change_ideology=4 # Civ will change ideology to id: 4 change_religion=3 # Civ will change religion to id: 3 province_religion=3 province_religion_capital=2 province_religion_all=3 province_religion_id=1000=4 in AOH2 there was an event outcome where you could make any civilization form another civilization, it was called ''form civilization'' i think, will it be added? Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted October 16, 2024 1 hour ago, OwnM3Z0 said: this is amazing, is the number next to poland the Civilization number or province ID though? All your dream comes true ! OwnM3Z0 1 Quote Share this post Link to post Share on other sites More sharing options...
OwnM3Z0 1,101 Posted October 16, 2024 3 hours ago, Łukasz Jakowski said: province_add_core_civ=332=pol # Province id 332 add core for Poland province_remove_core_civ=332=pol change_ideology=4 # Civ will change ideology to id: 4 change_religion=3 # Civ will change religion to id: 3 province_religion=3 province_religion_capital=2 province_religion_all=3 province_religion_id=1000=4 can we switch civilizations for the player using events? Warnnexx 1 Quote Share this post Link to post Share on other sites More sharing options...
Evis7 160 Posted October 16, 2024 2 hours ago, OwnM3Z0 said: in AOH2 there was an event outcome where you could make any civilization form another civilization, it was called ''form civilization'' i think, will it be added? That's can be using the change civ to tag of another civilization, just putting change_civ_to_tag=ger (Idk the real code) it would be like form a civilization Quote Share this post Link to post Share on other sites More sharing options...
OwnM3Z0 1,101 Posted October 16, 2024 1 minute ago, Evis7 said: That's can be using the change civ to tag of another civilization, just putting change_civ_to_tag=ger (Idk the real code) it would be like form a civilization i see, is there something similar where you can play as an actual already existing civilization though? for example im playing as delhi and wanna switch to the timurids, is that gonna be possible using event outcomes? Quote Share this post Link to post Share on other sites More sharing options...
Evis7 160 Posted October 16, 2024 5 minutes ago, OwnM3Z0 said: i see, is there something similar where you can play as an actual already existing civilization though? for example im playing as delhi and wanna switch to the timurids, is that gonna be possible using event outcomes? I guess the same code but an actual civ in the scenario Quote Share this post Link to post Share on other sites More sharing options...
Iceman 295 Posted October 16, 2024 (edited) 29 minutes ago, Evis7 said: That's can be using the change civ to tag of another civilization, just putting change_civ_to_tag=ger (Idk the real code) it would be like form a civilization The set_civ_tag changes the tag of a civilization that already exists on the scenario map, while the form civilization would insert a new civilization on the map. This would be useful, for example, to divide Korea in 1948. Using set_civ_tag to rename Korea to South Korea and form civilization to form North Korea. Even thought now it's possible to add core, maybe the explode=korea will work too. Edited October 16, 2024 by Iceman Evis7 1 Quote Share this post Link to post Share on other sites More sharing options...
yeetboi 16 Posted October 24, 2024 can we get change law as another outcome? Quote Share this post Link to post Share on other sites More sharing options...