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Age of History 3 - October 23rd, 2024 - Official release date
Łukasz Jakowski posted a topic in Informations,
Age of History 3 - Official release date
Steam: October 23rd, 2024
Android: When it's ready
iOS: When it's ready
Epic: When it's ready
- 0 replies
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Łukasz Jakowski, -
Campaign: Small Scenarios
Łukasz Jakowski posted a topic in Ideas,
In this topic, share your ideas for Campaign scenarios.
These scenarios focus on a small part of the map, with the rest designated as wasteland.
For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.
What are your ideas for small historical scenarios?
- 106 replies
Picked By
Łukasz Jakowski, -
Events - Common events for every civilization in the game
Łukasz Jakowski posted a topic in Ideas,
Hi,
in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
I'm also interested in Missions for every Civilization.
Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest producer of some resource in the world, unlock 5 Civilization legacies etc.- 196 replies
Picked By
Łukasz Jakowski, -
First preview of the Alpha version of Age of History 3
Łukasz Jakowski posted a topic in Informations,
First preview of the Alpha version of Age of History 3, YouTube.
Release date: When it's ready 😛 Subscribe for more!
- 203 replies
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Łukasz Jakowski, -
Land units - Ideas AoH3
Łukasz Jakowski posted a topic in Ideas,
AoH3 will have different types of land units.
In this topic we will write ideas for new land units.
So the AoH 3 will have new battle system.
Representation of the battlefield in the game.
Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.
Groups determine the placement of units on the battlefield.
Each unit can be unlocked by researching technology and then upgraded.
Here is the current list of units with upgrades:
First line:
Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry
Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry
First line side:
Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank
Second line:
Archer -> Bowmen -> Crossbowman -> Elite Crossbowman
Canon -> Field Cannon -> Artillery -> Modern Artillery
Early Airplane -> Airplane -> Modern Airplane
This is a very early version, so maybe something should be changed?
Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.
- 227 replies
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Łukasz Jakowski,
@Łukasz Jakowski
I propose adding new Outcomes for events in the game, because I believe that the game lacks such things as:
I am asking you to add all of this as the creator of modifications popular in the Russian-speaking segment of modifications - World Crisis.
- “Play As Civilizations” transports you to another civilization when choosing an outcome, i.e., you started playing for Germany, but after the event, you were transported to play for Poland.
- Change the color of a civilization, i.e., you can change the color of a civilization during an event.
- Add the ability to create “Super Events,” for example, as in the TNO modification, so that you can create your own outline for an event and insert any animated image.
- Add the ability to reduce a vassal's desire for freedom.
- Add vassal types: Autonomy, Puppet, Vassal, Protectorate, Reservation, Free City, Claim, Colony, Dominion, Proxy Formation, and make them editable by event.
- Allow events to spread disease in a selected province, and allow the disease itself to be selected.
- The outcome by which the army is removed, including the choice of whether it is in all provinces or in certain ones.
That's all for the events.
However, I also suggest adding a mechanism for influencing civilization. Since the game already allows investing in other provinces, I suggest that this not only generate income for the investor's country, but also give influence over civilization, so that civilizations fight each other for influence over civilization, making it possible to stage a coup. (establish their ideology with vassal status)
simply make them vassals
annex that civilization.
I also propose modernizing the mechanics of Volunteers in such a way that when you send an army to another civilization, you retain control over the army, thus enabling “proxy conflicts” where countries wage war secretly in another country.
Also, almost the last suggestion is to make it more flexible to build in the game, so that creating a new building is as easy as creating an ideology.
And FINALLY! Transfer resources from AOK3 to AOK2:DE. In my opinion, this will give the economy more volume.
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